2017-07-21 11:20:27 +00:00
|
|
|
Before it can load a game,
|
|
|
|
higan requires that all the game's data
|
|
|
|
be stored correctly in
|
2017-07-24 05:38:29 +00:00
|
|
|
[the Game Library](../concepts/game-library.md).
|
2017-07-21 11:20:27 +00:00
|
|
|
For [regular games](#regular-games)
|
|
|
|
this is simple,
|
|
|
|
but some games require special treatment,
|
|
|
|
especially games that make use of
|
|
|
|
unusual hardware.
|
|
|
|
|
|
|
|
Regular games
|
|
|
|
-------------
|
|
|
|
|
|
|
|
icarus supports importing games
|
|
|
|
in the most commonly-used formats
|
|
|
|
for each supported console,
|
|
|
|
and also those same formats inside `.zip` files.
|
|
|
|
More advanced compression formats
|
|
|
|
like RAR or 7-zip are not supported.
|
|
|
|
|
|
|
|
For most games
|
|
|
|
that do not use special chips or co-processors,
|
|
|
|
importing a game is straight-forward.
|
|
|
|
From [the Library menu](#the-library-menu)
|
|
|
|
choose "Load ROM File ..."
|
|
|
|
to open [a filesystem browser](#the-filesystem-browser),
|
|
|
|
choose the game you want to play,
|
|
|
|
and it will be imported into the library and loaded.
|
|
|
|
|
|
|
|
To play the game again
|
|
|
|
select the console the game runs on from
|
|
|
|
[the Library menu](#the-library-menu)
|
|
|
|
to open another [filesystem browser](#the-filesystem-browser)
|
|
|
|
that lists all the previously-imported games for that platform.
|
|
|
|
|
|
|
|
Games with co-processor firmware
|
|
|
|
--------------------------------
|
|
|
|
|
|
|
|
Many games included extra chips inside the game cartridge,
|
|
|
|
to provide enhanced capabilities of one kind or another.
|
|
|
|
Sometimes,
|
|
|
|
those extra chips were separate CPUs
|
|
|
|
running their own separate firmware,
|
|
|
|
and for those cases
|
|
|
|
higan requires a copy of the co-processor firmware
|
|
|
|
as well as the actual game.
|
|
|
|
Unfortunately,
|
|
|
|
like games themselves,
|
|
|
|
co-processor firmware cannot legally be distributed,
|
|
|
|
so you'll need to obtain
|
|
|
|
copies of the relevant firmware data
|
|
|
|
yourself.
|
|
|
|
|
|
|
|
To import a game that requires co-processor firmware,
|
|
|
|
you must copy the required firmware files
|
|
|
|
beside the game you want to import.
|
|
|
|
For example,
|
|
|
|
if you want to import Megaman X2,
|
|
|
|
which is stored in the file `mmx2.sfc`,
|
|
|
|
the file `cx4.data.rom`
|
|
|
|
must be placed in the same folder
|
|
|
|
for the import to succeed.
|
|
|
|
|
|
|
|
Wikipedia [lists which Super Famicom games use which co-processors][wpec],
|
|
|
|
although not all co-processors require separate firmware.
|
|
|
|
Once you've figured out which co-processor
|
|
|
|
(if any)
|
|
|
|
is used by the game you want to import,
|
|
|
|
here's the firmware files you'll need:
|
|
|
|
|
|
|
|
[wpec]: https://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips#List_of_Super_NES_games_that_use_enhancement_chips
|
|
|
|
|
|
|
|
<table>
|
|
|
|
<thead>
|
|
|
|
<tr>
|
|
|
|
<th>Co-processor</th>
|
|
|
|
<th>Filename</th>
|
|
|
|
<th>Size (bytes)</th>
|
|
|
|
<th>SHA256</th>
|
|
|
|
</tr>
|
|
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<th scope="row">CX4</th>
|
|
|
|
<td><code>cx4.data.rom</code></td>
|
|
|
|
<td>3072</td>
|
|
|
|
<td><code>ae8d4d1961b93421ff00b3caa1d0f0ce7783e749772a3369c36b3dbf0d37ef18</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<th scope="row" rowspan=2>DSP1/1A<br><sup>See Note 1</sup></th>
|
|
|
|
<td><code>dsp1.data.rom</code></td>
|
|
|
|
<td>2048</td>
|
|
|
|
<td><code>0b5da6533e55852ee8fc397977ec5576c5b9f1fb2e05656d8f87123a121b076e</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><code>dsp1.program.rom</code></td>
|
|
|
|
<td>6144</td>
|
|
|
|
<td><code>269584b347a22953a2989494c850a7c1c027f4ca5add517a60e0c7d8833d0fac</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<th scope="row" rowspan=2>DSP1B<br><sup>See Note 2</sup></th>
|
|
|
|
<td><code>dsp1b.data.rom</code></td>
|
|
|
|
<td>2048</td>
|
|
|
|
<td><code>8546cbac530830446bb8a277f6b139d4ad64d650bdbac7e4e150e2f095665049</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><code>dsp1b.program.rom</code></td>
|
|
|
|
<td>6144</td>
|
|
|
|
<td><code>2eccb54a8f89374911f7e2db48f1b4cde855655e28103f7bda2982a5b418a187</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<th scope="row" rowspan=2>DSP2</th>
|
|
|
|
<td><code>dsp2.data.rom</code></td>
|
|
|
|
<td>2048</td>
|
|
|
|
<td><code>3beef9bffdc1e84c9f99f3301d8bd3e520d2e62909a995320f9faeae8f46ec11</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><code>dsp2.program.rom</code></td>
|
|
|
|
<td>6144</td>
|
|
|
|
<td><code>62a2ef8d2d7db638f4ec0fbcebf0e5bf18a75ee95be06e885d9519a10487f0da</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<th scope="row" rowspan="2">DSP3</th>
|
|
|
|
<td><code>dsp3.data.rom</code></td>
|
|
|
|
<td>2048</td>
|
|
|
|
<td><code>7fe51796e9c97fee1fa2aab40592b7c78997f67dd00333e69d0f79a12f3cb69f</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><code>dsp3.program.rom</code></td>
|
|
|
|
<td>6144</td>
|
|
|
|
<td><code>aea7b622e7c1de346cb15d16afcbedf92b6798507e179f83ed2a4cff40d0e663</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<th scope="row" rowspan="2">DSP4</th>
|
|
|
|
<td><code>dsp4.data.rom</code></td>
|
|
|
|
<td>2048</td>
|
|
|
|
<td><code>ef3ffb4256dd896a60213269b4e2d3bdd120c97e2fd623bddabbf43c2be422af</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><code>dsp4.program.rom</code></td>
|
|
|
|
<td>6144</td>
|
|
|
|
<td><code>89b1826e6038be3a0ea0f923e85d589ff6f02dc1a1819fb2ec8c0cea5b333dcd</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<th scope="row" rowspan="2">ST010</th>
|
|
|
|
<td><code>st010.data.rom</code></td>
|
|
|
|
<td>4096</td>
|
|
|
|
<td><code>dc7056a51b53993d7a8ba5bacf9501f785d2fce5e5be748e9ff2737c5938d4a5</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><code>st010.program.rom</code></td>
|
|
|
|
<td>49152</td>
|
|
|
|
<td><code>2c1f74bb5f466d81c64c326e71ac054489efe1abc9a5d6f91aac7747f2ddab67</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<th scope="row" rowspan="2">ST011</th>
|
|
|
|
<td><code>st011.data.rom</code></td>
|
|
|
|
<td>4096</td>
|
|
|
|
<td><code>b5377d1bebe8adc507a024b6e2b9b8fdf4877e451da84fbad05dff4e4a70311e</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><code>st011.program.rom</code></td>
|
|
|
|
<td>49152</td>
|
|
|
|
<td><code>d90a5cda380e81cb9ba11a9da7539b173c49b31bedc7a3ac9c3c8b3f97e89e14</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<th scope="row" rowspan="2">ST018</th>
|
|
|
|
<td><code>st018.data.rom</code></td>
|
|
|
|
<td>32768</td>
|
|
|
|
<td><code>b5377d1bebe8adc507a024b6e2b9b8fdf4877e451da84fbad05dff4e4a70311e</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><code>st018.program.rom</code></td>
|
|
|
|
<td>131072</td>
|
|
|
|
<td><code>d90a5cda380e81cb9ba11a9da7539b173c49b31bedc7a3ac9c3c8b3f97e89e14</code></td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
|
|
|
|
**Note 1:**
|
|
|
|
The DSP1 and DSP1A are physically different,
|
|
|
|
but the firmware inside is identical.
|
|
|
|
|
|
|
|
**Note 2:**
|
|
|
|
The DSP1B is very similar to the DSP1A,
|
|
|
|
but has some bugs fixed.
|
|
|
|
Note that icarus' heuristics cannot distinguish between
|
|
|
|
a game that uses DSP1
|
|
|
|
and one that uses DSP1B,
|
|
|
|
so if it cannot find your game in its manifest database,
|
|
|
|
it will assume it uses DSP1B.
|
|
|
|
Many games work just as well with either DSP1 or DSP1B,
|
|
|
|
but Pilotwings is a notable exception.
|
|
|
|
|
|
|
|
If you try to import a game
|
|
|
|
using the "Import ROM Files ..." option
|
|
|
|
in [the Library menu](#the-library-menu)
|
|
|
|
(or using icarus directly)
|
|
|
|
but do not have the required firmware files
|
|
|
|
in the correct place,
|
|
|
|
a window will appear saying
|
|
|
|
"Import completed, but with 1 errors. View log?"
|
|
|
|
(or howevery many games were lacking the correct firmware).
|
|
|
|
If you press "Yes",
|
|
|
|
a new window will appear listing the games that couldn't be imported,
|
|
|
|
and at least one firmware file that was missing or incorrect, like this:
|
|
|
|
|
|
|
|
> [smk.zip] firmware (dsp1b.program.rom) missing or invalid
|
|
|
|
|
|
|
|
If you try to import a game
|
|
|
|
using the "Load ROM File ..." option
|
|
|
|
in [the Library menu](#the-library-menu)
|
|
|
|
but do not have the required firmware files
|
|
|
|
in the correct place,
|
|
|
|
nothing will happen,
|
|
|
|
and higan will just sit there
|
|
|
|
with "No cartridge loaded" in
|
|
|
|
[the status bar](#the-status-bar).
|
|
|
|
|
|
|
|
Once a game with co-processor firmware is imported,
|
|
|
|
you can play it just like any [regular game](#importing-and-playing-regular-games).
|
|
|
|
|
|
|
|
Satellaview games
|
|
|
|
-----------------
|
|
|
|
|
|
|
|
The [Satellaview][wpbsx]
|
|
|
|
was a satellite modem peripheral
|
|
|
|
released for the Super Famicom in Japan.
|
|
|
|
As well as the actual modem
|
|
|
|
(designed to sit underneath the Super Famicom),
|
|
|
|
it also included a cartridge
|
|
|
|
with software to control the modem,
|
|
|
|
browse online services,
|
|
|
|
and download games and data.
|
|
|
|
This control cartridge was called
|
|
|
|
*BS-X Sore wa Namae o Nusumareta Machi no Monogatari*,
|
|
|
|
which translates as
|
|
|
|
*BS-X The Story of The Town Whose Name Was Stolen*.
|
|
|
|
|
|
|
|
[wpbsx]: https://en.wikipedia.org/wiki/Satellaview
|
|
|
|
|
|
|
|
The control cartridge had a slot that accepted
|
|
|
|
rewritable "memory paks",
|
|
|
|
so that people could store the games and data they downloaded.
|
|
|
|
A small number of games that did not use the Satellaview modem
|
|
|
|
also had a memory pak slot,
|
|
|
|
so the game's publishers could
|
|
|
|
publish extra content for the game
|
|
|
|
via the Satellaview service
|
|
|
|
after the game's release.
|
|
|
|
For the benefit of people who didn't own a Satellaview
|
|
|
|
some read-only memory paks
|
|
|
|
were sold in retail stores
|
|
|
|
containing extra content for specific games.
|
|
|
|
|
|
|
|
Importing a game that has a slot for a memory pak
|
|
|
|
is just like [importing a regular game](#importing-and-playing-regular-games).
|
|
|
|
|
|
|
|
Importing a memory pak is like importing a regular game,
|
|
|
|
but the name of the memory pak file *must* end in `.bs`
|
|
|
|
(if it's in a `.zip` file,
|
|
|
|
that's OK,
|
|
|
|
but the name *inside* the `.zip` file
|
|
|
|
must end in `.bs`)
|
|
|
|
in order for it to be successfully imported.
|
|
|
|
Sometimes memory pak filenames end in `(BSROM).sfc`,
|
|
|
|
which will make higan try to import them as
|
|
|
|
regular Super Famicom games,
|
|
|
|
and fail miserably.
|
|
|
|
Rename the file and it should work beautifully.
|
|
|
|
|
|
|
|
Playing a game that has a slot for a memory pak
|
|
|
|
is just like playing a regular game,
|
|
|
|
but after you have selected which game you want to play
|
|
|
|
higan will open another
|
|
|
|
[filesystem browser](#the-filesystem-browser)
|
|
|
|
to let you pick which previously-imported memory pak
|
|
|
|
you want to insert into the game.
|
|
|
|
If you press "Cancel" at this point,
|
|
|
|
the game will load without any cartridge in its memory pak slot.
|
|
|
|
|
|
|
|
If you load the control cartridge into higan,
|
|
|
|
make sure the emulated Satellaview
|
|
|
|
is connected to the emulated Super Famicom's expansion port
|
|
|
|
by going to the "Super Famicom" menu,
|
|
|
|
selecting the "Expansion Port" sub-menu,
|
|
|
|
and choosing "Satellaview".
|
|
|
|
If the expansion port was previously
|
|
|
|
configured with a different option,
|
|
|
|
power-cycle the Super Famicom
|
|
|
|
(also in the "Super Famicom" menu)
|
|
|
|
to make sure the control cartridge will find the Satellaview
|
|
|
|
when it starts up.
|
|
|
|
Note that higan's Satellaview emulation is not very accurate,
|
|
|
|
so the control cartridge may not work as it should.
|
|
|
|
|
|
|
|
Playing a memory pak on its own doesn't make much sense,
|
|
|
|
it's not a standalone cartridge.
|
|
|
|
Play a game with a memory pak slot,
|
|
|
|
and choose which memory pak you want when higan asks for it.
|
|
|
|
|
|
|
|
For more information about the Satellaview service,
|
|
|
|
a translation patch for the control cartridge
|
|
|
|
and emulators that do a better job of Satellaview emulation,
|
|
|
|
see [the BS-X Project](https://bsxproj.superfamicom.org/).
|
|
|
|
|
|
|
|
Sufami Turbo games
|
|
|
|
------------------
|
|
|
|
|
|
|
|
The [Sufami Turbo][wpst]
|
|
|
|
was a special cartridge released
|
|
|
|
for the Super Famicom in Japan.
|
|
|
|
The Sufami Turbo on its own does nothing,
|
|
|
|
but it has two slots in the top
|
|
|
|
that accept Sufami Turbo mini-cartridges.
|
|
|
|
The game in slot A is the one that actually plays,
|
|
|
|
but some games can make use of additional data
|
|
|
|
from a game in slot B.
|
|
|
|
|
|
|
|
Importing the Sufami Turbo cartridge
|
|
|
|
is just like [importing a regular game](#importing-and-playing-regular-games).
|
|
|
|
|
|
|
|
Importing a mini-cartridge is like importing a regular game,
|
|
|
|
but the name of the memory pak file *must* end in `.st`
|
|
|
|
(if it's in a `.zip` file,
|
|
|
|
that's OK,
|
|
|
|
but the name *inside* the `.zip` file
|
|
|
|
must end in `.st`)
|
|
|
|
in order for it to be successfully imported.
|
|
|
|
Sometimes memory pak filenames end in `(ST).sfc`,
|
|
|
|
which will make higan try to import them as
|
|
|
|
regular Super Famicom games,
|
|
|
|
and fail miserably.
|
|
|
|
Rename the file and it should work beautifully.
|
|
|
|
|
|
|
|
To play a Sufami Turbo game,
|
|
|
|
load the Sufami Turbo cartridge like any other game.
|
|
|
|
higan will open another
|
|
|
|
[filesystem browser](#the-filesystem-browser)
|
|
|
|
to let you pick which previously-imported mini-cartridge
|
|
|
|
you want to insert into slot A.
|
|
|
|
If you press "Cancel" at this point,
|
|
|
|
the Sufami Turbo cartridge will boot without anything in slot A,
|
|
|
|
which just displays an image telling you
|
|
|
|
to turn off your Super Famicom,
|
|
|
|
insert a game into slot A,
|
|
|
|
and try again.
|
|
|
|
If you chose a cartridge for slot A,
|
|
|
|
higan will yet open another
|
|
|
|
filesystem browser
|
|
|
|
to let you choose a mini-cartridge for slot B.
|
|
|
|
If you press "Cancel" at this point,
|
|
|
|
the Sufami Turbo cartridge will boot without anything in slot B.
|
|
|
|
|
|
|
|
[wpst]: https://en.wikipedia.org/wiki/Sufami_Turbo
|
|
|
|
|
|
|
|
Super Game Boy games
|
|
|
|
--------------------
|
|
|
|
|
|
|
|
The Super Game Boy was a special cartridge
|
|
|
|
released for the Super Famicom
|
|
|
|
(and all its regional variants around the world)
|
|
|
|
that allowed Game Boy games to be played
|
|
|
|
via the Super Famicom's controllers and video output.
|
|
|
|
The Super Game Boy 2 was released in Japan,
|
|
|
|
and had some minor extra features
|
|
|
|
beyond the original Super Game Boy,
|
|
|
|
but importing and playing games
|
|
|
|
works the same way in higan.
|
|
|
|
|
|
|
|
The Super Game Boy cartrige includes
|
|
|
|
the complete hardware of an original
|
|
|
|
(black-and-white)
|
|
|
|
Game Boy,
|
|
|
|
so it needs a boot ROM:
|
|
|
|
|
|
|
|
<table>
|
|
|
|
<thead>
|
|
|
|
<tr>
|
|
|
|
<th>Cartridge</th>
|
|
|
|
<th>Filename</th>
|
|
|
|
<th>Size (bytes)</th>
|
|
|
|
<th>SHA256</th>
|
|
|
|
</tr>
|
|
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<th scope="row">SGB</th>
|
|
|
|
<td><code>sgb.boot.rom</code></td>
|
|
|
|
<td>256</td>
|
|
|
|
<td><code>0e4ddff32fc9d1eeaae812a157dd246459b00c9e14f2f61751f661f32361e360</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<th scope="row">SGB2</th>
|
|
|
|
<td><code>sgb.boot.rom</code></td>
|
|
|
|
<td>256</td>
|
|
|
|
<td><code>fd243c4fb27008986316ce3df29e9cfbcdc0cd52704970555a8bb76edbec3988</code></td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
|
|
|
|
Yes,
|
|
|
|
the SGB and SGB2 have different firmware,
|
|
|
|
but higan expects the same filename for both.
|
|
|
|
|
|
|
|
To import the SGB base cartridge,
|
|
|
|
you must copy the required firmware file
|
|
|
|
into the same directory.
|
|
|
|
Then you may import it just like
|
|
|
|
[a regular game](#importing-and-playing-regular-games).
|
|
|
|
|
|
|
|
To play a Game Boy game in Super Game Boy mode,
|
|
|
|
load the Super Game Boy cartridge like any other game.
|
|
|
|
higan will open another
|
|
|
|
[filesystem browser](#the-filesystem-browser)
|
|
|
|
to let you pick which previously-imported Game Boy game
|
|
|
|
you want to insert into the Super Game Boy.
|
|
|
|
If you press "Cancel" at this point,
|
|
|
|
higan will crash, so don't do that.
|
|
|
|
|
|
|
|
Note that only games for the original, black-and-white Game Boy
|
|
|
|
can be used with the Super Game Boy.
|
|
|
|
Some games designed for the Game Boy Color
|
|
|
|
were backward compatible with the original Game Boy
|
|
|
|
and hence the Super Game Boy;
|
|
|
|
see [Playing Game Boy Colour games in Game Boy mode][blackcarts]
|
|
|
|
for details.
|
|
|
|
|
|
|
|
[blackcarts]: #playing-game-boy-color-games-in-game-boy-mode
|
|
|
|
|
|
|
|
MSU-1 games
|
|
|
|
-----------
|
|
|
|
|
|
|
|
The MSU-1 is a fictional expansion chip
|
|
|
|
invented by higan's author byuu
|
|
|
|
for use with Super Famicom games,
|
|
|
|
designed to allow streaming data and audio.
|
|
|
|
Although the MSU-1 is not specific
|
|
|
|
to any particular storage medium,
|
|
|
|
it gives the Super Famicom similar capabilities
|
|
|
|
to CD-based add-ons
|
|
|
|
like the Mega Drive's Mega CD
|
|
|
|
and the PC Engine's CD-ROM²,
|
|
|
|
such as CD-quality music and full-motion video.
|
|
|
|
|
|
|
|
One thing to be aware of
|
|
|
|
when importing an MSU-1 game
|
|
|
|
is that early firmware versions
|
|
|
|
of the [SD2SNES][sd2snes] programmable cartridge
|
|
|
|
had a bug that caused MSU-1 music to play too quietly.
|
|
|
|
Skipping over [the full details][msu1vol],
|
|
|
|
the short version is this:
|
|
|
|
|
|
|
|
- If offered the choice between "boosted" or non-boosted audio,
|
|
|
|
you want the non-boosted version.
|
|
|
|
- If an MSU-1 mod for a commercial game offers
|
|
|
|
"emulator" and "hardware" versions of the patch file,
|
|
|
|
it means the audio tracks are already boosted.
|
|
|
|
- Some
|
|
|
|
[third](https://www.zeldix.net/t1265-#18320)
|
|
|
|
[parties](https://www.zeldix.net/t1339-#19818)
|
|
|
|
have created replacement, non-boosted audio tracks
|
|
|
|
for the most popular MSU-1 mods.
|
|
|
|
If the mod you want to play has a replacement pack,
|
|
|
|
use it with the "hardware" version of the patch.
|
|
|
|
- Even without access to non-boosted audio tracks,
|
|
|
|
it may be that the existing audio is only slightly boosted,
|
|
|
|
so try the "hardware" version first, for best quality.
|
|
|
|
- If the audio tracks are heavily boosted,
|
|
|
|
the "hardware" patch may sound terrible,
|
|
|
|
distorting and clipping,
|
|
|
|
in which case try the "emulator" patch.
|
|
|
|
|
|
|
|
To import an MSU-1 game:
|
|
|
|
|
|
|
|
1. If you have a single, large file
|
|
|
|
with the `.msu1` extension,
|
|
|
|
that is a pack for use with [Mercurial Magic][mermag],
|
|
|
|
which can automatically set up a game folder
|
|
|
|
in the correct format.
|
|
|
|
Go read Mercurial Magic's documentation
|
|
|
|
instead of these instructions.
|
|
|
|
2. Otherwise,
|
|
|
|
import the Super Famicom ROM with icarus,
|
|
|
|
[like a regular game](#importing-and-playing-regular-games).
|
|
|
|
- If this is a homebrew game with MSU-1 support,
|
|
|
|
there will probably be an ordinary ROM
|
|
|
|
whose name ends in `.sfc`,
|
|
|
|
which is the file you want to import.
|
|
|
|
- If this is a commercial game modded for MSU-1 support,
|
|
|
|
there will probably be a patch file
|
|
|
|
whose name ends in `.ips` or `.bps`.
|
|
|
|
Get a copy of the correct version of the commercial game,
|
|
|
|
apply the patch with a tool like [Flips][flips],
|
|
|
|
then import the patched file.
|
|
|
|
- If there's "hardware" and "emulator" versions of the patch,
|
|
|
|
see "One thing to be aware of..." above.
|
|
|
|
3. Find the game folder in [the game library](#the-game-library)
|
|
|
|
that icarus created when it imported the game.
|
|
|
|
4. Copy the MSU-1 data file into the game folder.
|
|
|
|
- This should be named `msu1.rom`
|
|
|
|
- If there's no file by that name,
|
|
|
|
look for a file with a `.msu` extension
|
|
|
|
and rename it to `msu1.rom`.
|
|
|
|
- If there's no file ending in `.msu` either,
|
|
|
|
create an empty file named `msu1.rom`.
|
|
|
|
5. Copy the audio tracks into the game folder.
|
|
|
|
- If you have to choose between two sets of audio files,
|
|
|
|
see "One thing to be aware of..." above.
|
|
|
|
- These should be named
|
|
|
|
`track-1.pcm`,
|
|
|
|
`track-2.pcm`,
|
|
|
|
... `track-9.pcm`,
|
|
|
|
`track-10.pcm`,
|
|
|
|
etc.
|
|
|
|
- If there's no files with those names,
|
|
|
|
there should be other numbered `.pcm` files
|
|
|
|
that you can rename to match what higan expects.
|
|
|
|
- If the `.pcm` files have no numbers in the filenames,
|
|
|
|
there maybe a `.bml` or `.xml` file that lists
|
|
|
|
which number goes with which file.
|
|
|
|
- If there's no `.pcm` files at all,
|
|
|
|
that's OK,
|
|
|
|
this game probably just doesn't use the audio-playback feature.
|
|
|
|
|
|
|
|
Once the game folder is set up,
|
|
|
|
playing an MSU-1 game is just like
|
|
|
|
[a regular game](#importing-and-playing-regular-games).
|
|
|
|
|
|
|
|
[sd2snes]: https://sd2snes.de/
|
|
|
|
[flips]: http://www.romhacking.net/utilities/1040/
|
|
|
|
[msu1vol]: http://blog.qwertymodo.com/2017/07/the-msu-1-volume-fiasco-explained.html
|
|
|
|
[mermag]: https://github.com/hex-usr/Mercurial-Magic/
|
|
|
|
|
|
|
|
Patched games
|
|
|
|
-------------
|
|
|
|
|
|
|
|
The console emulation community
|
|
|
|
has a long and vibrant history of game modding,
|
|
|
|
or [ROM hacking][rhdn],
|
|
|
|
including fan-translations,
|
|
|
|
new levels for existing games,
|
|
|
|
and more.
|
|
|
|
Since distributing the modified versions of existing games
|
|
|
|
would be copyright infringement,
|
|
|
|
the changes are typically distributed as "patches",
|
|
|
|
a file containing a list of modifications to make,
|
|
|
|
that can be automatically applied by a "patcher" tool
|
|
|
|
like [Flips][flips].
|
|
|
|
|
|
|
|
higan does not support soft-patching,
|
|
|
|
so if you want to play a patched game in higan,
|
|
|
|
you will need to use a patcher to apply it yourself,
|
|
|
|
creating a new, patched copy of the game.
|
|
|
|
|
|
|
|
Then you can import and play the patched game just like
|
|
|
|
[a regular game](#importing-and-playing-regular-games).
|
|
|
|
|
|
|
|
[rhdn]: http://www.romhacking.net/
|
|
|
|
|