bsnes/higan/ws/apu/channel3.cpp

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APU::Channel3::Channel3() : Channel(3) {
}
auto APU::Channel3::noiseSample() -> uint4 {
return s.noiseOutput ? 0xf : 0x0;
}
auto APU::Channel3::run() -> void {
if(--s.period == r.pitch) {
s.period = 0;
auto output = r.noise ? noiseSample() : sample(s.sampleOffset++);
o.left = output * r.volumeLeft;
o.right = output * r.volumeRight;
if(r.noiseReset) {
r.noiseReset = 0;
s.noiseLFSR = 0;
s.noiseOutput = 0;
}
if(r.noiseUpdate) {
static const int taps[8] = {14, 10, 13, 4, 8, 6, 9, 11};
auto tap = taps[r.noiseMode];
s.noiseOutput = (1 ^ (s.noiseLFSR >> 7) ^ (s.noiseLFSR >> tap)) & 1;
s.noiseLFSR = s.noiseLFSR << 1 | s.noiseOutput;
}
}
}