mirror of https://github.com/bsnes-emu/bsnes.git
42 lines
1.4 KiB
C
42 lines
1.4 KiB
C
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#import <Foundation/Foundation.h>
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#import "JOYButton.h"
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#import "JOYAxis.h"
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#import "JOYAxes2D.h"
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#import "JOYHat.h"
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static NSString const *JOYAxesEmulateButtonsKey = @"JOYAxesEmulateButtons";
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static NSString const *JOYAxes2DEmulateButtonsKey = @"JOYAxes2DEmulateButtons";
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static NSString const *JOYHatsEmulateButtonsKey = @"JOYHatsEmulateButtons";
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@class JOYController;
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@protocol JOYListener <NSObject>
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@optional
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-(void) controllerConnected:(JOYController *)controller;
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-(void) controllerDisconnected:(JOYController *)controller;
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-(void) controller:(JOYController *)controller buttonChangedState:(JOYButton *)button;
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-(void) controller:(JOYController *)controller movedAxis:(JOYAxis *)axis;
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-(void) controller:(JOYController *)controller movedAxes2D:(JOYAxes2D *)axes;
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-(void) controller:(JOYController *)controller movedHat:(JOYHat *)hat;
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@end
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@interface JOYController : NSObject
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+ (void)startOnRunLoop:(NSRunLoop *)runloop withOptions: (NSDictionary *)options;
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+ (NSArray<JOYController *> *) allControllers;
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+ (void) registerListener:(id<JOYListener>)listener;
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+ (void) unregisterListener:(id<JOYListener>)listener;
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- (NSString *)deviceName;
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- (NSString *)uniqueID;
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- (NSArray<JOYButton *> *) buttons;
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- (NSArray<JOYAxis *> *) axes;
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- (NSArray<JOYAxes2D *> *) axes2D;
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- (NSArray<JOYHat *> *) hats;
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- (void)setRumbleAmplitude:(double)amp;
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- (void)setPlayerLEDs:(uint8_t)mask;
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@property (readonly, getter=isConnected) bool connected;
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@end
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