mirror of https://github.com/bsnes-emu/bsnes.git
18 lines
374 B
C++
18 lines
374 B
C++
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#if defined(Hiro_Group)
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struct mGroup : mObject {
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Declare(Group)
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using mObject::remove;
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auto append(sObject object) -> type&;
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auto object(uint offset) const -> Object;
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auto objectCount() const -> uint;
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auto objects() const -> vector<Object>;
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auto remove(sObject object) -> type&;
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//private:
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struct State {
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vector<wObject> objects;
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} state;
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};
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#endif
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