bsnes/higan/ms/controller/controller.hpp

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struct Controller : Thread {
Controller(uint port);
virtual ~Controller();
static auto Enter() -> void;
auto main() -> void;
virtual auto readData() -> uint7 { return 0x7f; }
const uint port;
};
struct ControllerPort {
auto connect(uint deviceID) -> void;
auto power(uint port) -> void;
auto unload() -> void;
auto serialize(serializer&) -> void;
uint port;
Controller* device = nullptr;
};
extern ControllerPort controllerPort1;
extern ControllerPort controllerPort2;
#include "gamepad/gamepad.hpp"