bsnes/shaders/ScaleFX.shader/scalefx-pass2.vs

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#version 150
in vec4 position;
in vec2 texCoord;
out Vertex {
vec2 vTexCoord;
};
uniform vec4 targetSize;
uniform vec4 sourceSize[];
void main() {
gl_Position = position;
vTexCoord = texCoord;
}