bsnes/higan/ws/system/system.cpp

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#include <ws/ws.hpp>
namespace WonderSwan {
System system;
auto System::revision() const -> Revision {
return _revision;
}
auto System::init() -> void {
}
auto System::term() -> void {
}
auto System::load(Revision revision) -> void {
_revision = revision;
interface->loadRequest(ID::SystemManifest, "manifest.bml", true);
auto document = BML::unserialize(information.manifest);
//note: IPLROM is currently undumped; otherwise we'd load it here ...
cartridge.load();
}
auto System::power() -> void {
IO::power();
cpu.power();
ppu.power();
apu.power();
cartridge.power();
scheduler.power();
}
auto System::run() -> void {
while(true) {
scheduler.enter();
if(scheduler.exitReason == Scheduler::ExitReason::FrameEvent) break;
}
}
}