bsnes/snes/memory/memory-inline.hpp

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//Memory
unsigned Memory::size() const { return 0; }
//StaticRAM
uint8* StaticRAM::data() { return data_; }
unsigned StaticRAM::size() const { return size_; }
uint8 StaticRAM::read(unsigned addr) { return data_[addr]; }
void StaticRAM::write(unsigned addr, uint8 n) { data_[addr] = n; }
uint8& StaticRAM::operator[](unsigned addr) { return data_[addr]; }
const uint8& StaticRAM::operator[](unsigned addr) const { return data_[addr]; }
StaticRAM::StaticRAM(unsigned n) : size_(n) { data_ = new uint8[size_]; }
StaticRAM::~StaticRAM() { delete[] data_; }
//MappedRAM
void MappedRAM::reset() {
if(data_) {
delete[] data_;
data_ = 0;
}
size_ = -1U;
write_protect_ = false;
}
void MappedRAM::map(uint8 *source, unsigned length) {
reset();
data_ = source;
size_ = data_ && length > 0 ? length : -1U;
}
void MappedRAM::copy(const uint8 *data, unsigned size) {
if(!data_) {
size_ = (size & ~255) + ((bool)(size & 255) << 8);
data_ = new uint8[size_]();
}
memcpy(data_, data, min(size_, size));
}
void MappedRAM::write_protect(bool status) { write_protect_ = status; }
uint8* MappedRAM::data() { return data_; }
unsigned MappedRAM::size() const { return size_; }
uint8 MappedRAM::read(unsigned addr) { return data_[addr]; }
void MappedRAM::write(unsigned addr, uint8 n) { if(!write_protect_) data_[addr] = n; }
const uint8& MappedRAM::operator[](unsigned addr) const { return data_[addr]; }
MappedRAM::MappedRAM() : data_(0), size_(-1U), write_protect_(false) {}
//Bus
uint8 Bus::read(unsigned addr) {
#if defined(CHEAT_SYSTEM)
if(cheat.active() && cheat.exists(addr)) {
uint8 r;
if(cheat.read(addr, r)) return r;
}
#endif
Page &p = page[addr >> 8];
return p.access->read(p.offset + addr);
}
void Bus::write(unsigned addr, uint8 data) {
Page &p = page[addr >> 8];
return p.access->write(p.offset + addr, data);
}