mirror of https://github.com/bsnes-emu/bsnes.git
Minor cleanups.
This commit is contained in:
parent
1195c46ac0
commit
0788627898
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@ -1,5 +1,5 @@
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auto Program::showMessage(string text) -> void {
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statusTime = chrono::timestamp();
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statusTime = chrono::millisecond();
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statusMessage = text;
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}
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@ -9,7 +9,7 @@ auto Program::showFrameRate(string text) -> void {
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auto Program::updateStatus() -> void {
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string message;
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if(chrono::timestamp() - statusTime <= 2) {
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if(chrono::millisecond() - statusTime <= 2000) {
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message = statusMessage;
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}
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if(message != presentation.statusLeft.text()) {
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@ -1,25 +1,12 @@
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name := libretro.so
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flags += -std=c++17 -fpermissive -Wno-narrowing -Wno-multichar -fopenmp -g
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#flags += -DSFC_SUPERGAMEBOY
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flags += -std=c++17 -fpermissive -Wno-narrowing -Wno-multichar -fopenmp -g -fPIC
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#include fc/GNUmakefile
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#include sfc/GNUmakefile
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#include ms/GNUmakefile
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#include md/GNUmakefile
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#include pce/GNUmakefile
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#include gb/GNUmakefile
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#include gba/GNUmakefile
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#include ws/GNUmakefile
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#include processor/GNUmakefile
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# rules
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objects := libretro $(objects)
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objects := $(patsubst %,obj/%.o,$(objects))
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obj/libretro.o: target-libretro/libretro.cpp
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# targets
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build: $(objects)
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all: $(objects)
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ifeq ($(platform),linux)
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$(strip $(compiler) -o out/bsnes_libretro.so -shared $(objects) -Wl,--no-undefined -Wl,--version-script=target-libretro/link.T -Wl,-Bdynamic -lpthread -ldl -lgomp)
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else ifeq ($(platform),windows)
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@ -25,6 +25,26 @@ static void flush_variables()
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emulator->configure("Video/BlurEmulation", false);
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}
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variable = { "bsnes_hotfixes", nullptr };
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &variable) && variable.value)
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{
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if (strcmp(variable.value, "ON") == 0)
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emulator->configure("Hacks/Hotfixes", true);
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else if (strcmp(variable.value, "OFF") == 0)
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emulator->configure("Hacks/Hotfixes", false);
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}
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variable = { "bsnes_entropy", nullptr };
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &variable) && variable.value)
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{
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if (strcmp(variable.value, "None") == 0)
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emulator->configure("Hacks/Entropy", "None");
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else if (strcmp(variable.value, "Low") == 0)
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emulator->configure("Hacks/Entropy", "Low");
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else if (strcmp(variable.value, "High") == 0)
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emulator->configure("Hacks/Entropy", "High");
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}
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variable = { "bsnes_cpu_overclock", nullptr };
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &variable) && variable.value)
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{
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@ -32,6 +52,15 @@ static void flush_variables()
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emulator->configure("Hacks/CPU/Overclock", val);
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}
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variable = { "bsnes_cpu_fastmath", nullptr };
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &variable) && variable.value)
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{
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if (strcmp(variable.value, "ON") == 0)
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emulator->configure("Hacks/CPU/FastMath", true);
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else if (strcmp(variable.value, "OFF") == 0)
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emulator->configure("Hacks/CPU/FastMath", false);
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}
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variable = { "bsnes_cpu_sa1_overclock", nullptr };
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &variable) && variable.value)
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{
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@ -73,6 +102,15 @@ static void flush_variables()
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emulator->configure("Hacks/PPU/NoSpriteLimit", false);
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}
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variable = { "bsnes_ppu_no_vram_blocking", nullptr };
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &variable) && variable.value)
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{
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if (strcmp(variable.value, "ON") == 0)
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emulator->configure("Hacks/PPU/NoVRAMBlocking", true);
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else if (strcmp(variable.value, "OFF") == 0)
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emulator->configure("Hacks/PPU/NoVRAMBlocking", false);
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}
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variable = { "bsnes_ppu_show_overscan", nullptr };
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &variable) && variable.value)
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{
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@ -136,6 +174,15 @@ static void flush_variables()
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emulator->configure("Hacks/DSP/Cubic", false);
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}
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variable = { "bsnes_dsp_echo_shadow", nullptr };
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &variable) && variable.value)
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{
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if (strcmp(variable.value, "ON") == 0)
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emulator->configure("Hacks/DSP/EchoShadow", true);
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else if (strcmp(variable.value, "OFF") == 0)
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emulator->configure("Hacks/DSP/EchoShadow", false);
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}
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variable = { "bsnes_coprocessor_delayed_sync", nullptr };
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &variable) && variable.value)
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{
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@ -293,12 +340,16 @@ static void set_environment_info(retro_environment_t cb)
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static const retro_variable vars[] = {
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{ "bsnes_blur_emulation", "Blur emulation; OFF|ON" },
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{ "bsnes_entropy", "Entropy (randomization); Low|High|None" },
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{ "bsnes_hotfixes", "Hotfixes; OFF|ON" },
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{ "bsnes_cpu_overclock", "CPU Overclocking; 100|110|120|130|140|150|160|170|180|190|200|210|220|230|240|250|260|270|280|290|300|310|320|330|340|350|360|370|380|390|400|10|20|30|40|50|60|70|80|90" },
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{ "bsnes_cpu_fastmath", "CPU Fast Math; OFF|ON" },
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{ "bsnes_sa1_overclock", "SA1 Coprocessor Overclocking; 100|110|120|130|140|150|160|170|180|190|200|210|220|230|240|250|260|270|280|290|300|310|320|330|340|350|360|370|380|390|400|10|20|30|40|50|60|70|80|90" },
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{ "bsnes_sfx_overclock", "SuperFX Coprocessor Overclocking; 100|110|120|130|140|150|160|170|180|190|200|210|220|230|240|250|260|270|280|290|300|310|320|330|340|350|360|370|380|390|400|410|420|430|440|450|460|470|480|490|500|510|520|530|540|550|560|570|580|590|600|610|620|630|640|650|660|670|680|690|700|710|720|730|740|750|760|770|780|790|800|10|20|30|40|50|60|70|80|90" },
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{ "bsnes_ppu_fast", "PPU Fast mode; ON|OFF" },
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{ "bsnes_ppu_deinterlace", "PPU Deinterlace; ON|OFF" },
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{ "bsnes_ppu_no_sprite_limit", "PPU No sprite limit; OFF|ON" },
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{ "bsnes_ppu_no_vram_blocking", "PPU No VRAM blocking; OFF|ON" },
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{ "bsnes_ppu_show_overscan", "Show Overscan; OFF|ON" },
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{ "bsnes_mode7_scale", "HD Mode 7 Scale; 1x|2x|3x|4x|5x|6x|7x|8x" },
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{ "bsnes_mode7_perspective", "HD Mode 7 Perspective correction; ON|OFF" },
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@ -306,6 +357,7 @@ static void set_environment_info(retro_environment_t cb)
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{ "bsnes_mode7_mosaic", "HD Mode 7 HD->SD Mosaic; ON|OFF" },
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{ "bsnes_dsp_fast", "DSP Fast mode; ON|OFF" },
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{ "bsnes_dsp_cubic", "DSP Cubic interpolation; ON|OFF" },
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{ "bsnes_dsp_echo_shadow", "DSP Echo shadow RAM; OFF|ON" },
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{ "bsnes_coprocessor_delayed_sync", "Coprocessor Delayed Sync; ON|OFF" },
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{ "bsnes_coprocessor_prefer_hle", "Coprocessor Prefer HLE; ON|OFF" },
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{ nullptr },
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@ -327,6 +327,7 @@ auto Video::hasMonitors() -> vector<Monitor> {
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auto displayID = [screenID unsignedIntValue];
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auto displayPort = CGDisplayIOServicePort(displayID);
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auto dictionary = IODisplayCreateInfoDictionary(displayPort, 0);
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CFRetain(dictionary);
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if(auto names = (CFDictionaryRef)CFDictionaryGetValue(dictionary, CFSTR(kDisplayProductName))) {
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auto languageKeys = CFArrayCreateMutable(kCFAllocatorDefault, 0, &kCFTypeArrayCallBacks);
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CFDictionaryApplyFunction(names, MonitorKeyArrayCallback, (void*)languageKeys);
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