bsnes/hiro/core/widget/list-view-cell.cpp

149 lines
4.1 KiB
C++
Raw Normal View History

#if defined(Hiro_ListView)
auto mListViewCell::allocate() -> pObject* {
return new pListViewCell(*this);
}
//
auto mListViewCell::alignment(bool recursive) const -> Alignment {
if(auto alignment = state.alignment) return alignment;
if(recursive) {
if(auto parent = parentListViewItem()) {
if(auto alignment = parent->state.alignment) return alignment;
if(auto grandparent = parent->parentListView()) {
if(auto header = grandparent->state.header) {
if(offset() < header->columnCount()) {
if(auto column = header->state.columns[offset()]) {
if(auto alignment = column->state.alignment) return alignment;
}
}
}
if(auto alignment = grandparent->state.alignment) return alignment;
}
}
}
return {};
}
auto mListViewCell::backgroundColor(bool recursive) const -> Color {
if(auto color = state.backgroundColor) return color;
if(recursive) {
if(auto parent = parentListViewItem()) {
if(auto color = parent->state.backgroundColor) return color;
if(auto grandparent = parent->parentListView()) {
if(auto header = grandparent->state.header) {
if(offset() < header->columnCount()) {
if(auto column = header->state.columns[offset()]) {
if(auto color = column->state.backgroundColor) return color;
}
}
}
if(auto color = grandparent->state.backgroundColor) return color;
}
}
}
return {};
}
auto mListViewCell::checkable() const -> bool {
return state.checkable;
}
auto mListViewCell::checked() const -> bool {
return state.checkable && state.checked;
}
Update to v094r43 release. byuu says: Updated to compile with all of the new hiro changes. My next step is to write up hiro API documentation, and move the API from alpha (constantly changing) to beta (rarely changing), in preparation for the first stable release (backward-compatible changes only.) Added "--fullscreen" command-line option. I like this over a configuration file option. Lets you use the emulator in both modes without having to modify the config file each time. Also enhanced the command-line game loading. You can now use any of these methods: higan /path/to/game-folder.sfc higan /path/to/game-folder.sfc/ higan /path/to/game-folder.sfc/program.rom The idea is to support launchers that insist on loading files only. Technically, the file can be any name (manifest.bml also works); the only criteria is that the file actually exists and is a file, and not a directory. This is a requirement to support the first version (a directory lacking the trailing / identifier), because I don't want my nall::string class to query the file system to determine if the string is an actual existing file or directory for its pathname() / dirname() functions. Anyway, every game folder I've made so far has program.rom, and that's very unlikely to change, so this should be fine. Now, of course, if you drop a regular "game.sfc" file on the emulator, it won't even try to load it, unless it's in a folder that ends in .fc, .sfc, etc. In which case, it'll bail out immediately by being unable to produce a manifest for what is obviously not really a game folder.
2015-08-30 02:08:26 +00:00
auto mListViewCell::font(bool recursive) const -> Font {
if(auto font = mObject::font()) return font;
if(recursive) {
if(auto parent = parentListViewItem()) {
if(auto font = parent->font()) return font;
if(auto grandparent = parent->parentListView()) {
if(auto header = grandparent->state.header) {
if(offset() < header->columnCount()) {
if(auto column = header->state.columns[offset()]) {
if(auto font = column->font()) return font;
}
}
}
if(auto font = grandparent->font(true)) return font;
}
}
}
return {};
}
auto mListViewCell::foregroundColor(bool recursive) const -> Color {
if(auto color = state.foregroundColor) return color;
if(recursive) {
if(auto parent = parentListViewItem()) {
if(auto color = parent->state.foregroundColor) return color;
if(auto grandparent = parent->parentListView()) {
if(auto header = grandparent->state.header) {
if(offset() < header->columnCount()) {
if(auto column = header->state.columns[offset()]) {
if(auto color = column->state.foregroundColor) return color;
}
}
}
if(auto color = grandparent->state.foregroundColor) return color;
}
}
}
return state.foregroundColor;
}
auto mListViewCell::icon() const -> image {
return state.icon;
}
auto mListViewCell::setAlignment(Alignment alignment) -> type& {
state.alignment = alignment;
signal(setAlignment, alignment);
return *this;
}
auto mListViewCell::setBackgroundColor(Color color) -> type& {
state.backgroundColor = color;
signal(setBackgroundColor, color);
return *this;
}
auto mListViewCell::setCheckable(bool checkable) -> type& {
state.checkable = checkable;
signal(setCheckable, checkable);
return *this;
}
auto mListViewCell::setChecked(bool checked) -> type& {
setCheckable(true);
state.checked = checked;
signal(setChecked, checked);
return *this;
}
auto mListViewCell::setForegroundColor(Color color) -> type& {
state.foregroundColor = color;
signal(setForegroundColor, color);
return *this;
}
auto mListViewCell::setIcon(const image& icon) -> type& {
state.icon = icon;
signal(setIcon, icon);
return *this;
}
auto mListViewCell::setText(const string& text) -> type& {
state.text = text;
signal(setText, text);
return *this;
}
auto mListViewCell::text() const -> string {
return state.text;
}
#endif