2017-02-12 23:09:03 +00:00
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auto System::serializeInit() -> void {
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serializer s;
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uint signature = 0;
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char version[16] = {0};
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char hash[64] = {0};
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char description[512] = {0};
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s.integer(signature);
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s.array(version);
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s.array(hash);
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s.array(description);
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serializeAll(s);
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information.serializeSize = s.size();
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}
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auto System::serialize() -> serializer {
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serializer s{information.serializeSize};
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uint signature = 0x31545342;
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char version[16] = {0};
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char hash[64] = {0};
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char description[512] = {0};
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memory::copy(&version, (const char*)Emulator::SerializerVersion, Emulator::SerializerVersion.size());
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memory::copy(&hash, (const char*)cartridge.sha256(), 64);
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s.integer(signature);
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s.array(version);
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s.array(hash);
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s.array(description);
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serializeAll(s);
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return s;
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}
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auto System::unserialize(serializer& s) -> bool {
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uint signature = 0;
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char version[16] = {0};
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char hash[64] = {0};
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char description[512] = {0};
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s.integer(signature);
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s.array(version);
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s.array(hash);
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s.array(description);
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if(signature != 0x31545342) return false;
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if(string{version} != Emulator::SerializerVersion) return false;
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power();
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serializeAll(s);
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return true;
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}
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auto System::serializeAll(serializer& s) -> void {
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system.serialize(s);
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cpu.serialize(s);
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vce.serialize(s);
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vpc.serialize(s);
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vdc0.serialize(s);
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vdc1.serialize(s);
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psg.serialize(s);
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Update to v103r05 release.
byuu says:
Changelog:
- fc/controller: added ControllerPort class; removed Peripherals class
- md/controller/gamepad: removed X,Y,Z buttons since this isn't a
6-button controller
- ms/controller: added ControllerPort class (not used in Game Gear
mode); removed Peripherals class
- pce/controller: added ControllerPort class; removed Peripherals
class
- processor/spc700: idle(address) is part of SMP class again, contains
flag to detect mov (x)+ edge case
- sfc/controller/super-scope,justifier: use CPU frequency instead of
hard-coding NTSC frequency
- sfc/cpu: move 4x8-bit SMP ports to SMP class
- sfc/smp: move APU RAM to DSP class
- sfc/smp: improved emulation of TEST registers bits 4-7 [information
from nocash]
- d4,d5 is RAM wait states (1,2,5,10)
- d6,d7 is ROM/IO wait states (1,2,5,10)
- sfc/smp: code cleanup to new style (order from lowest to highest
bits; use .bit(s) functions)
- sfc/smp: $00f8,$00f9 are P4/P5 auxiliary ports; named the registers
better
2017-07-01 06:15:27 +00:00
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controllerPort.serialize(s);
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2017-02-12 23:09:03 +00:00
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}
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auto System::serialize(serializer& s) -> void {
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}
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