This website requires JavaScript.
Explore
Help
Register
Sign In
ShuriZma
/
bsnes
mirror of
https://github.com/bsnes-emu/bsnes.git
Watch
1
Star
0
Fork
You've already forked bsnes
0
Code
Issues
Packages
Projects
Releases
Wiki
Activity
c0934b826c
bsnes
/
higan
/
systems
/
WonderSwan.sys
/
manifest.bml
3 lines
59 B
Plaintext
Raw
Normal View
History
Unescape
Escape
Update to v097r03 release. byuu says: So, this WIP starts work on something new for higan. Obviously, I can't keep it a secret until it's ready, because I want to continue daily WIP releases, and of course, solicit feedback as I go along.
2016-01-27 11:31:39 +00:00
system name:WonderSwan
Update to v097r26 release. byuu says: Changelog: - WS: fixed 8-bit sign-extended imul (fixes Star Hearts completely, Final Fantasy world map) - WS: fixed rcl/rcr carry shifting (fixes Crazy Climber, others) - WS: added sound DMA emulation (Star Hearts rain sound for one example) - WS: added OAM caching, but it's forced every line for now because otherwise there are too many sprite glitches - WS: use headphoneEnable bit instead of speakerEnable bit (fixes muted audio in games) - WS: various code cleanups (I/O mapping, audio channel naming, etc) The hypervoice channel doesn't sound all that great just yet. But I'm not sure how it's supposed to sound. I need a better example of some more complex music. What's left are some unknown register status bits (especially in the sound area), keypad interrupts, RTC emulation, CPU prefetch emulation. And then it's all just bugs. Lots and lots of bugs that need to be fixed. EDIT: oops, bad typo in the code. ws/ppu/ppu.cpp line 20: change range(256) to range(224). Also, delete the r.speed stuff from channel5.cpp to make the rain sound a lot better in Star Hearts. Apparently that's outdated and not what the bits really do.
2016-03-17 11:28:15 +00:00
eeprom name=internal.ram size=128