bsnes/bsnes/snes/alt/ppu-new/ppu.cpp

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#include <snes.hpp>
#define PPU_CPP
namespace SNES {
PPU ppu;
#include "mmio/mmio.cpp"
#include "window/window.cpp"
#include "cache/cache.cpp"
#include "background/background.cpp"
#include "sprite/sprite.cpp"
#include "screen/screen.cpp"
#include "serialization.cpp"
void PPU::step(unsigned clocks) {
clock += clocks;
}
void PPU::synchronize_cpu() {
if(CPU::Threaded == true) {
if(clock >= 0 && scheduler.sync != Scheduler::SynchronizeMode::All) co_switch(cpu.thread);
} else {
while(clock >= 0) cpu.enter();
}
}
void PPU::Enter() { ppu.enter(); }
void PPU::enter() {
while(true) {
if(scheduler.sync == Scheduler::SynchronizeMode::All) {
scheduler.exit(Scheduler::ExitReason::SynchronizeEvent);
}
scanline();
if(vcounter() < display.height && vcounter()) {
add_clocks(512);
render_scanline();
add_clocks(lineclocks() - 512);
} else {
add_clocks(lineclocks());
}
}
}
void PPU::add_clocks(unsigned clocks) {
tick(clocks);
step(clocks);
synchronize_cpu();
}
void PPU::render_scanline() {
if(regs.display_disable) return screen.render_black();
screen.scanline();
bg1.render();
bg2.render();
bg3.render();
bg4.render();
oam.render();
screen.render();
}
void PPU::scanline() {
display.width = !hires() ? 256 : 512;
display.height = !overscan() ? 225 : 240;
if(vcounter() == 0) frame();
if(vcounter() == display.height && regs.display_disable == false) oam.address_reset();
}
void PPU::frame() {
oam.frame();
system.frame();
}
void PPU::power() {
foreach(n, memory::vram) n = 0;
foreach(n, memory::oam) n = 0;
foreach(n, memory::cgram) n = 0;
reset();
}
void PPU::reset() {
create(Enter, system.cpu_frequency());
PPUcounter::reset();
memset(surface, 0, 512 * 512 * sizeof(uint16));
mmio_reset();
}
PPU::PPU() :
cache(*this),
bg1(*this, Background::ID::BG1),
bg2(*this, Background::ID::BG2),
bg3(*this, Background::ID::BG3),
bg4(*this, Background::ID::BG4),
oam(*this),
screen(*this) {
surface = new uint16[512 * 512];
output = surface + 16 * 512;
}
PPU::~PPU() {
delete[] surface;
}
}