mirror of https://github.com/bsnes-emu/bsnes.git
Update to bsnes v030r08? release.
New WIP posted, which adds the immediate-mode opcode IRQ delay findings from this past week. Doesn't have any visible effects on anything. I also went back to a switch table for the CPU / SMP opcodes instead of the jump table. Shaves ~100kb off the object files and compiles faster with no speed loss. I used the jump table before to simplify PGO, but since that's been broken for at least a year now anyway ... Fes, thanks for the temporary workaround. I'll try and get a new release out this weekend if possible. I'd like to have UPS soft- patching in before the next release, though, hence the delay. [No archive available]
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