mirror of https://github.com/bsnes-emu/bsnes.git
v110.7
Improvements to HDMA timing (courtesy of test ROM from undisbeliever] This fixes flickering in Full Throttle - All-American Racing
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@ -32,12 +32,11 @@ Unique Features
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- Built-in games database with thousands of game entries
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- Built-in cheat code database for hundreds of popular games (by mightymo)
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- Built-in save state manager with screenshot previews and naming capabilities
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- Support for ASIO low-latency audio
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- Customizable per-byte game mappings to support any cartridges, including prototype games
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- 7-zip decompression support
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- Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation
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- 30-bit color output support (where supported)
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- Optional higan game folder support (standard game ROM files are also fully supported!)
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- Advanced mapping system allowing multiple bindings to every emulated input
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Standard Features
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-----------------
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@ -56,6 +55,7 @@ Standard Features
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- Sprite limit disable support
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- Cubic audio interpolation support
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- Optional high-level emulation of most SNES coprocessors
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- Optional emulation of flaws in older emulators for compatibility with older unofficial software
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- CPU, SA1, and SuperFX overclocking support
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- Frame advance support
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- Screenshot support
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@ -63,12 +63,15 @@ Standard Features
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- Movie recording and playback support
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- Rewind support
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- HiDPI support
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- Multi-monitor support
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- Turbo support for controller inputs
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Links
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-----
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- [Official website](https://bsnes.byuu.org)
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- [Official git repository](https://github.com/byuu/bsnes)
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- [Developer resources](https://byuu.net)
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- [Donations](https://patreon.com/byuu)
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Nightly Builds
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@ -29,7 +29,7 @@ using namespace nall;
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namespace Emulator {
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static const string Name = "bsnes";
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static const string Version = "110.6";
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static const string Version = "110.7";
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static const string Author = "byuu";
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static const string License = "GPLv3";
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static const string Website = "https://byuu.org";
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@ -54,6 +54,23 @@ auto CPU::step() -> void {
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status.dramRefresh = 1; step<6,0>(); status.dramRefresh = 2; step<2,0>(); aluEdge();
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}
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if(!status.hdmaSetupTriggered && hcounter() >= status.hdmaSetupPosition) {
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status.hdmaSetupTriggered = true;
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hdmaReset();
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if(hdmaEnable()) {
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status.hdmaPending = true;
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status.hdmaMode = 0;
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}
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}
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if(!status.hdmaTriggered && hcounter() >= status.hdmaPosition) {
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status.hdmaTriggered = true;
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if(hdmaActive()) {
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status.hdmaPending = true;
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status.hdmaMode = 1;
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}
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}
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if constexpr(Synchronize) {
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if(configuration.hacks.coprocessor.delayedSync) return;
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synchronizeCoprocessors();
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@ -162,23 +179,6 @@ auto CPU::dmaEdge() -> void {
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}
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}
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if(!status.hdmaSetupTriggered && hcounter() >= status.hdmaSetupPosition) {
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status.hdmaSetupTriggered = true;
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hdmaReset();
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if(hdmaEnable()) {
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status.hdmaPending = true;
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status.hdmaMode = 0;
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}
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}
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if(!status.hdmaTriggered && hcounter() >= status.hdmaPosition) {
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status.hdmaTriggered = true;
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if(hdmaActive()) {
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status.hdmaPending = true;
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status.hdmaMode = 1;
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}
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}
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if(!status.dmaActive) {
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if(status.dmaPending || status.hdmaPending) {
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status.dmaActive = true;
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