mirror of https://github.com/bsnes-emu/bsnes.git
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
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#ifdef DSP_CPP
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void DSP::brr_decode(voice_t &v) {
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//state.t_brr_byte = ram[v.brr_addr + v.brr_offset] cached from previous clock cycle
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int nybbles = (state.t_brr_byte << 8) + memory::apuram[(uint16)(v.brr_addr + v.brr_offset + 1)];
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const int filter = (state.t_brr_header >> 2) & 3;
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const int scale = (state.t_brr_header >> 4);
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//decode four samples
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for(unsigned i = 0; i < 4; i++) {
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//bits 12-15 = current nybble; sign extend, then shift right to 4-bit precision
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//result: s = 4-bit sign-extended sample value
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int s = (int16)nybbles >> 12;
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nybbles <<= 4; //slide nybble so that on next loop iteration, bits 12-15 = current nybble
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if(scale <= 12) {
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s <<= scale;
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s >>= 1;
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} else {
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s &= ~0x7ff;
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}
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//apply IIR filter (2 is the most commonly used)
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const int p1 = v.buffer[v.buf_pos - 1];
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const int p2 = v.buffer[v.buf_pos - 2] >> 1;
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switch(filter) {
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case 0: break; //no filter
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case 1: {
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//s += p1 * 0.46875
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s += p1 >> 1;
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s += (-p1) >> 5;
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} break;
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case 2: {
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//s += p1 * 0.953125 - p2 * 0.46875
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s += p1;
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s -= p2;
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s += p2 >> 4;
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s += (p1 * -3) >> 6;
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} break;
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case 3: {
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//s += p1 * 0.8984375 - p2 * 0.40625
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s += p1;
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s -= p2;
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s += (p1 * -13) >> 7;
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s += (p2 * 3) >> 4;
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} break;
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}
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//adjust and write sample
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s = sclamp<16>(s);
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s = (int16)(s << 1);
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v.buffer.write(v.buf_pos++, s);
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if(v.buf_pos >= brr_buf_size) v.buf_pos = 0;
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}
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}
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#endif
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