This website requires JavaScript.
Explore
Help
Register
Sign In
ShuriZma
/
bsnes
mirror of
https://github.com/bsnes-emu/bsnes.git
Watch
1
Star
0
Fork
You've already forked bsnes
0
Code
Issues
Packages
Projects
Releases
Wiki
Activity
d59ae34e12
bsnes
/
higan
/
phoenix
/
reference
/
widget
/
label.cpp
6 lines
77 B
C++
Raw
Normal View
History
Unescape
Escape
Update to v075r13 release. byuu says (in the thread about rewriting Phoenix): - added phoenix/reference; a dummy implementation that contains the 22KB of static boilerplate code needed to start a new target - OS::setDefaultFont removed; problem is that objects in the global scope are constructed before you can call that function - added Window::setWidgetFont, which is applied if your widgets have no custom font set already upon attaching them to the window with Window::setLayout, more understandable behavior - renamed ListBox to ListView byuu says (in the v075 WIP thread): Found the source of lag on cartridge load. ListView::modify() was not locking Qt messages, so it was causing a CheatEditor::refresh (copies 16MB of memory each call) for all 128 cheat items. Final issue now is that nested submenus (menus inside of menus) are not applying Window::setMenuFont yet.
2011-02-16 12:35:40 +00:00
void
pLabel
:
:
setText
(
const
string
&
text
)
{
}
Update to v075r14 release. byuu says: Adds the new phoenix/Windows. Testing would once again be appreciated, as this is basically a rewrite of the entire core of the GUI.
2011-02-24 09:25:20 +00:00
void
pLabel
:
:
constructor
(
)
{
Update to v075r13 release. byuu says (in the thread about rewriting Phoenix): - added phoenix/reference; a dummy implementation that contains the 22KB of static boilerplate code needed to start a new target - OS::setDefaultFont removed; problem is that objects in the global scope are constructed before you can call that function - added Window::setWidgetFont, which is applied if your widgets have no custom font set already upon attaching them to the window with Window::setLayout, more understandable behavior - renamed ListBox to ListView byuu says (in the v075 WIP thread): Found the source of lag on cartridge load. ListView::modify() was not locking Qt messages, so it was causing a CheatEditor::refresh (copies 16MB of memory each call) for all 128 cheat items. Final issue now is that nested submenus (menus inside of menus) are not applying Window::setMenuFont yet.
2011-02-16 12:35:40 +00:00
}