bsnes/icarus/heuristics/game-gear.cpp

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namespace Heuristics {
struct GameGear {
GameGear(vector<uint8_t>& data, string location);
explicit operator bool() const;
auto manifest() const -> string;
private:
vector<uint8_t>& data;
string location;
};
GameGear::GameGear(vector<uint8_t>& data, string location) : data(data), location(location) {
}
GameGear::operator bool() const {
return (bool)data;
}
auto GameGear::manifest() const -> string {
string output;
output.append("game\n");
output.append(" sha256: ", Hash::SHA256(data).digest(), "\n");
output.append(" label: ", Location::prefix(location), "\n");
output.append(" name: ", Location::prefix(location), "\n");
output.append(" board\n");
output.append(Memory{}.type("ROM").size(data.size()).content("Program").text());
output.append(Memory{}.type("RAM").size(0x8000).content("Save").text());
return output;
}
}