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Further simplifications
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@ -505,7 +505,7 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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break;
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case GB_FETCHER_PUSH: {
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if (fifo_size(&gb->bg_fifo) > 1) break;
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if (fifo_size(&gb->bg_fifo) > 0) break;
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fifo_push_bg_row(&gb->bg_fifo, gb->current_tile_data[0], gb->current_tile_data[1],
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gb->current_tile_attributes & 7, gb->current_tile_attributes & 0x80, gb->current_tile_attributes & 0x20);
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gb->bg_fifo_paused = false;
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@ -772,9 +772,9 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->fetcher_state = 0;
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}
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advance_fetcher_state_machine(gb);
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render_pixel_if_possible(gb);
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advance_fetcher_state_machine(gb);
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if (gb->position_in_line == 160) break;
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gb->cycles_for_line++;
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GB_SLEEP(gb, display, 21, 1);
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