mirror of https://github.com/bsnes-emu/bsnes.git
Fixed an APU issue that might occur when having more than one GB_gameboy_t object
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@ -271,7 +271,6 @@ uint8_t GB_apu_read(GB_gameboy_t *gb, uint8_t reg)
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void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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{
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static const double duties[] = {0.125, 0.25, 0.5, 0.75};
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static uint16_t NRX3_X4_temp[3] = {0};
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uint8_t channel = 0;
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if (!gb->apu.global_enable && reg != GB_IO_NR52) {
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@ -336,8 +335,8 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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case GB_IO_NR13:
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case GB_IO_NR23:
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case GB_IO_NR33:
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NRX3_X4_temp[channel] = (NRX3_X4_temp[channel] & 0xFF00) | value;
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gb->apu.wave_channels[channel].frequency = 131072.0 / (2048 - NRX3_X4_temp[channel]);
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gb->apu.NRX3_X4_temp[channel] = (gb->apu.NRX3_X4_temp[channel] & 0xFF00) | value;
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gb->apu.wave_channels[channel].frequency = 131072.0 / (2048 - gb->apu.NRX3_X4_temp[channel]);
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if (channel == 2) {
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gb->apu.wave_channels[channel].frequency /= 2;
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}
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@ -353,8 +352,8 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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gb->apu.wave_channels[channel].cur_envelope_steps = gb->apu.wave_channels[channel].envelope_steps;
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}
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NRX3_X4_temp[channel] = (NRX3_X4_temp[channel] & 0xFF) | ((value & 0x7) << 8);
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gb->apu.wave_channels[channel].frequency = 131072.0 / (2048 - NRX3_X4_temp[channel]);
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gb->apu.NRX3_X4_temp[channel] = (gb->apu.NRX3_X4_temp[channel] & 0xFF) | ((value & 0x7) << 8);
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gb->apu.wave_channels[channel].frequency = 131072.0 / (2048 - gb->apu.NRX3_X4_temp[channel]);
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if (channel == 2) {
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gb->apu.wave_channels[channel].frequency /= 2;
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}
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@ -53,6 +53,7 @@ typedef struct
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bool left_on[4];
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bool right_on[4];
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bool global_enable;
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uint16_t NRX3_X4_temp[3];
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} GB_apu_t;
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void GB_apu_render(GB_gameboy_t *gb, unsigned int sample_rate, unsigned int n_samples, GB_sample_t *samples);
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