bsnes/Shaders/MasterShader.fsh

29 lines
580 B
Plaintext
Raw Normal View History

#version 150
uniform sampler2D image;
2018-06-15 15:08:54 +00:00
uniform sampler2D previous_image;
uniform bool mix_previous;
2018-06-15 15:08:54 +00:00
uniform vec2 output_resolution;
uniform vec2 origin;
const vec2 input_resolution = vec2(160, 144);
out vec4 frag_color;
2017-12-23 15:29:42 +00:00
vec4 modified_frag_cord;
#line 1
{filter}
2018-06-15 15:08:54 +00:00
void main()
{
vec2 position = gl_FragCoord.xy - origin;
position /= output_resolution;
position.y = 1 - position.y;
2017-12-23 15:29:42 +00:00
2018-06-15 15:08:54 +00:00
if (mix_previous) {
frag_color = mix(scale(image, position), scale(previous_image, position), 0.5);
}
else {
2018-06-15 15:08:54 +00:00
frag_color = scale(image, position);
}
2018-06-15 15:08:54 +00:00
}