bsnes/higan/fc/cpu/timing.cpp

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auto CPU::read(uint16 addr) -> uint8 {
if(io.oamdmaPending) {
io.oamdmaPending = false;
read(addr);
oamdma();
}
while(io.rdyLine == 0) {
r.mdr = bus.read(io.rdyAddrValid ? io.rdyAddrValue : addr);
Update to v103 WIP release. byuu says (in the WIP forum): Changelog: - higan: cheat codes accept = and ? separators now - the new preferred code format is: address=value or address=if-match?value - the old code format of address/value and address/if-match/value will continue to work - higan: cheats.bml is no longer included with the base distribution - mightymo stopped updating it in 2015, and it's not source code; it can still be pulled in from older releases - fc: improved PAL mode timing; use PAL APU timing tables; fix PAL noise period table [hex\_usr] - md: support aborting a Z80 bus wait in order to capture save states without freezing - note that this will violate accuracy; but in practice a slight desync is better than an emulator deadlock - sfc: revert DSP ENDX randomization for now (want to research it more before deploying in an official release) - sfc: fix Super Famicom.sys/manifest.bml APU RAM size [hex\_usr] - tomoko: cleaned up make install rules - hiro/cocoa: use ABGR for pixel data [Sintendo] Note: I forgot to change the command-line and drag-and-drop separator from : to | in this WIP. However, it is corrected in the v103 official binary and source published on download.byuu.org. Sorry about that, I know it makes the Git repository history more difficult. I'm not concerned whether the : → | change is part of v103 or v103r01 in the repository, and will leave this to your discretion, Screwtape. I also still need to set the VDP bit to indicate PAL mode in the Mega Drive core. This is what happens when I have 47 things I have to do, given how lousy my memory is. I miss things.
2017-06-22 06:04:07 +00:00
step(rate());
}
r.mdr = bus.read(addr);
Update to v103 WIP release. byuu says (in the WIP forum): Changelog: - higan: cheat codes accept = and ? separators now - the new preferred code format is: address=value or address=if-match?value - the old code format of address/value and address/if-match/value will continue to work - higan: cheats.bml is no longer included with the base distribution - mightymo stopped updating it in 2015, and it's not source code; it can still be pulled in from older releases - fc: improved PAL mode timing; use PAL APU timing tables; fix PAL noise period table [hex\_usr] - md: support aborting a Z80 bus wait in order to capture save states without freezing - note that this will violate accuracy; but in practice a slight desync is better than an emulator deadlock - sfc: revert DSP ENDX randomization for now (want to research it more before deploying in an official release) - sfc: fix Super Famicom.sys/manifest.bml APU RAM size [hex\_usr] - tomoko: cleaned up make install rules - hiro/cocoa: use ABGR for pixel data [Sintendo] Note: I forgot to change the command-line and drag-and-drop separator from : to | in this WIP. However, it is corrected in the v103 official binary and source published on download.byuu.org. Sorry about that, I know it makes the Git repository history more difficult. I'm not concerned whether the : → | change is part of v103 or v103r01 in the repository, and will leave this to your discretion, Screwtape. I also still need to set the VDP bit to indicate PAL mode in the Mega Drive core. This is what happens when I have 47 things I have to do, given how lousy my memory is. I miss things.
2017-06-22 06:04:07 +00:00
step(rate());
return r.mdr;
}
auto CPU::write(uint16 addr, uint8 data) -> void {
bus.write(addr, r.mdr = data);
Update to v103 WIP release. byuu says (in the WIP forum): Changelog: - higan: cheat codes accept = and ? separators now - the new preferred code format is: address=value or address=if-match?value - the old code format of address/value and address/if-match/value will continue to work - higan: cheats.bml is no longer included with the base distribution - mightymo stopped updating it in 2015, and it's not source code; it can still be pulled in from older releases - fc: improved PAL mode timing; use PAL APU timing tables; fix PAL noise period table [hex\_usr] - md: support aborting a Z80 bus wait in order to capture save states without freezing - note that this will violate accuracy; but in practice a slight desync is better than an emulator deadlock - sfc: revert DSP ENDX randomization for now (want to research it more before deploying in an official release) - sfc: fix Super Famicom.sys/manifest.bml APU RAM size [hex\_usr] - tomoko: cleaned up make install rules - hiro/cocoa: use ABGR for pixel data [Sintendo] Note: I forgot to change the command-line and drag-and-drop separator from : to | in this WIP. However, it is corrected in the v103 official binary and source published on download.byuu.org. Sorry about that, I know it makes the Git repository history more difficult. I'm not concerned whether the : → | change is part of v103 or v103r01 in the repository, and will leave this to your discretion, Screwtape. I also still need to set the VDP bit to indicate PAL mode in the Mega Drive core. This is what happens when I have 47 things I have to do, given how lousy my memory is. I miss things.
2017-06-22 06:04:07 +00:00
step(rate());
}
auto CPU::lastCycle() -> void {
io.interruptPending = ((io.irqLine | io.apuLine) & ~r.p.i) | io.nmiPending;
}
auto CPU::nmi(uint16& vector) -> void {
if(io.nmiPending) {
io.nmiPending = false;
vector = 0xfffa;
}
}
auto CPU::oamdma() -> void {
for(uint n : range(256)) {
uint8 data = read(io.oamdmaPage << 8 | n);
write(0x2004, data);
}
}
auto CPU::nmiLine(bool line) -> void {
//edge-sensitive (0->1)
if(!io.nmiLine && line) io.nmiPending = true;
io.nmiLine = line;
}
auto CPU::irqLine(bool line) -> void {
//level-sensitive
io.irqLine = line;
}
auto CPU::apuLine(bool line) -> void {
//level-sensitive
io.apuLine = line;
}
auto CPU::rdyLine(bool line) -> void {
io.rdyLine = line;
}
auto CPU::rdyAddr(bool valid, uint16 value) -> void {
io.rdyAddrValid = valid;
io.rdyAddrValue = value;
}