bsnes/bsnes/phoenix/windows/window.cpp

200 lines
5.7 KiB
C++
Raw Normal View History

static const unsigned FixedStyle = WS_SYSMENU | WS_CAPTION | WS_MINIMIZEBOX | WS_BORDER;
static const unsigned ResizableStyle = WS_SYSMENU | WS_CAPTION | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_THICKFRAME;
void pWindow::append(Layout &layout) {
Geometry geom = window.state.geometry;
geom.x = geom.y = 0;
layout.setGeometry(geom);
}
void pWindow::append(Menu &menu) {
updateMenu();
}
void pWindow::append(Widget &widget) {
widget.p.parentWindow = &window;
widget.p.orphan();
if(widget.state.font != "") widget.p.setFont(widget.state.font);
else if(window.state.widgetFont != "") widget.p.setFont(window.state.widgetFont);
else widget.p.setFont("Tahoma, 8");
}
Color pWindow::backgroundColor() {
if(window.state.backgroundColorOverride) return window.state.backgroundColor;
DWORD color = GetSysColor(COLOR_3DFACE);
return { (uint8_t)(color >> 16), (uint8_t)(color >> 8), (uint8_t)(color >> 0), 255 };
}
bool pWindow::focused() {
return (GetForegroundWindow() == hwnd);
}
Geometry pWindow::frameMargin() {
unsigned style = window.state.resizable ? ResizableStyle : FixedStyle;
if(window.state.fullScreen) style = 0;
RECT rc = { 0, 0, 640, 480 };
AdjustWindowRect(&rc, style, window.state.menuVisible);
unsigned statusHeight = 0;
if(window.state.statusVisible) {
RECT src;
GetClientRect(hstatus, &src);
statusHeight = src.bottom - src.top;
}
return { abs(rc.left), abs(rc.top), (rc.right - rc.left) - 640, (rc.bottom - rc.top) + statusHeight - 480 };
}
Geometry pWindow::geometry() {
Geometry margin = frameMargin();
Update to v079 release. byuu says: This release includes Nintendo Super System DIP switch emulation and improved PPU rendering accuracy, among other things. Changelog: - added Nintendo Super System DIP switch emulation [requires XML setting maps] - emulated Super Game Boy $6001 VRAM offset selection port [ikari_01] - fixed randomness initialization of S-SMP port registers [fixes DBZ:Hyper Dimension and Ninja Warriors] - mosaic V-countdown caches BGOFS registers (fixes Super Turrican 2 effect) [reported by zal16] - non-mosaic BGOFS registers are always cached at H=60 (fixes NHL '94 and Super Mario World flickering) - fixed 2xSaI family of renderers on 64-bit systems - cleaned up SMP source code - phoenix: fixed a bug when closing bsnes while minimized Please note that the mosaic BGOFS fix is only for the accuracy profile. Unfortunately the older scanline-based compatibility renderer's code is nearly unmaintainable at this point, so I haven't yet been able to backport the fixes. Also, I have written a new cycle-accurate SMP core that does not use libco. The aim is to implement it into Snes9X v1.54. But it would of course be prudent to test the new core first. [...then in the next post...] Decided to keep that Super Mario World part a surprise, so ... surprise! Realized while working on the Super Turrican 2 mosaic fix, and from looking at NHL '94 and Dai Kaijuu Monogatari 2's behavior, that BGOFS registers must be cached between H=0 and H=88 for the entire scanline ... they can't work otherwise, and it'd be stupid for the PPU to re-add the offset to the position on every pixel anyway. I chose H=60 for now. Once I am set up with the RGB monitor and the North American cartridge dumping is completed, I'll set it on getting exact timings for all these things. It'll probably require a smallish speed hit to allow exact-cycle timing events for everything in the PPU.
2011-06-05 03:45:04 +00:00
RECT rc;
if(IsIconic(hwnd)) {
//GetWindowRect returns -32000(x),-32000(y) when window is minimized
WINDOWPLACEMENT wp;
GetWindowPlacement(hwnd, &wp);
rc = wp.rcNormalPosition;
} else {
GetWindowRect(hwnd, &rc);
}
signed x = rc.left + margin.x;
signed y = rc.top + margin.y;
unsigned width = (rc.right - rc.left) - margin.width;
unsigned height = (rc.bottom - rc.top) - margin.height;
return { x, y, width, height };
}
void pWindow::remove(Layout &layout) {
}
void pWindow::remove(Menu &menu) {
updateMenu();
}
void pWindow::remove(Widget &widget) {
widget.p.orphan();
}
void pWindow::setBackgroundColor(const Color &color) {
if(brush) DeleteObject(brush);
brushColor = RGB(color.red, color.green, color.blue);
brush = CreateSolidBrush(brushColor);
}
void pWindow::setFocused() {
if(window.state.visible == false) setVisible(true);
SetFocus(hwnd);
}
void pWindow::setFullScreen(bool fullScreen) {
locked = true;
if(fullScreen == false) {
SetWindowLongPtr(hwnd, GWL_STYLE, WS_VISIBLE | (window.state.resizable ? ResizableStyle : FixedStyle));
setGeometry(window.state.geometry);
} else {
SetWindowLongPtr(hwnd, GWL_STYLE, WS_VISIBLE | WS_POPUP);
Geometry margin = frameMargin();
setGeometry({ margin.x, margin.y, GetSystemMetrics(SM_CXSCREEN) - margin.width, GetSystemMetrics(SM_CYSCREEN) - margin.height });
}
locked = false;
}
void pWindow::setGeometry(const Geometry &geometry) {
locked = true;
Geometry margin = frameMargin();
SetWindowPos(
hwnd, NULL,
geometry.x - margin.x, geometry.y - margin.y,
geometry.width + margin.width, geometry.height + margin.height,
SWP_NOZORDER | SWP_FRAMECHANGED
);
SetWindowPos(hstatus, NULL, 0, 0, 0, 0, SWP_NOZORDER | SWP_FRAMECHANGED);
foreach(layout, window.state.layout) {
Geometry geom = this->geometry();
geom.x = geom.y = 0;
layout.setGeometry(geom);
}
locked = false;
}
void pWindow::setMenuFont(const string &font) {
}
void pWindow::setMenuVisible(bool visible) {
locked = true;
SetMenu(hwnd, visible ? hmenu : 0);
setGeometry(window.state.geometry);
locked = false;
}
void pWindow::setResizable(bool resizable) {
SetWindowLongPtr(hwnd, GWL_STYLE, window.state.resizable ? ResizableStyle : FixedStyle);
setGeometry(window.state.geometry);
}
void pWindow::setStatusFont(const string &font) {
if(hstatusfont) DeleteObject(hstatusfont);
hstatusfont = pFont::create(font);
SendMessage(hstatus, WM_SETFONT, (WPARAM)hstatusfont, 0);
}
void pWindow::setStatusText(const string &text) {
SendMessage(hstatus, SB_SETTEXT, 0, (LPARAM)(wchar_t*)utf16_t(text));
}
void pWindow::setStatusVisible(bool visible) {
locked = true;
ShowWindow(hstatus, visible ? SW_SHOWNORMAL : SW_HIDE);
setGeometry(window.state.geometry);
locked = false;
}
void pWindow::setTitle(const string &text) {
SetWindowText(hwnd, utf16_t(text));
}
void pWindow::setVisible(bool visible) {
ShowWindow(hwnd, visible ? SW_SHOWNORMAL : SW_HIDE);
}
void pWindow::setWidgetFont(const string &font) {
foreach(widget, window.state.widget) {
if(widget.state.font == "") widget.setFont(font);
}
}
void pWindow::constructor() {
brush = 0;
hwnd = CreateWindow(L"phoenix_window", L"", ResizableStyle, 128, 128, 256, 256, 0, 0, GetModuleHandle(0), 0);
hmenu = CreateMenu();
hstatus = CreateWindow(STATUSCLASSNAME, L"", WS_CHILD, 0, 0, 0, 0, hwnd, 0, GetModuleHandle(0), 0);
hstatusfont = 0;
setStatusFont("Tahoma, 8");
//status bar will be capable of receiving tab focus if it is not disabled
SetWindowLongPtr(hstatus, GWL_STYLE, GetWindowLong(hstatus, GWL_STYLE) | WS_DISABLED);
SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)&window);
setGeometry({ 128, 128, 256, 256 });
}
void pWindow::destructor() {
DeleteObject(hstatusfont);
DestroyWindow(hstatus);
DestroyMenu(hmenu);
DestroyWindow(hwnd);
}
void pWindow::updateMenu() {
if(hmenu) DestroyMenu(hmenu);
hmenu = CreateMenu();
foreach(menu, window.state.menu) {
menu.p.update(window);
AppendMenu(hmenu, MF_STRING | MF_POPUP, (UINT_PTR)menu.p.hmenu, utf16_t(menu.state.text));
}
SetMenu(hwnd, window.state.menuVisible ? hmenu : 0);
}