bsnes/higan/target-loki/program/program.cpp

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#include "../loki.hpp"
unique_pointer<Program> program;
Program::Program(lstring args) {
program = this;
Application::onMain({&Program::main, this});
emulator = new SuperFamicom::Interface;
emulator->bind = this;
new Terminal;
new Presentation;
terminal->setFocused();
video = Video::create();
video->set(Video::Handle, presentation->viewport.handle());
video->set(Video::Synchronize, false);
if(!video->init()) video = Video::create("None");
audio = Audio::create();
audio->set(Audio::Handle, presentation->viewport.handle());
audio->set(Audio::Synchronize, true);
audio->set(Audio::Frequency, 96000u);
audio->set(Audio::Latency, 80u);
if(!audio->init()) audio = Audio::create("None");
input = Input::create();
input->set(Input::Handle, presentation->viewport.handle());
if(!input->init()) input = Input::create("None");
presentation->drawSplashScreen();
}
auto Program::load(string location) -> void {
}
auto Program::main() -> void {
}
auto Program::quit() -> void {
video.reset();
audio.reset();
input.reset();
Application::quit();
}