mirror of https://github.com/bsnes-emu/bsnes.git
Redo channel 1 sweep based on DMG schematics; emulates two newly discovered behaviors and also fixes #309
This commit is contained in:
parent
67c0e03f3b
commit
0485124076
51
Core/apu.c
51
Core/apu.c
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@ -230,15 +230,6 @@ static void render(GB_gameboy_t *gb)
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gb->apu_output.sample_callback(gb, &filtered_output);
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}
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static uint16_t new_sweep_sample_length(GB_gameboy_t *gb)
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{
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uint16_t delta = gb->apu.shadow_sweep_sample_length >> (gb->io_registers[GB_IO_NR10] & 7);
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if (gb->io_registers[GB_IO_NR10] & 8) {
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return gb->apu.shadow_sweep_sample_length - delta;
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}
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return gb->apu.shadow_sweep_sample_length + delta;
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}
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static void update_square_sample(GB_gameboy_t *gb, unsigned index)
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{
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if (gb->apu.square_channels[index].current_sample_index & 0x80) return;
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@ -405,22 +396,23 @@ void GB_apu_div_event(GB_gameboy_t *gb)
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}
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if ((gb->apu.div_divider & 3) == 3) {
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if (!gb->apu.sweep_enabled) {
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return;
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}
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if (gb->apu.square_sweep_countdown) {
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if (!--gb->apu.square_sweep_countdown) {
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if (!--gb->apu.square_sweep_countdown && gb->apu.sweep_enabled) {
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if ((gb->io_registers[GB_IO_NR10] & 0x70) && (gb->io_registers[GB_IO_NR10] & 0x07)) {
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gb->apu.square_channels[GB_SQUARE_1].sample_length =
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gb->apu.shadow_sweep_sample_length =
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gb->apu.new_sweep_sample_length;
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gb->apu.sweep_length_addend + gb->apu.shadow_sweep_sample_length + !!(gb->io_registers[GB_IO_NR10] & 0x8);
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gb->apu.square_channels[GB_SQUARE_1].sample_length &= 0x7FF;
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}
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gb->apu.sweep_length_addend = gb->apu.square_channels[GB_SQUARE_1].sample_length;
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gb->apu.sweep_length_addend >>= (gb->io_registers[GB_IO_NR10] & 7);
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if (gb->io_registers[GB_IO_NR10] & 0x70) {
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/* Recalculation and overflow check only occurs after a delay */
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gb->apu.square_sweep_calculate_countdown = 0x13 - gb->apu.lf_div;
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gb->apu.square_sweep_calculate_countdown = (gb->io_registers[GB_IO_NR10] & 0x7) * 2 + 7 - gb->apu.lf_div;
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}
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gb->apu.sweep_enabled = gb->io_registers[GB_IO_NR10] & 0x70;
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gb->apu.square_sweep_countdown = ((gb->io_registers[GB_IO_NR10] >> 4) & 7);
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if (!gb->apu.square_sweep_countdown) gb->apu.square_sweep_countdown = 8;
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}
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@ -447,13 +439,14 @@ void GB_apu_run(GB_gameboy_t *gb)
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}
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else {
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/* APU bug: sweep frequency is checked after adding the sweep delta twice */
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gb->apu.new_sweep_sample_length = new_sweep_sample_length(gb);
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if (gb->apu.new_sweep_sample_length > 0x7ff) {
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gb->apu.shadow_sweep_sample_length = gb->apu.square_channels[GB_SQUARE_1].sample_length;
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if (gb->io_registers[GB_IO_NR10] & 8) {
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gb->apu.sweep_length_addend ^= 0x7FF;
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}
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if (gb->apu.shadow_sweep_sample_length + gb->apu.sweep_length_addend > 0x7FF && !(gb->io_registers[GB_IO_NR10] & 8)) {
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gb->apu.is_active[GB_SQUARE_1] = false;
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update_sample(gb, GB_SQUARE_1, 0, gb->apu.square_sweep_calculate_countdown - cycles);
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gb->apu.sweep_enabled = false;
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}
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gb->apu.sweep_decreasing |= gb->io_registers[GB_IO_NR10] & 8;
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gb->apu.square_sweep_calculate_countdown = 0;
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}
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}
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@ -672,10 +665,9 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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/* Square channels */
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case GB_IO_NR10:
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if (gb->apu.sweep_decreasing && !(value & 8)) {
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if (gb->apu.shadow_sweep_sample_length + gb->apu.sweep_length_addend > 0x7FF && !(gb->io_registers[GB_IO_NR10] & 8)) {
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gb->apu.is_active[GB_SQUARE_1] = false;
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update_sample(gb, GB_SQUARE_1, 0, 0);
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gb->apu.sweep_enabled = false;
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gb->apu.square_sweep_calculate_countdown = 0;
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}
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if ((value & 0x70) == 0) {
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@ -744,12 +736,12 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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gb->apu.square_channels[index].sample_length &= 0xFF;
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gb->apu.square_channels[index].sample_length |= (value & 7) << 8;
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if (index == GB_SQUARE_1) {
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gb->apu.shadow_sweep_sample_length =
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gb->apu.new_sweep_sample_length =
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gb->apu.square_channels[0].sample_length;
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}
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if (value & 0x80) {
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if (index == GB_SQUARE_1) {
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gb->apu.sweep_length_addend = gb->apu.square_channels[GB_SQUARE_1].sample_length;
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gb->apu.shadow_sweep_sample_length = 0;
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gb->apu.sweep_enabled = gb->io_registers[GB_IO_NR10] & 0x70;
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}
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/* Current sample index remains unchanged when restarting channels 1 or 2. It is only reset by
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turning the APU off. */
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if (!gb->apu.is_active[index]) {
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@ -782,15 +774,14 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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}
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if (index == GB_SQUARE_1) {
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gb->apu.sweep_decreasing = false;
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if (gb->io_registers[GB_IO_NR10] & 7) {
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/* APU bug: if shift is nonzero, overflow check also occurs on trigger */
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gb->apu.square_sweep_calculate_countdown = 0x13 - gb->apu.lf_div;
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gb->apu.square_sweep_calculate_countdown = (gb->io_registers[GB_IO_NR10] & 0x7) * 2 + 7 - gb->apu.lf_div;
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gb->apu.sweep_length_addend >>= (gb->io_registers[GB_IO_NR10] & 7);
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}
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else {
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gb->apu.square_sweep_calculate_countdown = 0;
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}
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gb->apu.sweep_enabled = gb->io_registers[GB_IO_NR10] & 0x77;
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gb->apu.square_sweep_countdown = ((gb->io_registers[GB_IO_NR10] >> 4) & 7);
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if (!gb->apu.square_sweep_countdown) gb->apu.square_sweep_countdown = 8;
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}
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@ -64,10 +64,10 @@ typedef struct
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uint8_t square_sweep_countdown; // In 128Hz
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uint8_t square_sweep_calculate_countdown; // In 2 MHz
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uint16_t new_sweep_sample_length;
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uint16_t sweep_length_addend;
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uint16_t shadow_sweep_sample_length;
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bool sweep_enabled;
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bool sweep_decreasing;
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GB_PADDING(bool, sweep_decreasing);
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struct {
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uint16_t pulse_length; // Reloaded from NRX1 (xorred), in 256Hz DIV ticks
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@ -1780,7 +1780,7 @@ static bool apu(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugg
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if (channel == GB_SQUARE_1) {
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GB_log(gb, " Frequency sweep %s and %s (next in %u APU ticks)\n",
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gb->apu.sweep_enabled? "active" : "inactive",
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gb->apu.sweep_decreasing? "decreasing" : "increasing",
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(gb->io_registers[GB_IO_NR10] & 0x8) ? "decreasing" : "increasing",
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gb->apu.square_sweep_calculate_countdown);
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}
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