bsnes/nall/vector/access.hpp

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#pragma once
namespace nall {
template<typename T> auto vector<T>::operator[](uint64_t offset) -> T& {
#ifdef DEBUG
struct out_of_bounds {};
if(offset >= size()) throw out_of_bounds{};
#endif
return _pool[offset];
}
template<typename T> auto vector<T>::operator[](uint64_t offset) const -> const T& {
#ifdef DEBUG
struct out_of_bounds {};
if(offset >= size()) throw out_of_bounds{};
#endif
return _pool[offset];
}
template<typename T> auto vector<T>::operator()(uint64_t offset) -> T& {
while(offset >= size()) append(T());
return _pool[offset];
}
template<typename T> auto vector<T>::operator()(uint64_t offset, const T& value) const -> const T& {
if(offset >= size()) return value;
return _pool[offset];
}
template<typename T> auto vector<T>::left() -> T& {
return _pool[0];
}
template<typename T> auto vector<T>::left() const -> const T& {
return _pool[0];
}
template<typename T> auto vector<T>::right() -> T& {
return _pool[_size - 1];
}
template<typename T> auto vector<T>::right() const -> const T& {
return _pool[_size - 1];
}
}