2016-01-07 08:14:33 +00:00
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#pragma once
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2011-08-18 13:58:27 +00:00
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#include <nall/file.hpp>
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#include <nall/filemap.hpp>
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#include <nall/stdint.hpp>
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#include <nall/string.hpp>
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namespace nall {
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struct bpspatch {
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Update to v097r14 release.
byuu says:
This is a few days old, but oh well.
This WIP changes nall,hiro,ruby,icarus back to (u)int(8,16,32,64)_t.
I'm slowly pushing for (u)int(8,16,32,64) to use my custom
Integer<Size>/Natural<Size> classes instead. But it's going to be one
hell of a struggle to get that into higan.
2016-02-16 09:11:58 +00:00
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inline auto modify(const uint8_t* data, uint size) -> bool;
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inline auto source(const uint8_t* data, uint size) -> void;
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inline auto target(uint8_t* data, uint size) -> void;
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2011-08-18 13:58:27 +00:00
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2015-12-14 09:41:06 +00:00
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inline auto modify(const string& filename) -> bool;
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inline auto source(const string& filename) -> bool;
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inline auto target(const string& filename) -> bool;
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2011-08-18 13:58:27 +00:00
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2015-12-14 09:41:06 +00:00
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inline auto metadata() const -> string;
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inline auto size() const -> uint;
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2011-08-18 13:58:27 +00:00
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2015-12-14 09:41:06 +00:00
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enum result : uint {
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2011-08-18 13:58:27 +00:00
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unknown,
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success,
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patch_too_small,
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patch_invalid_header,
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source_too_small,
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target_too_small,
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source_checksum_invalid,
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target_checksum_invalid,
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patch_checksum_invalid,
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};
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2015-12-14 09:41:06 +00:00
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inline auto apply() -> result;
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2011-08-18 13:58:27 +00:00
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protected:
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2015-12-14 09:41:06 +00:00
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enum : uint { SourceRead, TargetRead, SourceCopy, TargetCopy };
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2011-08-18 13:58:27 +00:00
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filemap modifyFile;
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Update to v097r14 release.
byuu says:
This is a few days old, but oh well.
This WIP changes nall,hiro,ruby,icarus back to (u)int(8,16,32,64)_t.
I'm slowly pushing for (u)int(8,16,32,64) to use my custom
Integer<Size>/Natural<Size> classes instead. But it's going to be one
hell of a struggle to get that into higan.
2016-02-16 09:11:58 +00:00
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const uint8_t* modifyData;
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2015-12-14 09:41:06 +00:00
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uint modifySize;
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2011-08-18 13:58:27 +00:00
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filemap sourceFile;
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Update to v097r14 release.
byuu says:
This is a few days old, but oh well.
This WIP changes nall,hiro,ruby,icarus back to (u)int(8,16,32,64)_t.
I'm slowly pushing for (u)int(8,16,32,64) to use my custom
Integer<Size>/Natural<Size> classes instead. But it's going to be one
hell of a struggle to get that into higan.
2016-02-16 09:11:58 +00:00
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const uint8_t* sourceData;
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2015-12-14 09:41:06 +00:00
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uint sourceSize;
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2011-08-18 13:58:27 +00:00
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filemap targetFile;
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Update to v097r14 release.
byuu says:
This is a few days old, but oh well.
This WIP changes nall,hiro,ruby,icarus back to (u)int(8,16,32,64)_t.
I'm slowly pushing for (u)int(8,16,32,64) to use my custom
Integer<Size>/Natural<Size> classes instead. But it's going to be one
hell of a struggle to get that into higan.
2016-02-16 09:11:58 +00:00
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uint8_t* targetData;
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2015-12-14 09:41:06 +00:00
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uint targetSize;
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2011-08-18 13:58:27 +00:00
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2015-12-14 09:41:06 +00:00
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uint modifySourceSize;
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uint modifyTargetSize;
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uint modifyMarkupSize;
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2011-08-20 14:40:44 +00:00
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string metadataString;
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2011-08-18 13:58:27 +00:00
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};
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Update to v097r14 release.
byuu says:
This is a few days old, but oh well.
This WIP changes nall,hiro,ruby,icarus back to (u)int(8,16,32,64)_t.
I'm slowly pushing for (u)int(8,16,32,64) to use my custom
Integer<Size>/Natural<Size> classes instead. But it's going to be one
hell of a struggle to get that into higan.
2016-02-16 09:11:58 +00:00
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auto bpspatch::modify(const uint8_t* data, uint size) -> bool {
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2011-08-18 13:58:27 +00:00
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if(size < 19) return false;
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modifyData = data;
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modifySize = size;
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2015-12-14 09:41:06 +00:00
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uint offset = 4;
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Update to v097r14 release.
byuu says:
This is a few days old, but oh well.
This WIP changes nall,hiro,ruby,icarus back to (u)int(8,16,32,64)_t.
I'm slowly pushing for (u)int(8,16,32,64) to use my custom
Integer<Size>/Natural<Size> classes instead. But it's going to be one
hell of a struggle to get that into higan.
2016-02-16 09:11:58 +00:00
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auto decode = [&]() -> uint64_t {
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uint64_t data = 0, shift = 1;
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2011-08-18 13:58:27 +00:00
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while(true) {
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Update to v097r14 release.
byuu says:
This is a few days old, but oh well.
This WIP changes nall,hiro,ruby,icarus back to (u)int(8,16,32,64)_t.
I'm slowly pushing for (u)int(8,16,32,64) to use my custom
Integer<Size>/Natural<Size> classes instead. But it's going to be one
hell of a struggle to get that into higan.
2016-02-16 09:11:58 +00:00
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uint8_t x = modifyData[offset++];
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2011-08-18 13:58:27 +00:00
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data += (x & 0x7f) * shift;
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if(x & 0x80) break;
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shift <<= 7;
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data += shift;
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}
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return data;
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};
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modifySourceSize = decode();
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modifyTargetSize = decode();
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modifyMarkupSize = decode();
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2011-08-20 14:40:44 +00:00
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char buffer[modifyMarkupSize + 1];
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2015-12-14 09:41:06 +00:00
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for(uint n = 0; n < modifyMarkupSize; n++) buffer[n] = modifyData[offset++];
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2011-08-20 14:40:44 +00:00
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buffer[modifyMarkupSize] = 0;
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metadataString = (const char*)buffer;
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2011-08-18 13:58:27 +00:00
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return true;
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}
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|
Update to v097r14 release.
byuu says:
This is a few days old, but oh well.
This WIP changes nall,hiro,ruby,icarus back to (u)int(8,16,32,64)_t.
I'm slowly pushing for (u)int(8,16,32,64) to use my custom
Integer<Size>/Natural<Size> classes instead. But it's going to be one
hell of a struggle to get that into higan.
2016-02-16 09:11:58 +00:00
|
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auto bpspatch::source(const uint8_t* data, uint size) -> void {
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2011-08-18 13:58:27 +00:00
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sourceData = data;
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sourceSize = size;
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}
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Update to v097r14 release.
byuu says:
This is a few days old, but oh well.
This WIP changes nall,hiro,ruby,icarus back to (u)int(8,16,32,64)_t.
I'm slowly pushing for (u)int(8,16,32,64) to use my custom
Integer<Size>/Natural<Size> classes instead. But it's going to be one
hell of a struggle to get that into higan.
2016-02-16 09:11:58 +00:00
|
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auto bpspatch::target(uint8_t* data, uint size) -> void {
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2011-08-18 13:58:27 +00:00
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targetData = data;
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targetSize = size;
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}
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2015-12-14 09:41:06 +00:00
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auto bpspatch::modify(const string& filename) -> bool {
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2011-08-18 13:58:27 +00:00
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if(modifyFile.open(filename, filemap::mode::read) == false) return false;
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return modify(modifyFile.data(), modifyFile.size());
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}
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2015-12-14 09:41:06 +00:00
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auto bpspatch::source(const string& filename) -> bool {
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2011-08-18 13:58:27 +00:00
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if(sourceFile.open(filename, filemap::mode::read) == false) return false;
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source(sourceFile.data(), sourceFile.size());
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return true;
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}
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2015-12-14 09:41:06 +00:00
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auto bpspatch::target(const string& filename) -> bool {
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2011-08-18 13:58:27 +00:00
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file fp;
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if(fp.open(filename, file::mode::write) == false) return false;
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fp.truncate(modifyTargetSize);
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fp.close();
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if(targetFile.open(filename, filemap::mode::readwrite) == false) return false;
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target(targetFile.data(), targetFile.size());
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return true;
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}
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2015-12-14 09:41:06 +00:00
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auto bpspatch::metadata() const -> string {
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2011-08-20 14:40:44 +00:00
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return metadataString;
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}
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2015-12-14 09:41:06 +00:00
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auto bpspatch::size() const -> uint {
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2011-08-18 13:58:27 +00:00
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return modifyTargetSize;
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}
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2015-12-14 09:41:06 +00:00
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auto bpspatch::apply() -> result {
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2011-08-18 13:58:27 +00:00
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if(modifySize < 19) return result::patch_too_small;
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Update to v094r09 release.
byuu says:
This will easily be the biggest diff in the history of higan. And not in
a good way.
* target-higan and target-loki have been blown away completely
* nall and ruby massively updated
* phoenix replaced with hiro (pretty near a total rewrite)
* target-higan restarted using hiro (just a window for now)
* all emulation cores updated to compile again
* installation changed to not require root privileges (installs locally)
For the foreseeable future (maybe even permanently?), the new higan UI
will only build under Linux/BSD with GTK+ 2.20+. Probably the most
likely route for Windows/OS X will be to try and figure out how to build
hiro/GTK on those platforms, as awful as that would be. The other
alternative would be to produce new UIs for those platforms ... which
would actually be a good opportunity to make something much more user
friendly.
Being that I just started on this a few hours ago, that means that for
at least a few weeks, don't expect to be able to actually play any
games. Right now, you can pretty much just compile the binary and that's
it. It's quite possible that some nall changes didn't produce
compilation errors, but will produce runtime errors. So until the UI can
actually load games, we won't know if anything is broken. But we should
mostly be okay. It was mostly just trim<1> -> trim changes, moving to
Hash::SHA256 (much cleaner), and patching some reckless memory copy
functions enough to compile.
Progress isn't going to be like it was before: I'm now dividing my time
much thinner between studying and other hobbies.
My aim this time is not to produce a binary for everyone to play games
on. Rather, it's to keep the emulator alive. I want to be able to apply
critical patches again. And I would also like the base of the emulator
to live on, for use in other emulator frontends that utilize higan.
2015-02-26 10:10:46 +00:00
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Hash::CRC32 modifyChecksum, targetChecksum;
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2015-12-14 09:41:06 +00:00
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uint modifyOffset = 0, sourceRelativeOffset = 0, targetRelativeOffset = 0, outputOffset = 0;
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2011-08-18 13:58:27 +00:00
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|
Update to v097r14 release.
byuu says:
This is a few days old, but oh well.
This WIP changes nall,hiro,ruby,icarus back to (u)int(8,16,32,64)_t.
I'm slowly pushing for (u)int(8,16,32,64) to use my custom
Integer<Size>/Natural<Size> classes instead. But it's going to be one
hell of a struggle to get that into higan.
2016-02-16 09:11:58 +00:00
|
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auto read = [&]() -> uint8_t {
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uint8_t data = modifyData[modifyOffset++];
|
Update to v094r09 release.
byuu says:
This will easily be the biggest diff in the history of higan. And not in
a good way.
* target-higan and target-loki have been blown away completely
* nall and ruby massively updated
* phoenix replaced with hiro (pretty near a total rewrite)
* target-higan restarted using hiro (just a window for now)
* all emulation cores updated to compile again
* installation changed to not require root privileges (installs locally)
For the foreseeable future (maybe even permanently?), the new higan UI
will only build under Linux/BSD with GTK+ 2.20+. Probably the most
likely route for Windows/OS X will be to try and figure out how to build
hiro/GTK on those platforms, as awful as that would be. The other
alternative would be to produce new UIs for those platforms ... which
would actually be a good opportunity to make something much more user
friendly.
Being that I just started on this a few hours ago, that means that for
at least a few weeks, don't expect to be able to actually play any
games. Right now, you can pretty much just compile the binary and that's
it. It's quite possible that some nall changes didn't produce
compilation errors, but will produce runtime errors. So until the UI can
actually load games, we won't know if anything is broken. But we should
mostly be okay. It was mostly just trim<1> -> trim changes, moving to
Hash::SHA256 (much cleaner), and patching some reckless memory copy
functions enough to compile.
Progress isn't going to be like it was before: I'm now dividing my time
much thinner between studying and other hobbies.
My aim this time is not to produce a binary for everyone to play games
on. Rather, it's to keep the emulator alive. I want to be able to apply
critical patches again. And I would also like the base of the emulator
to live on, for use in other emulator frontends that utilize higan.
2015-02-26 10:10:46 +00:00
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modifyChecksum.data(data);
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2011-08-18 13:58:27 +00:00
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return data;
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};
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|
Update to v097r14 release.
byuu says:
This is a few days old, but oh well.
This WIP changes nall,hiro,ruby,icarus back to (u)int(8,16,32,64)_t.
I'm slowly pushing for (u)int(8,16,32,64) to use my custom
Integer<Size>/Natural<Size> classes instead. But it's going to be one
hell of a struggle to get that into higan.
2016-02-16 09:11:58 +00:00
|
|
|
auto decode = [&]() -> uint64_t {
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uint64_t data = 0, shift = 1;
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2011-08-18 13:58:27 +00:00
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while(true) {
|
Update to v097r14 release.
byuu says:
This is a few days old, but oh well.
This WIP changes nall,hiro,ruby,icarus back to (u)int(8,16,32,64)_t.
I'm slowly pushing for (u)int(8,16,32,64) to use my custom
Integer<Size>/Natural<Size> classes instead. But it's going to be one
hell of a struggle to get that into higan.
2016-02-16 09:11:58 +00:00
|
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uint8_t x = read();
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2011-08-18 13:58:27 +00:00
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data += (x & 0x7f) * shift;
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if(x & 0x80) break;
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shift <<= 7;
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data += shift;
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}
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return data;
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};
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|
Update to v097r14 release.
byuu says:
This is a few days old, but oh well.
This WIP changes nall,hiro,ruby,icarus back to (u)int(8,16,32,64)_t.
I'm slowly pushing for (u)int(8,16,32,64) to use my custom
Integer<Size>/Natural<Size> classes instead. But it's going to be one
hell of a struggle to get that into higan.
2016-02-16 09:11:58 +00:00
|
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auto write = [&](uint8_t data) {
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2011-08-18 13:58:27 +00:00
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targetData[outputOffset++] = data;
|
Update to v094r09 release.
byuu says:
This will easily be the biggest diff in the history of higan. And not in
a good way.
* target-higan and target-loki have been blown away completely
* nall and ruby massively updated
* phoenix replaced with hiro (pretty near a total rewrite)
* target-higan restarted using hiro (just a window for now)
* all emulation cores updated to compile again
* installation changed to not require root privileges (installs locally)
For the foreseeable future (maybe even permanently?), the new higan UI
will only build under Linux/BSD with GTK+ 2.20+. Probably the most
likely route for Windows/OS X will be to try and figure out how to build
hiro/GTK on those platforms, as awful as that would be. The other
alternative would be to produce new UIs for those platforms ... which
would actually be a good opportunity to make something much more user
friendly.
Being that I just started on this a few hours ago, that means that for
at least a few weeks, don't expect to be able to actually play any
games. Right now, you can pretty much just compile the binary and that's
it. It's quite possible that some nall changes didn't produce
compilation errors, but will produce runtime errors. So until the UI can
actually load games, we won't know if anything is broken. But we should
mostly be okay. It was mostly just trim<1> -> trim changes, moving to
Hash::SHA256 (much cleaner), and patching some reckless memory copy
functions enough to compile.
Progress isn't going to be like it was before: I'm now dividing my time
much thinner between studying and other hobbies.
My aim this time is not to produce a binary for everyone to play games
on. Rather, it's to keep the emulator alive. I want to be able to apply
critical patches again. And I would also like the base of the emulator
to live on, for use in other emulator frontends that utilize higan.
2015-02-26 10:10:46 +00:00
|
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targetChecksum.data(data);
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2011-08-18 13:58:27 +00:00
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};
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if(read() != 'B') return result::patch_invalid_header;
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if(read() != 'P') return result::patch_invalid_header;
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if(read() != 'S') return result::patch_invalid_header;
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if(read() != '1') return result::patch_invalid_header;
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modifySourceSize = decode();
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modifyTargetSize = decode();
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modifyMarkupSize = decode();
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2015-12-14 09:41:06 +00:00
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for(uint n = 0; n < modifyMarkupSize; n++) read();
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2011-08-18 13:58:27 +00:00
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if(modifySourceSize > sourceSize) return result::source_too_small;
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if(modifyTargetSize > targetSize) return result::target_too_small;
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while(modifyOffset < modifySize - 12) {
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2015-12-14 09:41:06 +00:00
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uint length = decode();
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uint mode = length & 3;
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2011-08-18 13:58:27 +00:00
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length = (length >> 2) + 1;
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switch(mode) {
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case SourceRead:
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while(length--) write(sourceData[outputOffset]);
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break;
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case TargetRead:
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while(length--) write(read());
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break;
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case SourceCopy:
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case TargetCopy:
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2015-12-14 09:41:06 +00:00
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int offset = decode();
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2011-08-18 13:58:27 +00:00
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bool negative = offset & 1;
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offset >>= 1;
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if(negative) offset = -offset;
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if(mode == SourceCopy) {
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sourceRelativeOffset += offset;
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while(length--) write(sourceData[sourceRelativeOffset++]);
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} else {
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targetRelativeOffset += offset;
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while(length--) write(targetData[targetRelativeOffset++]);
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}
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break;
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}
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}
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Update to v097r14 release.
byuu says:
This is a few days old, but oh well.
This WIP changes nall,hiro,ruby,icarus back to (u)int(8,16,32,64)_t.
I'm slowly pushing for (u)int(8,16,32,64) to use my custom
Integer<Size>/Natural<Size> classes instead. But it's going to be one
hell of a struggle to get that into higan.
2016-02-16 09:11:58 +00:00
|
|
|
uint32_t modifySourceChecksum = 0, modifyTargetChecksum = 0, modifyModifyChecksum = 0;
|
2015-12-14 09:41:06 +00:00
|
|
|
for(uint n = 0; n < 32; n += 8) modifySourceChecksum |= read() << n;
|
|
|
|
for(uint n = 0; n < 32; n += 8) modifyTargetChecksum |= read() << n;
|
Update to v097r14 release.
byuu says:
This is a few days old, but oh well.
This WIP changes nall,hiro,ruby,icarus back to (u)int(8,16,32,64)_t.
I'm slowly pushing for (u)int(8,16,32,64) to use my custom
Integer<Size>/Natural<Size> classes instead. But it's going to be one
hell of a struggle to get that into higan.
2016-02-16 09:11:58 +00:00
|
|
|
uint32_t checksum = modifyChecksum.value();
|
2015-12-14 09:41:06 +00:00
|
|
|
for(uint n = 0; n < 32; n += 8) modifyModifyChecksum |= read() << n;
|
2011-08-18 13:58:27 +00:00
|
|
|
|
Update to v097r14 release.
byuu says:
This is a few days old, but oh well.
This WIP changes nall,hiro,ruby,icarus back to (u)int(8,16,32,64)_t.
I'm slowly pushing for (u)int(8,16,32,64) to use my custom
Integer<Size>/Natural<Size> classes instead. But it's going to be one
hell of a struggle to get that into higan.
2016-02-16 09:11:58 +00:00
|
|
|
uint32_t sourceChecksum = Hash::CRC32(sourceData, modifySourceSize).value();
|
2011-08-18 13:58:27 +00:00
|
|
|
|
|
|
|
if(sourceChecksum != modifySourceChecksum) return result::source_checksum_invalid;
|
Update to v094r09 release.
byuu says:
This will easily be the biggest diff in the history of higan. And not in
a good way.
* target-higan and target-loki have been blown away completely
* nall and ruby massively updated
* phoenix replaced with hiro (pretty near a total rewrite)
* target-higan restarted using hiro (just a window for now)
* all emulation cores updated to compile again
* installation changed to not require root privileges (installs locally)
For the foreseeable future (maybe even permanently?), the new higan UI
will only build under Linux/BSD with GTK+ 2.20+. Probably the most
likely route for Windows/OS X will be to try and figure out how to build
hiro/GTK on those platforms, as awful as that would be. The other
alternative would be to produce new UIs for those platforms ... which
would actually be a good opportunity to make something much more user
friendly.
Being that I just started on this a few hours ago, that means that for
at least a few weeks, don't expect to be able to actually play any
games. Right now, you can pretty much just compile the binary and that's
it. It's quite possible that some nall changes didn't produce
compilation errors, but will produce runtime errors. So until the UI can
actually load games, we won't know if anything is broken. But we should
mostly be okay. It was mostly just trim<1> -> trim changes, moving to
Hash::SHA256 (much cleaner), and patching some reckless memory copy
functions enough to compile.
Progress isn't going to be like it was before: I'm now dividing my time
much thinner between studying and other hobbies.
My aim this time is not to produce a binary for everyone to play games
on. Rather, it's to keep the emulator alive. I want to be able to apply
critical patches again. And I would also like the base of the emulator
to live on, for use in other emulator frontends that utilize higan.
2015-02-26 10:10:46 +00:00
|
|
|
if(targetChecksum.value() != modifyTargetChecksum) return result::target_checksum_invalid;
|
2011-08-18 13:58:27 +00:00
|
|
|
if(checksum != modifyModifyChecksum) return result::patch_checksum_invalid;
|
|
|
|
|
|
|
|
return result::success;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|