bsnes/higan/fc/controller/gamepad/gamepad.cpp

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Gamepad::Gamepad(bool port) : Controller(port) {
}
auto Gamepad::data() -> uint3 {
if(counter >= 8) return 1;
if(latched == 1) return interface->inputPoll(port, Device::Gamepad, A);
switch(counter++) {
case 0: return a;
case 1: return b;
case 2: return select;
case 3: return start;
case 4: return up && !down;
case 5: return down && !up;
case 6: return left && !right;
case 7: return right && !left;
}
unreachable;
}
auto Gamepad::latch(bool data) -> void {
if(latched == data) return;
latched = data;
counter = 0;
if(latched == 0) {
auto id = Device::Gamepad;
a = interface->inputPoll(port, id, A);
b = interface->inputPoll(port, id, B);
select = interface->inputPoll(port, id, Select);
start = interface->inputPoll(port, id, Start);
up = interface->inputPoll(port, id, Up);
down = interface->inputPoll(port, id, Down);
left = interface->inputPoll(port, id, Left);
right = interface->inputPoll(port, id, Right);
}
}