Update to v074 release.
byuu says (since v073):
This release adds full low-level emulation of the NEC uPD96050
coprocessor, used by the ST-0010 (F1 Race of Champions II) and the
ST-0011 (Hayazashi Nidan Morita Shougi). The former was already playable
with HLE, but lacked timing emulation. The latter has never been
playable through emulation before now. But as with SD Gundam GX before,
you really weren't missing much.
[...]
Also new in this release is my own Game Boy emulator. It is being used
to provide native Super Game Boy support, built directly into bsnes.
This core is released under the GPLv2, but I am willing to grant a more
permissive license for other SNES emulators, if anyone is interested.
Of course I cannot compete with the quality of gambatte, and certainly
not from only a weeks' worth of work. Currently, there is no Game
Boy-side sound output and there are quite a few bugs remaining in its
emulation core. I would appreciate any help on this, the Game Boy is not
my forte. So yes, we are taking a step back today, so that we may take
two steps forward in the future.
[...]
Lastly, the debugger is still Linux-only, but it is now stable enough to
be considered usable. Check it out if you like, compile with -DDEBUGGER
to enable it.
2011-01-11 10:30:47 +00:00
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#ifdef NECDSP_CPP
|
Update to v072r11 release.
A number of changes in this release were contributed by Cydrak in the
WIP thread, who described his changes from r09/r10 thusly:
- Call cpu.synchronize_coprocessor() on external R/W to avoid missing data
- Sign-extend K, L before multiplying
- Load IDB before ALU. Supports the MOV A, d; XOR A, A idiom which is
all over the place
- Use 16-bit types in flag checks (notably Z)
- Flags mostly unified; hopefully at least OV0 and SGN work
- Carry-in comes from the *other* accumulator's flags, this is used for
long arithmetic
- CMP is ~q (see the many CMP A; INC A where values get negated)
- SHR1 is arithmetic shift and retains the sign bit (Mario Kart sprites
and physics are broken without it)
- SHL1 has carry-in per the datasheet, it doesn't seem to be used though
- XCHG probably byteswaps, but it's not used either
- Reversed DR external R/W order again, big-endian seems to break it
byuu described the remaining changes:
You do not need the XML files anymore, bsnes will automatically choose
the new uPD module, and look for dsp1b.bin.
If you make your own XML file, you can force the old HLE mode, or use
a differently-named PROM.
If and when we get the DSP-2,3,4 modules, bsnes v072.11 and above should
already be able to run them, assuming no more emulation core bugs.
2010-12-22 14:07:36 +00:00
|
|
|
|
Update to v074 release.
byuu says (since v073):
This release adds full low-level emulation of the NEC uPD96050
coprocessor, used by the ST-0010 (F1 Race of Champions II) and the
ST-0011 (Hayazashi Nidan Morita Shougi). The former was already playable
with HLE, but lacked timing emulation. The latter has never been
playable through emulation before now. But as with SD Gundam GX before,
you really weren't missing much.
[...]
Also new in this release is my own Game Boy emulator. It is being used
to provide native Super Game Boy support, built directly into bsnes.
This core is released under the GPLv2, but I am willing to grant a more
permissive license for other SNES emulators, if anyone is interested.
Of course I cannot compete with the quality of gambatte, and certainly
not from only a weeks' worth of work. Currently, there is no Game
Boy-side sound output and there are quite a few bugs remaining in its
emulation core. I would appreciate any help on this, the Game Boy is not
my forte. So yes, we are taking a step back today, so that we may take
two steps forward in the future.
[...]
Lastly, the debugger is still Linux-only, but it is now stable enough to
be considered usable. Check it out if you like, compile with -DDEBUGGER
to enable it.
2011-01-11 10:30:47 +00:00
|
|
|
void NECDSP::serialize(serializer &s) {
|
2012-03-26 10:13:02 +00:00
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|
|
uPD96050::serialize(s);
|
2012-03-23 10:43:39 +00:00
|
|
|
Thread::serialize(s);
|
Update to v072r11 release.
A number of changes in this release were contributed by Cydrak in the
WIP thread, who described his changes from r09/r10 thusly:
- Call cpu.synchronize_coprocessor() on external R/W to avoid missing data
- Sign-extend K, L before multiplying
- Load IDB before ALU. Supports the MOV A, d; XOR A, A idiom which is
all over the place
- Use 16-bit types in flag checks (notably Z)
- Flags mostly unified; hopefully at least OV0 and SGN work
- Carry-in comes from the *other* accumulator's flags, this is used for
long arithmetic
- CMP is ~q (see the many CMP A; INC A where values get negated)
- SHR1 is arithmetic shift and retains the sign bit (Mario Kart sprites
and physics are broken without it)
- SHL1 has carry-in per the datasheet, it doesn't seem to be used though
- XCHG probably byteswaps, but it's not used either
- Reversed DR external R/W order again, big-endian seems to break it
byuu described the remaining changes:
You do not need the XML files anymore, bsnes will automatically choose
the new uPD module, and look for dsp1b.bin.
If you make your own XML file, you can force the old HLE mode, or use
a differently-named PROM.
If and when we get the DSP-2,3,4 modules, bsnes v072.11 and above should
already be able to run them, assuming no more emulation core bugs.
2010-12-22 14:07:36 +00:00
|
|
|
}
|
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|
|
|
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|
#endif
|