2012-03-29 11:58:10 +00:00
|
|
|
struct Registers {
|
2012-04-07 08:17:49 +00:00
|
|
|
struct DMAControl {
|
|
|
|
uint2 targetmode;
|
|
|
|
uint2 sourcemode;
|
|
|
|
uint1 repeat;
|
|
|
|
uint1 size;
|
|
|
|
uint1 drq;
|
|
|
|
uint2 timingmode;
|
|
|
|
uint1 irq;
|
|
|
|
uint1 enable;
|
|
|
|
|
|
|
|
operator uint16() const;
|
|
|
|
uint16 operator=(uint16 source);
|
|
|
|
DMAControl& operator=(const DMAControl&) = delete;
|
|
|
|
};
|
|
|
|
|
2012-03-31 08:14:31 +00:00
|
|
|
struct DMA {
|
Update to v087r30 release.
byuu says:
Changelog:
- DMA channel masks added (some are 27-bit source/target and some are
14-bit length -- hooray, varuint_t class.)
- No more state.pending flags. Instead, we set dma.pending flag when we
want a transfer (fixes GBA Video - Pokemon audio) [Cydrak]
- fixed OBJ Vmosaic [Cydrak, krom]
- OBJ cannot read <=0x13fff in BG modes 3-5 (fixes the garbled tile at
the top-left of some games)
- DMA timing should be much closer to hardware now, but probably not
perfect
- PPU frame blending uses blargg's bit-perfect, rounded method (slower,
but what can you do?)
- GBA carts really unload now
- added nall/gba/cartridge.hpp: used when there is no manifest. Scans
ROMs for library tags, and selects the first valid one found
- added EEPROM auto-detection when EEPROM size=0. Forces disk/save state
size to 8192 (otherwise states could crash between pre and post
detect.)
- detects first read after a set read address command when the size
is zero, and sets all subsequent bit-lengths to that value, prints
detected size to terminal
- added nall/nes/cartridge.hpp: moves iNES detection out of emulation
core.
Important to note: long-term goal is to remove all
nall/(system)/cartridge.hpp detections from the core and replace with
databases. All in good time.
Anyway, the GBA workarounds should work for ~98.5% of the library, if my
pre-scanning was correct (~40 games with odd tags. I reject ones without
numeric versions now, too.)
I think we're basically at a point where we can release a new version
now. Compatibility should be relatively high (at least for a first
release), and fixes are only going to affect one or two games at a time.
I'd like to start doing some major cleaning house internally (rename
NES->Famicom, SNES->SuperFamicom and such.) Would be much wiser to do
that on a .01 WIP to minimize regressions.
The main problems with a release now:
- speed is pretty bad, haven't really optimized much yet (not sure how
much we can improve it yet, this usually isn't easy)
- sound isn't -great-, but the GBA audio sucks anyway :P
- couple of known bugs (Sonic X video, etc.)
2012-04-22 10:49:19 +00:00
|
|
|
varuint source;
|
|
|
|
varuint target;
|
|
|
|
varuint length;
|
2012-04-07 08:17:49 +00:00
|
|
|
DMAControl control;
|
2012-04-03 23:50:40 +00:00
|
|
|
|
|
|
|
//internal
|
Update to v087r30 release.
byuu says:
Changelog:
- DMA channel masks added (some are 27-bit source/target and some are
14-bit length -- hooray, varuint_t class.)
- No more state.pending flags. Instead, we set dma.pending flag when we
want a transfer (fixes GBA Video - Pokemon audio) [Cydrak]
- fixed OBJ Vmosaic [Cydrak, krom]
- OBJ cannot read <=0x13fff in BG modes 3-5 (fixes the garbled tile at
the top-left of some games)
- DMA timing should be much closer to hardware now, but probably not
perfect
- PPU frame blending uses blargg's bit-perfect, rounded method (slower,
but what can you do?)
- GBA carts really unload now
- added nall/gba/cartridge.hpp: used when there is no manifest. Scans
ROMs for library tags, and selects the first valid one found
- added EEPROM auto-detection when EEPROM size=0. Forces disk/save state
size to 8192 (otherwise states could crash between pre and post
detect.)
- detects first read after a set read address command when the size
is zero, and sets all subsequent bit-lengths to that value, prints
detected size to terminal
- added nall/nes/cartridge.hpp: moves iNES detection out of emulation
core.
Important to note: long-term goal is to remove all
nall/(system)/cartridge.hpp detections from the core and replace with
databases. All in good time.
Anyway, the GBA workarounds should work for ~98.5% of the library, if my
pre-scanning was correct (~40 games with odd tags. I reject ones without
numeric versions now, too.)
I think we're basically at a point where we can release a new version
now. Compatibility should be relatively high (at least for a first
release), and fixes are only going to affect one or two games at a time.
I'd like to start doing some major cleaning house internally (rename
NES->Famicom, SNES->SuperFamicom and such.) Would be much wiser to do
that on a .01 WIP to minimize regressions.
The main problems with a release now:
- speed is pretty bad, haven't really optimized much yet (not sure how
much we can improve it yet, this usually isn't easy)
- sound isn't -great-, but the GBA audio sucks anyway :P
- couple of known bugs (Sonic X video, etc.)
2012-04-22 10:49:19 +00:00
|
|
|
bool pending;
|
2012-04-07 08:17:49 +00:00
|
|
|
struct Run {
|
Update to v087r30 release.
byuu says:
Changelog:
- DMA channel masks added (some are 27-bit source/target and some are
14-bit length -- hooray, varuint_t class.)
- No more state.pending flags. Instead, we set dma.pending flag when we
want a transfer (fixes GBA Video - Pokemon audio) [Cydrak]
- fixed OBJ Vmosaic [Cydrak, krom]
- OBJ cannot read <=0x13fff in BG modes 3-5 (fixes the garbled tile at
the top-left of some games)
- DMA timing should be much closer to hardware now, but probably not
perfect
- PPU frame blending uses blargg's bit-perfect, rounded method (slower,
but what can you do?)
- GBA carts really unload now
- added nall/gba/cartridge.hpp: used when there is no manifest. Scans
ROMs for library tags, and selects the first valid one found
- added EEPROM auto-detection when EEPROM size=0. Forces disk/save state
size to 8192 (otherwise states could crash between pre and post
detect.)
- detects first read after a set read address command when the size
is zero, and sets all subsequent bit-lengths to that value, prints
detected size to terminal
- added nall/nes/cartridge.hpp: moves iNES detection out of emulation
core.
Important to note: long-term goal is to remove all
nall/(system)/cartridge.hpp detections from the core and replace with
databases. All in good time.
Anyway, the GBA workarounds should work for ~98.5% of the library, if my
pre-scanning was correct (~40 games with odd tags. I reject ones without
numeric versions now, too.)
I think we're basically at a point where we can release a new version
now. Compatibility should be relatively high (at least for a first
release), and fixes are only going to affect one or two games at a time.
I'd like to start doing some major cleaning house internally (rename
NES->Famicom, SNES->SuperFamicom and such.) Would be much wiser to do
that on a .01 WIP to minimize regressions.
The main problems with a release now:
- speed is pretty bad, haven't really optimized much yet (not sure how
much we can improve it yet, this usually isn't easy)
- sound isn't -great-, but the GBA audio sucks anyway :P
- couple of known bugs (Sonic X video, etc.)
2012-04-22 10:49:19 +00:00
|
|
|
varuint target;
|
|
|
|
varuint source;
|
|
|
|
varuint length;
|
2012-04-07 08:17:49 +00:00
|
|
|
} run;
|
2012-03-31 08:14:31 +00:00
|
|
|
} dma[4];
|
|
|
|
|
2012-04-01 01:41:15 +00:00
|
|
|
struct TimerControl {
|
2012-04-07 08:17:49 +00:00
|
|
|
uint2 frequency;
|
|
|
|
uint1 cascade;
|
|
|
|
uint1 irq;
|
|
|
|
uint1 enable;
|
2012-04-01 01:41:15 +00:00
|
|
|
|
Update to v087r28 release.
byuu says:
Be sure to run make install, and move required images to their appropriate system profile folders.
I still have no warnings in place if those images aren't present.
Changelog:
- OBJ mosaic should hopefully be emulated correctly now (thanks to krom
and Cydrak for testing the hardware behavior)
- emulated dummy serial registers, fixes Sonic Advance (you may still
need to specify 512KB FlashROM with an appropriate ID, I used
Panaonic's)
- GBA core exits scheduler (PPU thread) and calls
interface->videoRefresh() from main thread (not required, just nice)
- SRAM, FRAM, EEPROM and FlashROM initialized to 0xFF if it does not
exist (probably not needed, but FlashROM likes to reset to 0xFF
anyway)
- GBA manifest.xml for file-mode will now use "gamename.xml" instead of
"gamename.gba.xml"
- started renaming "NES" to "Famicom" and "SNES" to "Super Famicom" in
the GUI (may or may not change source code in the long-term)
- removed target-libsnes/
- added profile/
Profiles are the major new feature. So far we have:
Famicom.sys/{nothing (yet?)}
Super Famicom.sys/{ipl.rom}
Game Boy.sys/{boot.rom}
Game Boy Color.sys/{boot.rom}
Game Boy Advance.sys/{bios.rom[not included]}
Super Game Boy.sfc/{boot.rom,program.rom[not included]}
BS-X Satellaview.sfc/{program.rom,bsx.ram,bsx.pram}
Sufami Turbo.sfc/{program.rom}
The SGB, BSX and ST cartridges ask you to load GB, BS or ST cartridges
directly now. No slot loader for them. So the obvious downsides: you
can't quickly pick between different SGB BIOSes, but why would you want
to? Just use SGB2/JP. It's still possible, so I'll sacrifice a little
complexity for a rare case to make it a lot easier for the more common
case. ST cartridges currently won't let you load the secondary slot.
BS-X Town cart is the only useful game to load with nothing in the slot,
but only barely, since games are all seeded on flash and not on PSRAM
images. We can revisit a way to boot the BIOS directly if and when we
get the satellite uplink emulated and data can be downloaded onto the
PSRAM :P BS-X slotted cartridges still require the secondary slot.
My plan for BS-X slotted cartridges is to require a manifest.xml to
specify that it has the BS-X slot present. Otherwise, we have to load
the ROM into the SNES cartridge class, and parse its header before we
can find out if it has one. Screw that. If it's in the XML, I can tell
before loading the ROM if I need to present you with an optional slot
loading dialog. I will probably do something similar for Sufami Turbo.
Not all games even work with a secondary slot, so why ask you to load
a second slot for them? Let the XML request a second slot. A complete
Sufami Turbo ROM set will be trivial anyway. Not sure how I want to do
the sub dialog yet. We want basic file loading, but we don't want it to
look like the dialog 'didn't do anything' if it pops back open
immediately again. Maybe change the background color of the dialog to
a darker gray? Tacky, but it'd give you the visual cue without the need
for some subtle text changes.
2012-04-18 13:58:04 +00:00
|
|
|
operator uint16() const;
|
|
|
|
uint16 operator=(uint16 source);
|
2012-04-01 01:41:15 +00:00
|
|
|
TimerControl& operator=(const TimerControl&) = delete;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Timer {
|
2012-04-14 07:26:45 +00:00
|
|
|
uint16 period;
|
2012-04-01 01:41:15 +00:00
|
|
|
uint16 reload;
|
|
|
|
TimerControl control;
|
|
|
|
} timer[4];
|
|
|
|
|
Update to v087r28 release.
byuu says:
Be sure to run make install, and move required images to their appropriate system profile folders.
I still have no warnings in place if those images aren't present.
Changelog:
- OBJ mosaic should hopefully be emulated correctly now (thanks to krom
and Cydrak for testing the hardware behavior)
- emulated dummy serial registers, fixes Sonic Advance (you may still
need to specify 512KB FlashROM with an appropriate ID, I used
Panaonic's)
- GBA core exits scheduler (PPU thread) and calls
interface->videoRefresh() from main thread (not required, just nice)
- SRAM, FRAM, EEPROM and FlashROM initialized to 0xFF if it does not
exist (probably not needed, but FlashROM likes to reset to 0xFF
anyway)
- GBA manifest.xml for file-mode will now use "gamename.xml" instead of
"gamename.gba.xml"
- started renaming "NES" to "Famicom" and "SNES" to "Super Famicom" in
the GUI (may or may not change source code in the long-term)
- removed target-libsnes/
- added profile/
Profiles are the major new feature. So far we have:
Famicom.sys/{nothing (yet?)}
Super Famicom.sys/{ipl.rom}
Game Boy.sys/{boot.rom}
Game Boy Color.sys/{boot.rom}
Game Boy Advance.sys/{bios.rom[not included]}
Super Game Boy.sfc/{boot.rom,program.rom[not included]}
BS-X Satellaview.sfc/{program.rom,bsx.ram,bsx.pram}
Sufami Turbo.sfc/{program.rom}
The SGB, BSX and ST cartridges ask you to load GB, BS or ST cartridges
directly now. No slot loader for them. So the obvious downsides: you
can't quickly pick between different SGB BIOSes, but why would you want
to? Just use SGB2/JP. It's still possible, so I'll sacrifice a little
complexity for a rare case to make it a lot easier for the more common
case. ST cartridges currently won't let you load the secondary slot.
BS-X Town cart is the only useful game to load with nothing in the slot,
but only barely, since games are all seeded on flash and not on PSRAM
images. We can revisit a way to boot the BIOS directly if and when we
get the satellite uplink emulated and data can be downloaded onto the
PSRAM :P BS-X slotted cartridges still require the secondary slot.
My plan for BS-X slotted cartridges is to require a manifest.xml to
specify that it has the BS-X slot present. Otherwise, we have to load
the ROM into the SNES cartridge class, and parse its header before we
can find out if it has one. Screw that. If it's in the XML, I can tell
before loading the ROM if I need to present you with an optional slot
loading dialog. I will probably do something similar for Sufami Turbo.
Not all games even work with a secondary slot, so why ask you to load
a second slot for them? Let the XML request a second slot. A complete
Sufami Turbo ROM set will be trivial anyway. Not sure how I want to do
the sub dialog yet. We want basic file loading, but we don't want it to
look like the dialog 'didn't do anything' if it pops back open
immediately again. Maybe change the background color of the dialog to
a darker gray? Tacky, but it'd give you the visual cue without the need
for some subtle text changes.
2012-04-18 13:58:04 +00:00
|
|
|
struct SerialControl {
|
|
|
|
uint1 shiftclockselect;
|
|
|
|
uint1 shiftclockfrequency;
|
|
|
|
uint1 transferenablereceive;
|
|
|
|
uint1 transferenablesend;
|
|
|
|
uint1 startbit;
|
|
|
|
uint1 transferlength;
|
|
|
|
uint1 irqenable;
|
|
|
|
|
|
|
|
operator uint16() const;
|
|
|
|
uint16 operator=(uint16 source);
|
|
|
|
SerialControl& operator=(const SerialControl&) = delete;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Serial {
|
|
|
|
uint16 data[4];
|
|
|
|
SerialControl control;
|
|
|
|
uint8 data8;
|
|
|
|
} serial;
|
|
|
|
|
2012-04-01 01:41:15 +00:00
|
|
|
struct KeypadControl {
|
Update to v087r26 release.
byuu says:
Changelog:
- fixed FIFO[1] reset behavior (fixes audio in Sword of Mana)
- added FlashROM emulation (both sizes)
- GBA parses RAM settings from manifest.xml now
- save RAM is written to disk now
- added save state support (it's currently broken, though)
- fixed ROM/RAM access timings
- open bus should mostly work (we don't do the PC+12 stuff yet)
- emulated the undocumented memory control register (mirror IWRAM,
disable I+EWRAM, EWRAM wait state count)
- emulated keypad interrupts
- emulated STOP (freezes video, audio, DMA and timers; only breaks on
keypad IRQs)
- probably a lot more, it was a long night ...
Show stoppers, missing things, broken things, etc:
- ST018 is still completely broken
- GBC audio sequencer apparently needs work
- GBA audio FIFO buffer seems too quiet
- PHI / ROM prefetch needs to be emulated (no idea on how to do this,
especially PHI)
- SOUNDBIAS 64/128/256khz modes should output at that resolution
(really, we need to simulate PWM properly, no idea on how to do this)
- object mosaic top-left coordinates are wrong (minor, fixing will
actually make the effect look worse)
- need to emulate PPU greenswap and color palette distortion (no idea on
how do this)
- need GBA save type database (I would also LIKE to blacklist
/ patch-out trainers, but that's a discussion for another day.)
- some ARM ops advance the prefetch buffer, so you can read PC+12 in
some cases
2012-04-16 12:19:39 +00:00
|
|
|
uint1 flag[10];
|
|
|
|
uint1 enable;
|
|
|
|
uint1 condition;
|
2012-04-01 01:41:15 +00:00
|
|
|
|
|
|
|
operator uint16() const;
|
|
|
|
uint16 operator=(uint16 source);
|
|
|
|
KeypadControl& operator=(const KeypadControl&) = delete;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Keypad {
|
|
|
|
KeypadControl control;
|
|
|
|
} keypad;
|
|
|
|
|
Update to v087r28 release.
byuu says:
Be sure to run make install, and move required images to their appropriate system profile folders.
I still have no warnings in place if those images aren't present.
Changelog:
- OBJ mosaic should hopefully be emulated correctly now (thanks to krom
and Cydrak for testing the hardware behavior)
- emulated dummy serial registers, fixes Sonic Advance (you may still
need to specify 512KB FlashROM with an appropriate ID, I used
Panaonic's)
- GBA core exits scheduler (PPU thread) and calls
interface->videoRefresh() from main thread (not required, just nice)
- SRAM, FRAM, EEPROM and FlashROM initialized to 0xFF if it does not
exist (probably not needed, but FlashROM likes to reset to 0xFF
anyway)
- GBA manifest.xml for file-mode will now use "gamename.xml" instead of
"gamename.gba.xml"
- started renaming "NES" to "Famicom" and "SNES" to "Super Famicom" in
the GUI (may or may not change source code in the long-term)
- removed target-libsnes/
- added profile/
Profiles are the major new feature. So far we have:
Famicom.sys/{nothing (yet?)}
Super Famicom.sys/{ipl.rom}
Game Boy.sys/{boot.rom}
Game Boy Color.sys/{boot.rom}
Game Boy Advance.sys/{bios.rom[not included]}
Super Game Boy.sfc/{boot.rom,program.rom[not included]}
BS-X Satellaview.sfc/{program.rom,bsx.ram,bsx.pram}
Sufami Turbo.sfc/{program.rom}
The SGB, BSX and ST cartridges ask you to load GB, BS or ST cartridges
directly now. No slot loader for them. So the obvious downsides: you
can't quickly pick between different SGB BIOSes, but why would you want
to? Just use SGB2/JP. It's still possible, so I'll sacrifice a little
complexity for a rare case to make it a lot easier for the more common
case. ST cartridges currently won't let you load the secondary slot.
BS-X Town cart is the only useful game to load with nothing in the slot,
but only barely, since games are all seeded on flash and not on PSRAM
images. We can revisit a way to boot the BIOS directly if and when we
get the satellite uplink emulated and data can be downloaded onto the
PSRAM :P BS-X slotted cartridges still require the secondary slot.
My plan for BS-X slotted cartridges is to require a manifest.xml to
specify that it has the BS-X slot present. Otherwise, we have to load
the ROM into the SNES cartridge class, and parse its header before we
can find out if it has one. Screw that. If it's in the XML, I can tell
before loading the ROM if I need to present you with an optional slot
loading dialog. I will probably do something similar for Sufami Turbo.
Not all games even work with a secondary slot, so why ask you to load
a second slot for them? Let the XML request a second slot. A complete
Sufami Turbo ROM set will be trivial anyway. Not sure how I want to do
the sub dialog yet. We want basic file loading, but we don't want it to
look like the dialog 'didn't do anything' if it pops back open
immediately again. Maybe change the background color of the dialog to
a darker gray? Tacky, but it'd give you the visual cue without the need
for some subtle text changes.
2012-04-18 13:58:04 +00:00
|
|
|
struct JoybusSettings {
|
|
|
|
uint1 sc;
|
|
|
|
uint1 sd;
|
|
|
|
uint1 si;
|
|
|
|
uint1 so;
|
|
|
|
uint1 scmode;
|
|
|
|
uint1 sdmode;
|
|
|
|
uint1 simode;
|
|
|
|
uint1 somode;
|
|
|
|
uint1 irqenable;
|
|
|
|
uint2 mode;
|
|
|
|
|
|
|
|
operator uint16() const;
|
|
|
|
uint16 operator=(uint16 source);
|
|
|
|
JoybusSettings& operator=(const JoybusSettings&) = delete;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct JoybusControl {
|
|
|
|
uint1 resetsignal;
|
|
|
|
uint1 receivecomplete;
|
|
|
|
uint1 sendcomplete;
|
|
|
|
uint1 irqenable;
|
|
|
|
|
|
|
|
operator uint16() const;
|
|
|
|
uint16 operator=(uint16 source);
|
|
|
|
JoybusControl& operator=(const JoybusControl&) = delete;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct JoybusStatus {
|
|
|
|
uint1 receiveflag;
|
|
|
|
uint1 sendflag;
|
|
|
|
uint2 generalflag;
|
|
|
|
|
|
|
|
operator uint16() const;
|
|
|
|
uint16 operator=(uint16 source);
|
|
|
|
JoybusStatus& operator=(const JoybusStatus&) = delete;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Joybus {
|
|
|
|
JoybusSettings settings;
|
|
|
|
JoybusControl control;
|
|
|
|
uint32 receive;
|
|
|
|
uint32 transmit;
|
|
|
|
JoybusStatus status;
|
|
|
|
} joybus;
|
|
|
|
|
|
|
|
uint1 ime;
|
2012-04-01 01:41:15 +00:00
|
|
|
|
2012-03-29 11:58:10 +00:00
|
|
|
struct Interrupt {
|
Update to v087r28 release.
byuu says:
Be sure to run make install, and move required images to their appropriate system profile folders.
I still have no warnings in place if those images aren't present.
Changelog:
- OBJ mosaic should hopefully be emulated correctly now (thanks to krom
and Cydrak for testing the hardware behavior)
- emulated dummy serial registers, fixes Sonic Advance (you may still
need to specify 512KB FlashROM with an appropriate ID, I used
Panaonic's)
- GBA core exits scheduler (PPU thread) and calls
interface->videoRefresh() from main thread (not required, just nice)
- SRAM, FRAM, EEPROM and FlashROM initialized to 0xFF if it does not
exist (probably not needed, but FlashROM likes to reset to 0xFF
anyway)
- GBA manifest.xml for file-mode will now use "gamename.xml" instead of
"gamename.gba.xml"
- started renaming "NES" to "Famicom" and "SNES" to "Super Famicom" in
the GUI (may or may not change source code in the long-term)
- removed target-libsnes/
- added profile/
Profiles are the major new feature. So far we have:
Famicom.sys/{nothing (yet?)}
Super Famicom.sys/{ipl.rom}
Game Boy.sys/{boot.rom}
Game Boy Color.sys/{boot.rom}
Game Boy Advance.sys/{bios.rom[not included]}
Super Game Boy.sfc/{boot.rom,program.rom[not included]}
BS-X Satellaview.sfc/{program.rom,bsx.ram,bsx.pram}
Sufami Turbo.sfc/{program.rom}
The SGB, BSX and ST cartridges ask you to load GB, BS or ST cartridges
directly now. No slot loader for them. So the obvious downsides: you
can't quickly pick between different SGB BIOSes, but why would you want
to? Just use SGB2/JP. It's still possible, so I'll sacrifice a little
complexity for a rare case to make it a lot easier for the more common
case. ST cartridges currently won't let you load the secondary slot.
BS-X Town cart is the only useful game to load with nothing in the slot,
but only barely, since games are all seeded on flash and not on PSRAM
images. We can revisit a way to boot the BIOS directly if and when we
get the satellite uplink emulated and data can be downloaded onto the
PSRAM :P BS-X slotted cartridges still require the secondary slot.
My plan for BS-X slotted cartridges is to require a manifest.xml to
specify that it has the BS-X slot present. Otherwise, we have to load
the ROM into the SNES cartridge class, and parse its header before we
can find out if it has one. Screw that. If it's in the XML, I can tell
before loading the ROM if I need to present you with an optional slot
loading dialog. I will probably do something similar for Sufami Turbo.
Not all games even work with a secondary slot, so why ask you to load
a second slot for them? Let the XML request a second slot. A complete
Sufami Turbo ROM set will be trivial anyway. Not sure how I want to do
the sub dialog yet. We want basic file loading, but we don't want it to
look like the dialog 'didn't do anything' if it pops back open
immediately again. Maybe change the background color of the dialog to
a darker gray? Tacky, but it'd give you the visual cue without the need
for some subtle text changes.
2012-04-18 13:58:04 +00:00
|
|
|
uint1 vblank;
|
|
|
|
uint1 hblank;
|
|
|
|
uint1 vcoincidence;
|
|
|
|
uint1 timer[4];
|
|
|
|
uint1 serial;
|
|
|
|
uint1 dma[4];
|
|
|
|
uint1 keypad;
|
|
|
|
uint1 cartridge;
|
2012-03-29 11:58:10 +00:00
|
|
|
|
|
|
|
operator uint16() const;
|
2012-03-31 08:14:31 +00:00
|
|
|
uint16 operator=(uint16 source);
|
|
|
|
Interrupt& operator=(const Interrupt&) = delete;
|
2012-04-01 01:41:15 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct IRQ {
|
|
|
|
Interrupt enable;
|
|
|
|
Interrupt flag;
|
|
|
|
} irq;
|
|
|
|
|
|
|
|
struct WaitControl {
|
2012-04-15 06:49:56 +00:00
|
|
|
uint2 nwait[4];
|
|
|
|
uint2 swait[4];
|
2012-04-01 01:41:15 +00:00
|
|
|
uint2 phi;
|
|
|
|
uint1 prefetch;
|
|
|
|
uint1 gametype;
|
|
|
|
|
|
|
|
operator uint16() const;
|
|
|
|
uint16 operator=(uint16 source);
|
|
|
|
WaitControl& operator=(const WaitControl&) = delete;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Wait {
|
|
|
|
WaitControl control;
|
|
|
|
} wait;
|
|
|
|
|
|
|
|
struct MemoryControl {
|
Update to v087r28 release.
byuu says:
Be sure to run make install, and move required images to their appropriate system profile folders.
I still have no warnings in place if those images aren't present.
Changelog:
- OBJ mosaic should hopefully be emulated correctly now (thanks to krom
and Cydrak for testing the hardware behavior)
- emulated dummy serial registers, fixes Sonic Advance (you may still
need to specify 512KB FlashROM with an appropriate ID, I used
Panaonic's)
- GBA core exits scheduler (PPU thread) and calls
interface->videoRefresh() from main thread (not required, just nice)
- SRAM, FRAM, EEPROM and FlashROM initialized to 0xFF if it does not
exist (probably not needed, but FlashROM likes to reset to 0xFF
anyway)
- GBA manifest.xml for file-mode will now use "gamename.xml" instead of
"gamename.gba.xml"
- started renaming "NES" to "Famicom" and "SNES" to "Super Famicom" in
the GUI (may or may not change source code in the long-term)
- removed target-libsnes/
- added profile/
Profiles are the major new feature. So far we have:
Famicom.sys/{nothing (yet?)}
Super Famicom.sys/{ipl.rom}
Game Boy.sys/{boot.rom}
Game Boy Color.sys/{boot.rom}
Game Boy Advance.sys/{bios.rom[not included]}
Super Game Boy.sfc/{boot.rom,program.rom[not included]}
BS-X Satellaview.sfc/{program.rom,bsx.ram,bsx.pram}
Sufami Turbo.sfc/{program.rom}
The SGB, BSX and ST cartridges ask you to load GB, BS or ST cartridges
directly now. No slot loader for them. So the obvious downsides: you
can't quickly pick between different SGB BIOSes, but why would you want
to? Just use SGB2/JP. It's still possible, so I'll sacrifice a little
complexity for a rare case to make it a lot easier for the more common
case. ST cartridges currently won't let you load the secondary slot.
BS-X Town cart is the only useful game to load with nothing in the slot,
but only barely, since games are all seeded on flash and not on PSRAM
images. We can revisit a way to boot the BIOS directly if and when we
get the satellite uplink emulated and data can be downloaded onto the
PSRAM :P BS-X slotted cartridges still require the secondary slot.
My plan for BS-X slotted cartridges is to require a manifest.xml to
specify that it has the BS-X slot present. Otherwise, we have to load
the ROM into the SNES cartridge class, and parse its header before we
can find out if it has one. Screw that. If it's in the XML, I can tell
before loading the ROM if I need to present you with an optional slot
loading dialog. I will probably do something similar for Sufami Turbo.
Not all games even work with a secondary slot, so why ask you to load
a second slot for them? Let the XML request a second slot. A complete
Sufami Turbo ROM set will be trivial anyway. Not sure how I want to do
the sub dialog yet. We want basic file loading, but we don't want it to
look like the dialog 'didn't do anything' if it pops back open
immediately again. Maybe change the background color of the dialog to
a darker gray? Tacky, but it'd give you the visual cue without the need
for some subtle text changes.
2012-04-18 13:58:04 +00:00
|
|
|
uint1 disable;
|
2012-04-01 01:41:15 +00:00
|
|
|
uint3 unknown1;
|
Update to v087r28 release.
byuu says:
Be sure to run make install, and move required images to their appropriate system profile folders.
I still have no warnings in place if those images aren't present.
Changelog:
- OBJ mosaic should hopefully be emulated correctly now (thanks to krom
and Cydrak for testing the hardware behavior)
- emulated dummy serial registers, fixes Sonic Advance (you may still
need to specify 512KB FlashROM with an appropriate ID, I used
Panaonic's)
- GBA core exits scheduler (PPU thread) and calls
interface->videoRefresh() from main thread (not required, just nice)
- SRAM, FRAM, EEPROM and FlashROM initialized to 0xFF if it does not
exist (probably not needed, but FlashROM likes to reset to 0xFF
anyway)
- GBA manifest.xml for file-mode will now use "gamename.xml" instead of
"gamename.gba.xml"
- started renaming "NES" to "Famicom" and "SNES" to "Super Famicom" in
the GUI (may or may not change source code in the long-term)
- removed target-libsnes/
- added profile/
Profiles are the major new feature. So far we have:
Famicom.sys/{nothing (yet?)}
Super Famicom.sys/{ipl.rom}
Game Boy.sys/{boot.rom}
Game Boy Color.sys/{boot.rom}
Game Boy Advance.sys/{bios.rom[not included]}
Super Game Boy.sfc/{boot.rom,program.rom[not included]}
BS-X Satellaview.sfc/{program.rom,bsx.ram,bsx.pram}
Sufami Turbo.sfc/{program.rom}
The SGB, BSX and ST cartridges ask you to load GB, BS or ST cartridges
directly now. No slot loader for them. So the obvious downsides: you
can't quickly pick between different SGB BIOSes, but why would you want
to? Just use SGB2/JP. It's still possible, so I'll sacrifice a little
complexity for a rare case to make it a lot easier for the more common
case. ST cartridges currently won't let you load the secondary slot.
BS-X Town cart is the only useful game to load with nothing in the slot,
but only barely, since games are all seeded on flash and not on PSRAM
images. We can revisit a way to boot the BIOS directly if and when we
get the satellite uplink emulated and data can be downloaded onto the
PSRAM :P BS-X slotted cartridges still require the secondary slot.
My plan for BS-X slotted cartridges is to require a manifest.xml to
specify that it has the BS-X slot present. Otherwise, we have to load
the ROM into the SNES cartridge class, and parse its header before we
can find out if it has one. Screw that. If it's in the XML, I can tell
before loading the ROM if I need to present you with an optional slot
loading dialog. I will probably do something similar for Sufami Turbo.
Not all games even work with a secondary slot, so why ask you to load
a second slot for them? Let the XML request a second slot. A complete
Sufami Turbo ROM set will be trivial anyway. Not sure how I want to do
the sub dialog yet. We want basic file loading, but we don't want it to
look like the dialog 'didn't do anything' if it pops back open
immediately again. Maybe change the background color of the dialog to
a darker gray? Tacky, but it'd give you the visual cue without the need
for some subtle text changes.
2012-04-18 13:58:04 +00:00
|
|
|
uint1 ewram;
|
2012-04-01 01:41:15 +00:00
|
|
|
uint4 ewramwait;
|
|
|
|
uint4 unknown2;
|
|
|
|
|
|
|
|
operator uint32() const;
|
|
|
|
uint32 operator=(uint32 source);
|
|
|
|
MemoryControl& operator=(const MemoryControl&) = delete;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Memory {
|
|
|
|
MemoryControl control;
|
|
|
|
} memory;
|
2012-03-31 08:14:31 +00:00
|
|
|
|
Update to v087r28 release.
byuu says:
Be sure to run make install, and move required images to their appropriate system profile folders.
I still have no warnings in place if those images aren't present.
Changelog:
- OBJ mosaic should hopefully be emulated correctly now (thanks to krom
and Cydrak for testing the hardware behavior)
- emulated dummy serial registers, fixes Sonic Advance (you may still
need to specify 512KB FlashROM with an appropriate ID, I used
Panaonic's)
- GBA core exits scheduler (PPU thread) and calls
interface->videoRefresh() from main thread (not required, just nice)
- SRAM, FRAM, EEPROM and FlashROM initialized to 0xFF if it does not
exist (probably not needed, but FlashROM likes to reset to 0xFF
anyway)
- GBA manifest.xml for file-mode will now use "gamename.xml" instead of
"gamename.gba.xml"
- started renaming "NES" to "Famicom" and "SNES" to "Super Famicom" in
the GUI (may or may not change source code in the long-term)
- removed target-libsnes/
- added profile/
Profiles are the major new feature. So far we have:
Famicom.sys/{nothing (yet?)}
Super Famicom.sys/{ipl.rom}
Game Boy.sys/{boot.rom}
Game Boy Color.sys/{boot.rom}
Game Boy Advance.sys/{bios.rom[not included]}
Super Game Boy.sfc/{boot.rom,program.rom[not included]}
BS-X Satellaview.sfc/{program.rom,bsx.ram,bsx.pram}
Sufami Turbo.sfc/{program.rom}
The SGB, BSX and ST cartridges ask you to load GB, BS or ST cartridges
directly now. No slot loader for them. So the obvious downsides: you
can't quickly pick between different SGB BIOSes, but why would you want
to? Just use SGB2/JP. It's still possible, so I'll sacrifice a little
complexity for a rare case to make it a lot easier for the more common
case. ST cartridges currently won't let you load the secondary slot.
BS-X Town cart is the only useful game to load with nothing in the slot,
but only barely, since games are all seeded on flash and not on PSRAM
images. We can revisit a way to boot the BIOS directly if and when we
get the satellite uplink emulated and data can be downloaded onto the
PSRAM :P BS-X slotted cartridges still require the secondary slot.
My plan for BS-X slotted cartridges is to require a manifest.xml to
specify that it has the BS-X slot present. Otherwise, we have to load
the ROM into the SNES cartridge class, and parse its header before we
can find out if it has one. Screw that. If it's in the XML, I can tell
before loading the ROM if I need to present you with an optional slot
loading dialog. I will probably do something similar for Sufami Turbo.
Not all games even work with a secondary slot, so why ask you to load
a second slot for them? Let the XML request a second slot. A complete
Sufami Turbo ROM set will be trivial anyway. Not sure how I want to do
the sub dialog yet. We want basic file loading, but we don't want it to
look like the dialog 'didn't do anything' if it pops back open
immediately again. Maybe change the background color of the dialog to
a darker gray? Tacky, but it'd give you the visual cue without the need
for some subtle text changes.
2012-04-18 13:58:04 +00:00
|
|
|
uint1 postboot;
|
2012-03-31 08:14:31 +00:00
|
|
|
enum class Mode : unsigned { Normal, Halt, Stop } mode;
|
2012-04-07 08:17:49 +00:00
|
|
|
unsigned clock;
|
2012-03-29 11:58:10 +00:00
|
|
|
} regs;
|