This website requires JavaScript.
Explore
Help
Register
Sign In
ShuriZma
/
bsnes
mirror of
https://github.com/bsnes-emu/bsnes.git
Watch
1
Star
0
Fork
You've already forked bsnes
0
Code
Issues
Packages
Projects
Releases
Wiki
Activity
b0e862613b
bsnes
/
hiro
/
reference
/
action
/
separator.cpp
10 lines
94 B
C++
Raw
Normal View
History
Unescape
Escape
Update to v092r03 release. byuu says: This release adds the phoenix/Cocoa port, and rewrites a lot of the higan user interface to work with all of the new changes (like blocking in the main run loop and in modal windows.) It doesn't yet modify the compilation flags to actually build on OS X yet, and even then, we don't really have ruby drivers, so there'd be no video, audio or input. Two months between a single WIP point release ... for the first six years, I never went more than a month without a full official release. I guess I should be happy that it's become so refined, but I sure do miss those halcyon days of exciting progress.
2013-03-15 13:11:33 +00:00
namespace
phoenix
{
Update to v075r16 release. byuu says: This has my latest API enhancements, but there are some known issues: - resize on Windows seems to not repaint the buttons properly in rare cases. I may just need to revert to flickering resize. - GTK+ reports the wrong menu height, off by two pixels, prior to the window being realized (made visible) - this results in the main window moving up two pixels after each run of bsnes The menu height bug was actually there previously, it was just that Qt and GTK+ were computing the frame margins incorrectly (ignoring the menu bar) before. On the bright side, ui/settings/input.cpp has been improved by way of the new multi-layout support. The window is no longer forced to an awkward 640 pixels wide, as the mouse axes/buttons can overlap now. The code is also simpler since I am using the Layout::setVisible command to toggle groups on and off instead of doing it for each and every control.
2011-02-27 09:05:10 +00:00
void
pSeparator
:
:
constructor
(
)
{
}
Update to v082r02 release. byuu says: Has Jonas Quinn's many Game Boy APU fixes, and two more from blargg's notes that I added. It also has the new dynamic phoenix. So yeah, it'll crash on bsnes/Qt exit. If anyone can fix it *properly* and wants the money, I'll pay them $20 for the trouble =)
2011-09-05 03:48:23 +00:00
void
pSeparator
:
:
destructor
(
)
{
}
Update to v092r03 release. byuu says: This release adds the phoenix/Cocoa port, and rewrites a lot of the higan user interface to work with all of the new changes (like blocking in the main run loop and in modal windows.) It doesn't yet modify the compilation flags to actually build on OS X yet, and even then, we don't really have ruby drivers, so there'd be no video, audio or input. Two months between a single WIP point release ... for the first six years, I never went more than a month without a full official release. I guess I should be happy that it's become so refined, but I sure do miss those halcyon days of exciting progress.
2013-03-15 13:11:33 +00:00
}