Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
#ifndef NALL_EMULATION_SUPER_FAMICOM_HPP
|
|
|
|
#define NALL_EMULATION_SUPER_FAMICOM_HPP
|
|
|
|
|
|
|
|
#include <nall/sha256.hpp>
|
|
|
|
#include <nall/string.hpp>
|
|
|
|
|
|
|
|
namespace nall {
|
|
|
|
|
|
|
|
struct SuperFamicomCartridge {
|
|
|
|
string markup;
|
|
|
|
inline SuperFamicomCartridge(const uint8_t *data, unsigned size);
|
|
|
|
|
|
|
|
//private:
|
|
|
|
inline void read_header(const uint8_t *data, unsigned size);
|
|
|
|
inline unsigned find_header(const uint8_t *data, unsigned size);
|
|
|
|
inline unsigned score_header(const uint8_t *data, unsigned size, unsigned addr);
|
|
|
|
|
|
|
|
enum HeaderField {
|
|
|
|
CartName = 0x00,
|
|
|
|
Mapper = 0x15,
|
|
|
|
RomType = 0x16,
|
|
|
|
RomSize = 0x17,
|
|
|
|
RamSize = 0x18,
|
|
|
|
CartRegion = 0x19,
|
|
|
|
Company = 0x1a,
|
|
|
|
Version = 0x1b,
|
|
|
|
Complement = 0x1c, //inverse checksum
|
|
|
|
Checksum = 0x1e,
|
|
|
|
ResetVector = 0x3c,
|
|
|
|
};
|
|
|
|
|
|
|
|
enum Mode {
|
|
|
|
ModeNormal,
|
|
|
|
ModeBsxSlotted,
|
|
|
|
ModeBsx,
|
|
|
|
ModeSufamiTurbo,
|
|
|
|
ModeSuperGameBoy,
|
|
|
|
};
|
|
|
|
|
|
|
|
enum Type {
|
|
|
|
TypeNormal,
|
|
|
|
TypeBsxSlotted,
|
|
|
|
TypeBsxBios,
|
|
|
|
TypeBsx,
|
|
|
|
TypeSufamiTurboBios,
|
|
|
|
TypeSufamiTurbo,
|
|
|
|
TypeSuperGameBoy1Bios,
|
|
|
|
TypeSuperGameBoy2Bios,
|
|
|
|
TypeGameBoy,
|
|
|
|
TypeUnknown,
|
|
|
|
};
|
|
|
|
|
|
|
|
enum Region {
|
|
|
|
NTSC,
|
|
|
|
PAL,
|
|
|
|
};
|
|
|
|
|
|
|
|
enum MemoryMapper {
|
|
|
|
LoROM,
|
|
|
|
HiROM,
|
|
|
|
ExLoROM,
|
|
|
|
ExHiROM,
|
|
|
|
SuperFXROM,
|
|
|
|
SA1ROM,
|
|
|
|
SPC7110ROM,
|
|
|
|
BSCLoROM,
|
|
|
|
BSCHiROM,
|
|
|
|
BSXROM,
|
|
|
|
STROM,
|
|
|
|
};
|
|
|
|
|
|
|
|
enum DSP1MemoryMapper {
|
|
|
|
DSP1Unmapped,
|
|
|
|
DSP1LoROM1MB,
|
|
|
|
DSP1LoROM2MB,
|
|
|
|
DSP1HiROM,
|
|
|
|
};
|
|
|
|
|
Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
|
|
|
bool loaded; //is a base cartridge inserted?
|
|
|
|
unsigned crc32; //crc32 of all cartridges (base+slot(s))
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
unsigned rom_size;
|
|
|
|
unsigned ram_size;
|
Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
|
|
|
bool firmware_appended; //true if firmware is appended to end of ROM data
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
|
|
|
|
Mode mode;
|
|
|
|
Type type;
|
|
|
|
Region region;
|
|
|
|
MemoryMapper mapper;
|
|
|
|
DSP1MemoryMapper dsp1_mapper;
|
|
|
|
|
|
|
|
bool has_bsx_slot;
|
|
|
|
bool has_superfx;
|
|
|
|
bool has_sa1;
|
2013-01-17 11:14:58 +00:00
|
|
|
bool has_sharprtc;
|
|
|
|
bool has_epsonrtc;
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
bool has_sdd1;
|
|
|
|
bool has_spc7110;
|
|
|
|
bool has_cx4;
|
|
|
|
bool has_dsp1;
|
|
|
|
bool has_dsp2;
|
|
|
|
bool has_dsp3;
|
|
|
|
bool has_dsp4;
|
|
|
|
bool has_obc1;
|
|
|
|
bool has_st010;
|
|
|
|
bool has_st011;
|
|
|
|
bool has_st018;
|
|
|
|
};
|
|
|
|
|
|
|
|
SuperFamicomCartridge::SuperFamicomCartridge(const uint8_t *data, unsigned size) {
|
Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
|
|
|
firmware_appended = false;
|
|
|
|
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
//skip copier header
|
|
|
|
if((size & 0x7fff) == 512) data += 512, size -= 512;
|
|
|
|
|
|
|
|
markup = "";
|
|
|
|
if(size < 0x8000) return;
|
|
|
|
|
|
|
|
read_header(data, size);
|
|
|
|
|
|
|
|
markup = "";
|
|
|
|
if(type == TypeGameBoy) return;
|
|
|
|
if(type == TypeBsx) return;
|
|
|
|
if(type == TypeSufamiTurbo) return;
|
|
|
|
|
|
|
|
const char *range = (rom_size > 0x200000) || (ram_size > 32 * 1024) ? "0000-7fff" : "0000-ffff";
|
2012-11-22 10:28:01 +00:00
|
|
|
markup.append("cartridge region=", region == NTSC ? "NTSC" : "PAL", "\n");
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
|
Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
|
|
|
if(type == TypeSuperGameBoy1Bios || type == TypeSuperGameBoy2Bios) {
|
|
|
|
markup.append(
|
|
|
|
" rom name=program.rom size=0x", hex(rom_size), "\n"
|
2013-01-17 11:14:58 +00:00
|
|
|
" map id=rom address=00-7f,80-ff:8000-ffff mask=0x8000\n"
|
Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
|
|
|
" icd2 revision=1\n"
|
2013-01-15 10:51:49 +00:00
|
|
|
" rom name=sgb.boot.rom size=0x100\n"
|
Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
|
|
|
" map id=io address=00-3f,80-bf:6000-7fff\n"
|
|
|
|
);
|
|
|
|
if((rom_size & 0x7fff) == 0x100) {
|
|
|
|
firmware_appended = true;
|
|
|
|
rom_size -= 0x100;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
else if(has_cx4) {
|
|
|
|
markup.append(
|
|
|
|
" hitachidsp model=HG51B169 frequency=20000000\n"
|
|
|
|
" rom id=program name=program.rom size=0x", hex(rom_size), "\n"
|
|
|
|
" rom id=data name=cx4.data.rom size=0xc00\n"
|
|
|
|
" ram id=data size=0xc00\n"
|
|
|
|
" map id=io address=00-3f,80-bf:6000-7fff\n"
|
|
|
|
" map id=rom address=00-7f,80-ff:8000-ffff mask=0x8000\n"
|
|
|
|
" map id=ram address=70-77:0000-7fff\n"
|
|
|
|
);
|
|
|
|
if((rom_size & 0x7fff) == 0xc00) {
|
|
|
|
firmware_appended = true;
|
|
|
|
rom_size -= 0xc00;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
else if(has_spc7110) {
|
|
|
|
markup.append(
|
|
|
|
" spc7110\n"
|
|
|
|
" rom id=program name=program.rom size=0x100000\n"
|
|
|
|
" rom id=data name=data.rom size=0x", hex(rom_size - 0x100000), "\n"
|
|
|
|
" ram name=save.ram size=0x", hex(ram_size), "\n"
|
|
|
|
" map id=io address=00-3f,80-bf:4800-483f\n"
|
|
|
|
" map id=io address=50:0000-ffff\n"
|
|
|
|
" map id=rom address=00-3f,80-bf:8000-ffff\n"
|
|
|
|
" map id=rom address=c0-ff:0000-ffff\n"
|
|
|
|
" map id=ram address=00-3f,80-bf:6000-7fff mask=0xe000\n"
|
|
|
|
);
|
|
|
|
}
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
|
2012-11-22 10:28:01 +00:00
|
|
|
else if(has_sdd1) {
|
|
|
|
markup.append(
|
|
|
|
" sdd1\n"
|
|
|
|
" rom name=program.rom size=0x", hex(rom_size), "\n"
|
|
|
|
);
|
|
|
|
if(ram_size > 0) markup.append(
|
|
|
|
" ram name=save.ram size=0x", hex(ram_size), "\n"
|
|
|
|
);
|
|
|
|
markup.append(
|
|
|
|
" map id=io address=00-3f,80-bf:4800-4807\n"
|
|
|
|
" map id=rom address=00-3f,80-bf:8000-ffff mask=0x8000\n"
|
|
|
|
" map id=rom address=c0-ff:0000-ffff\n"
|
|
|
|
);
|
|
|
|
if(ram_size > 0) markup.append(
|
|
|
|
" map id=ram address=20-3f,a0-bf:6000-7fff mask=0xe000\n"
|
|
|
|
" map id=ram address=70-7f:0000-7fff\n"
|
|
|
|
);
|
|
|
|
}
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
|
|
|
|
else if(mapper == LoROM) {
|
|
|
|
markup.append(
|
2012-11-22 10:28:01 +00:00
|
|
|
" rom name=program.rom size=0x", hex(rom_size), "\n"
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
);
|
|
|
|
if(ram_size > 0) markup.append(
|
2012-11-22 10:28:01 +00:00
|
|
|
" ram name=save.ram size=0x", hex(ram_size), "\n"
|
|
|
|
);
|
|
|
|
markup.append(
|
|
|
|
" map id=rom address=00-7f,80-ff:8000-ffff mask=0x8000\n"
|
|
|
|
);
|
|
|
|
if(ram_size > 0) markup.append(
|
|
|
|
" map id=ram address=70-7f,f0-ff:", range, "\n"
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
else if(mapper == HiROM) {
|
|
|
|
markup.append(
|
2012-11-22 10:28:01 +00:00
|
|
|
" rom name=program.rom size=0x", hex(rom_size), "\n"
|
|
|
|
);
|
|
|
|
if(ram_size > 0) markup.append(
|
|
|
|
" ram name=save.ram size=0x", hex(ram_size), "\n"
|
|
|
|
);
|
|
|
|
markup.append(
|
|
|
|
" map id=rom address=00-3f,80-bf:8000-ffff\n"
|
|
|
|
" map id=rom address=40-7f,c0-ff:0000-ffff\n"
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
);
|
|
|
|
if(ram_size > 0) markup.append(
|
2012-11-22 10:28:01 +00:00
|
|
|
" map id=ram address=10-3f,90-bf:6000-7fff mask=0xe000\n"
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
else if(mapper == ExLoROM) {
|
|
|
|
markup.append(
|
2012-11-22 10:28:01 +00:00
|
|
|
" rom name=program.rom size=0x", hex(rom_size), "\n"
|
|
|
|
);
|
|
|
|
if(ram_size > 0) markup.append(
|
|
|
|
" ram name=save.ram size=0x", hex(ram_size), "\n"
|
|
|
|
);
|
|
|
|
markup.append(
|
|
|
|
" map id=rom address=00-3f,80-bf:8000-ffff mask=0x8000\n"
|
|
|
|
" map id=rom address=40-7f:0000-ffff\n"
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
);
|
|
|
|
if(ram_size > 0) markup.append(
|
2012-11-22 10:28:01 +00:00
|
|
|
" map id=ram address=20-3f,a0-bf:6000-7fff\n"
|
|
|
|
" map id=ram address=70-7f:0000-7fff\n"
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
else if(mapper == ExHiROM) {
|
|
|
|
markup.append(
|
2012-11-22 10:28:01 +00:00
|
|
|
" rom name=program.rom size=0x", hex(rom_size), "\n"
|
|
|
|
);
|
|
|
|
if(ram_size > 0) markup.append(
|
|
|
|
" ram name=save.ram size=0x", hex(ram_size), "\n"
|
|
|
|
);
|
|
|
|
markup.append(
|
2013-01-17 11:14:58 +00:00
|
|
|
" map id=rom address=00-3f:8000-ffff base=0x400000\n"
|
|
|
|
" map id=rom address=40-7f:0000-ffff base=0x400000\n"
|
|
|
|
" map id=rom address=80-bf:8000-ffff mask=0xc00000\n"
|
|
|
|
" map id=rom address=c0-ff:0000-ffff mask=0xc00000\n"
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
);
|
|
|
|
if(ram_size > 0) markup.append(
|
2012-11-22 10:28:01 +00:00
|
|
|
" map id=ram address=20-3f,a0-bf:6000-7fff mask=0xe000\n"
|
|
|
|
" map id=ram address=70-7f:", range, "\n"
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
else if(mapper == SuperFXROM) {
|
|
|
|
markup.append(
|
2012-11-22 10:28:01 +00:00
|
|
|
" superfx revision=3\n"
|
|
|
|
" rom name=program.rom size=0x", hex(rom_size), "\n"
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
);
|
|
|
|
if(ram_size > 0) markup.append(
|
2012-11-22 10:28:01 +00:00
|
|
|
" ram name=save.ram size=0x", hex(ram_size), "\n"
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
);
|
|
|
|
markup.append(
|
2012-11-22 10:28:01 +00:00
|
|
|
" map id=io address=00-3f,80-bf:3000-32ff\n"
|
|
|
|
" map id=rom address=00-3f,80-bf:8000-ffff mask=0x8000\n"
|
|
|
|
" map id=rom address=40-5f,c0-df:0000-ffff\n"
|
|
|
|
);
|
|
|
|
if(ram_size > 0) markup.append(
|
|
|
|
" map id=ram address=00-3f,80-bf:6000-7fff size=0x2000\n"
|
|
|
|
" map id=ram address=70-71,f0-f1:0000-ffff\n"
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
else if(mapper == SA1ROM) {
|
|
|
|
markup.append(
|
2012-11-22 10:28:01 +00:00
|
|
|
" sa1\n"
|
|
|
|
" rom name=program.rom size=0x", hex(rom_size), "\n"
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
);
|
|
|
|
if(ram_size > 0) markup.append(
|
2012-11-22 10:28:01 +00:00
|
|
|
" ram id=bitmap name=save.ram size=0x", hex(ram_size), "\n"
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
);
|
|
|
|
markup.append(
|
2012-11-22 10:28:01 +00:00
|
|
|
" ram id=internal size=0x800\n"
|
|
|
|
" map id=io address=00-3f,80-bf:2200-23ff\n"
|
|
|
|
" map id=rom address=00-3f,80-bf:8000-ffff\n"
|
|
|
|
" map id=rom address=c0-ff:0000-ffff\n"
|
|
|
|
);
|
|
|
|
if(ram_size > 0) markup.append(
|
|
|
|
" map id=bwram address=00-3f,80-bf:6000-7fff\n"
|
|
|
|
" map id=bwram address=40-4f:0000-ffff\n"
|
|
|
|
);
|
|
|
|
markup.append(
|
|
|
|
" map id=iram address=00-3f,80-bf:3000-37ff\n"
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
);
|
|
|
|
}
|
|
|
|
|
Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
|
|
|
else if(mapper == BSCLoROM) {
|
|
|
|
markup.append(
|
|
|
|
" rom name=program.rom size=0x", hex(rom_size), "\n"
|
|
|
|
" ram name=save.ram size=0x", hex(ram_size), "\n"
|
2013-01-17 11:14:58 +00:00
|
|
|
" map id=rom address=00-1f:8000-ffff base=0x000000 mask=0x8000\n"
|
|
|
|
" map id=rom address=20-3f:8000-ffff base=0x100000 mask=0x8000\n"
|
|
|
|
" map id=rom address=80-9f:8000-ffff base=0x200000 mask=0x8000\n"
|
|
|
|
" map id=rom address=a0-bf:8000-ffff base=0x100000 mask=0x8000\n"
|
Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
|
|
|
" map id=ram address=70-7f,f0-ff:0000-7fff\n"
|
|
|
|
" bsxslot\n"
|
|
|
|
" map id=rom address=c0-ef:0000-ffff\n"
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
else if(mapper == BSCHiROM) {
|
|
|
|
markup.append(
|
|
|
|
" rom name=program.rom size=0x", hex(rom_size), "\n"
|
|
|
|
" ram name=save.ram size=0x", hex(ram_size), "\n"
|
|
|
|
" map id=rom address=00-1f,80-9f:8000-ffff\n"
|
|
|
|
" map id=rom address=40-5f,c0-df:0000-ffff\n"
|
|
|
|
" map id=ram address=20-3f,a0-bf:6000-7fff\n"
|
|
|
|
" bsxslot\n"
|
|
|
|
" map id=rom address=20-3f,a0-bf:8000-ffff\n"
|
|
|
|
" map id=rom address=60-7f,e0-ff:0000-ffff\n"
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
else if(mapper == BSXROM) {
|
|
|
|
markup.append(
|
|
|
|
" bsx\n"
|
|
|
|
" rom name=program.rom size=0x", hex(rom_size), "\n"
|
|
|
|
" ram id=save name=save.ram size=0x", hex(ram_size), "\n"
|
|
|
|
" ram id=download name=bsx.ram size=0x40000\n"
|
|
|
|
" map id=io address=00-3f,80-bf:5000-5fff\n"
|
|
|
|
" map id=rom address=00-3f,80-bf:8000-ffff\n"
|
|
|
|
" map id=rom address=40-7f,c0-ff:0000-ffff\n"
|
|
|
|
" map id=ram address=20-3f:6000-7fff\n"
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
else if(mapper == STROM) {
|
|
|
|
markup.append(
|
|
|
|
" rom name=program.rom size=0x", hex(rom_size), "\n"
|
|
|
|
" map id=rom address='00-1f,80-9f:8000-ffff mask=0x8000\n"
|
|
|
|
" sufamiturbo\n"
|
|
|
|
" slot id=A\n"
|
|
|
|
" map id=rom address=20-3f,a0-bf:8000-ffff mask=0x8000\n"
|
|
|
|
" map id=ram address=60-63,e0-e3:8000-ffff\n"
|
|
|
|
" slot id=B\n"
|
|
|
|
" map id=rom address=40-5f,c0-df:8000-ffff mask=0x8000\n"
|
|
|
|
" map id=ram address=70-73,f0-f3:8000-ffff\n"
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
2013-01-17 11:14:58 +00:00
|
|
|
if(has_sharprtc) {
|
Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
|
|
|
markup.append(
|
2013-01-17 11:14:58 +00:00
|
|
|
" sharprtc\n"
|
Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
|
|
|
" ram name=rtc.ram size=0x10\n"
|
2013-01-17 11:14:58 +00:00
|
|
|
" map id=io address=00-3f,80-bf:2800-2801\n"
|
Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
|
|
|
);
|
|
|
|
}
|
|
|
|
|
2013-01-17 11:14:58 +00:00
|
|
|
if(has_epsonrtc) {
|
Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
|
|
|
markup.append(
|
2013-01-17 11:14:58 +00:00
|
|
|
" epsonrtc\n"
|
Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
|
|
|
" ram name=rtc.ram size=0x10\n"
|
2013-01-17 11:14:58 +00:00
|
|
|
" map id=io address=00-3f,80-bf:4840-4842\n"
|
Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(has_obc1) {
|
|
|
|
markup.append(
|
|
|
|
" obc1\n"
|
|
|
|
" ram name=save.ram size=0x2000\n"
|
|
|
|
" map id=io address=00-3f,80-bf:6000-7fff\n"
|
|
|
|
);
|
|
|
|
}
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
|
|
|
|
if(has_dsp1) {
|
|
|
|
markup.append(
|
2012-11-22 10:28:01 +00:00
|
|
|
" necdsp model=uPD7725 frequency=8000000\n"
|
|
|
|
" rom id=program name=dsp1b.program.rom size=0x1800\n"
|
|
|
|
" rom id=data name=dsp1b.data.rom size=0x800\n"
|
|
|
|
" ram id=data size=0x200\n"
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
);
|
|
|
|
if(dsp1_mapper == DSP1LoROM1MB) markup.append(
|
2012-11-22 10:28:01 +00:00
|
|
|
" map id=io address=20-3f,a0-bf:8000-ffff select=0x4000\n"
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
);
|
|
|
|
if(dsp1_mapper == DSP1LoROM2MB) markup.append(
|
2012-11-22 10:28:01 +00:00
|
|
|
" map id=io address=60-6f,e0-ef:0000-7fff select=0x4000\n"
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
);
|
|
|
|
if(dsp1_mapper == DSP1HiROM) markup.append(
|
2012-11-22 10:28:01 +00:00
|
|
|
" map id=io address=00-1f,80-9f:6000-7fff select=0x1000\n"
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
);
|
Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
|
|
|
if((size & 0x7fff) == 0x2000) {
|
|
|
|
firmware_appended = true;
|
|
|
|
rom_size -= 0x2000;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(has_dsp2) {
|
|
|
|
markup.append(
|
|
|
|
" necdsp model=uPD7725 frequency=8000000\n"
|
|
|
|
" rom id=program name=dsp2.program.rom size=0x1800\n"
|
|
|
|
" rom id=data name=dsp2.data.rom size=0x800\n"
|
|
|
|
" ram id=data size=0x200\n"
|
|
|
|
" map id=io address=20-3f,a0-bf:8000-ffff select=0x4000\n"
|
|
|
|
);
|
|
|
|
if((size & 0x7fff) == 0x2000) {
|
|
|
|
firmware_appended = true;
|
|
|
|
rom_size -= 0x2000;
|
|
|
|
}
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
}
|
|
|
|
|
Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
|
|
|
if(has_dsp3) {
|
|
|
|
markup.append(
|
|
|
|
" necdsp model=uPD7725 frequency=8000000\n"
|
|
|
|
" rom id=program name=dsp3.program.rom size=0x1800\n"
|
|
|
|
" rom id=data name=dsp3.data.rom size=0x800\n"
|
|
|
|
" ram id=data size=0x200\n"
|
|
|
|
" map id=io address=20-3f,a0-bf:8000-ffff select=0x4000\n"
|
|
|
|
);
|
|
|
|
if((size & 0x7fff) == 0x2000) {
|
|
|
|
firmware_appended = true;
|
|
|
|
rom_size -= 0x2000;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(has_dsp4) {
|
|
|
|
markup.append(
|
|
|
|
" necdsp model=uPD7725 frequency=8000000\n"
|
|
|
|
" rom id=program name=dsp4.program.rom size=0x1800\n"
|
|
|
|
" rom id=data name=dsp4.data.rom size=0x800\n"
|
|
|
|
" ram id=data size=0x200\n"
|
2013-01-17 11:14:58 +00:00
|
|
|
" map id=io address=30-3f,b0-bf:8000-ffff select=0x4000\n"
|
Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
|
|
|
);
|
|
|
|
if((size & 0x7fff) == 0x2000) {
|
|
|
|
firmware_appended = true;
|
|
|
|
rom_size -= 0x2000;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(has_st010) {
|
|
|
|
markup.append(
|
|
|
|
" necdsp model=uPD96050 frequency=11000000\n"
|
|
|
|
" rom id=program name=st010.program.rom size=0xc000\n"
|
|
|
|
" rom id=data name=st010.data.rom size=0x1000\n"
|
|
|
|
" ram id=data name=save.ram size=0x1000\n"
|
|
|
|
" map id=io address=60-67,e0-e7:0000-3fff select=0x0001\n"
|
|
|
|
" map id=ram address=68-6f,e8-ef:0000-7fff\n"
|
|
|
|
);
|
|
|
|
if((size & 0xffff) == 0xd000) {
|
|
|
|
firmware_appended = true;
|
|
|
|
rom_size -= 0xd000;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(has_st011) {
|
|
|
|
markup.append(
|
|
|
|
" necdsp model=uPD96050 frequency=15000000\n"
|
|
|
|
" rom id=program name=st011.program.rom size=0xc000\n"
|
|
|
|
" rom id=data name=st011.data.rom size=0x1000\n"
|
|
|
|
" ram id=data name=save.ram size=0x1000\n"
|
|
|
|
" map id=io address=60-67,e0-e7:0000-3fff select=0x0001\n"
|
|
|
|
" map id=ram address=68-6f,e8-ef:0000-7fff\n"
|
|
|
|
);
|
|
|
|
if((size & 0xffff) == 0xd000) {
|
|
|
|
firmware_appended = true;
|
|
|
|
rom_size -= 0xd000;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(has_st018) {
|
|
|
|
markup.append(
|
|
|
|
" armdsp frequency=21477272\n"
|
|
|
|
" rom id=program name=st018.program.rom size=0x20000\n"
|
|
|
|
" rom id=data name=st018.data.rom size=0x8000\n"
|
|
|
|
" ram name=save.ram size=0x4000\n"
|
|
|
|
" map id=io address=00-3f,80-bf:3800-38ff\n"
|
|
|
|
);
|
|
|
|
if((size & 0x3ffff) == 0x28000) {
|
|
|
|
firmware_appended = true;
|
|
|
|
rom_size -= 0x28000;
|
|
|
|
}
|
|
|
|
}
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void SuperFamicomCartridge::read_header(const uint8_t *data, unsigned size) {
|
|
|
|
type = TypeUnknown;
|
|
|
|
mapper = LoROM;
|
|
|
|
dsp1_mapper = DSP1Unmapped;
|
|
|
|
region = NTSC;
|
|
|
|
rom_size = size;
|
|
|
|
ram_size = 0;
|
|
|
|
|
|
|
|
has_bsx_slot = false;
|
|
|
|
has_superfx = false;
|
|
|
|
has_sa1 = false;
|
2013-01-17 11:14:58 +00:00
|
|
|
has_sharprtc = false;
|
|
|
|
has_epsonrtc = false;
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
has_sdd1 = false;
|
|
|
|
has_spc7110 = false;
|
|
|
|
has_cx4 = false;
|
|
|
|
has_dsp1 = false;
|
|
|
|
has_dsp2 = false;
|
|
|
|
has_dsp3 = false;
|
|
|
|
has_dsp4 = false;
|
|
|
|
has_obc1 = false;
|
|
|
|
has_st010 = false;
|
|
|
|
has_st011 = false;
|
|
|
|
has_st018 = false;
|
|
|
|
|
|
|
|
//=====================
|
|
|
|
//detect Game Boy carts
|
|
|
|
//=====================
|
|
|
|
|
|
|
|
if(size >= 0x0140) {
|
|
|
|
if(data[0x0104] == 0xce && data[0x0105] == 0xed && data[0x0106] == 0x66 && data[0x0107] == 0x66
|
|
|
|
&& data[0x0108] == 0xcc && data[0x0109] == 0x0d && data[0x010a] == 0x00 && data[0x010b] == 0x0b) {
|
|
|
|
type = TypeGameBoy;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(size < 32768) {
|
|
|
|
type = TypeUnknown;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const unsigned index = find_header(data, size);
|
|
|
|
const uint8_t mapperid = data[index + Mapper];
|
|
|
|
const uint8_t rom_type = data[index + RomType];
|
|
|
|
const uint8_t rom_size = data[index + RomSize];
|
|
|
|
const uint8_t company = data[index + Company];
|
|
|
|
const uint8_t regionid = data[index + CartRegion] & 0x7f;
|
|
|
|
|
|
|
|
ram_size = 1024 << (data[index + RamSize] & 7);
|
|
|
|
if(ram_size == 1024) ram_size = 0; //no RAM present
|
Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
|
|
|
if(rom_size == 0 && ram_size) ram_size = 0; //fix for Bazooka Blitzkrieg's malformed header (swapped ROM and RAM sizes)
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
|
|
|
|
//0, 1, 13 = NTSC; 2 - 12 = PAL
|
|
|
|
region = (regionid <= 1 || regionid >= 13) ? NTSC : PAL;
|
|
|
|
|
|
|
|
//=======================
|
|
|
|
//detect BS-X flash carts
|
|
|
|
//=======================
|
|
|
|
|
|
|
|
if(data[index + 0x13] == 0x00 || data[index + 0x13] == 0xff) {
|
|
|
|
if(data[index + 0x14] == 0x00) {
|
|
|
|
const uint8_t n15 = data[index + 0x15];
|
|
|
|
if(n15 == 0x00 || n15 == 0x80 || n15 == 0x84 || n15 == 0x9c || n15 == 0xbc || n15 == 0xfc) {
|
|
|
|
if(data[index + 0x1a] == 0x33 || data[index + 0x1a] == 0xff) {
|
|
|
|
type = TypeBsx;
|
|
|
|
mapper = BSXROM;
|
|
|
|
region = NTSC; //BS-X only released in Japan
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================
|
|
|
|
//detect Sufami Turbo carts
|
|
|
|
//=========================
|
|
|
|
|
|
|
|
if(!memcmp(data, "BANDAI SFC-ADX", 14)) {
|
|
|
|
if(!memcmp(data + 16, "SFC-ADX BACKUP", 14)) {
|
|
|
|
type = TypeSufamiTurboBios;
|
|
|
|
} else {
|
|
|
|
type = TypeSufamiTurbo;
|
|
|
|
}
|
|
|
|
mapper = STROM;
|
|
|
|
region = NTSC; //Sufami Turbo only released in Japan
|
|
|
|
return; //RAM size handled outside this routine
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================
|
|
|
|
//detect Super Game Boy BIOS
|
|
|
|
//==========================
|
|
|
|
|
|
|
|
if(!memcmp(data + index, "Super GAMEBOY2", 14)) {
|
|
|
|
type = TypeSuperGameBoy2Bios;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!memcmp(data + index, "Super GAMEBOY", 13)) {
|
|
|
|
type = TypeSuperGameBoy1Bios;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=====================
|
|
|
|
//detect standard carts
|
|
|
|
//=====================
|
|
|
|
|
|
|
|
//detect presence of BS-X flash cartridge connector (reads extended header information)
|
|
|
|
if(data[index - 14] == 'Z') {
|
|
|
|
if(data[index - 11] == 'J') {
|
|
|
|
uint8_t n13 = data[index - 13];
|
|
|
|
if((n13 >= 'A' && n13 <= 'Z') || (n13 >= '0' && n13 <= '9')) {
|
|
|
|
if(company == 0x33 || (data[index - 10] == 0x00 && data[index - 4] == 0x00)) {
|
|
|
|
has_bsx_slot = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(has_bsx_slot) {
|
|
|
|
if(!memcmp(data + index, "Satellaview BS-X ", 21)) {
|
|
|
|
//BS-X base cart
|
|
|
|
type = TypeBsxBios;
|
|
|
|
mapper = BSXROM;
|
|
|
|
region = NTSC; //BS-X only released in Japan
|
|
|
|
return; //RAM size handled internally by load_cart_bsx() -> BSXCart class
|
|
|
|
} else {
|
|
|
|
type = TypeBsxSlotted;
|
|
|
|
mapper = (index == 0x7fc0 ? BSCLoROM : BSCHiROM);
|
|
|
|
region = NTSC; //BS-X slotted cartridges only released in Japan
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
//standard cart
|
|
|
|
type = TypeNormal;
|
|
|
|
|
|
|
|
if(index == 0x7fc0 && size >= 0x401000) {
|
|
|
|
mapper = ExLoROM;
|
|
|
|
} else if(index == 0x7fc0 && mapperid == 0x32) {
|
|
|
|
mapper = ExLoROM;
|
|
|
|
} else if(index == 0x7fc0) {
|
|
|
|
mapper = LoROM;
|
|
|
|
} else if(index == 0xffc0) {
|
|
|
|
mapper = HiROM;
|
|
|
|
} else { //index == 0x40ffc0
|
|
|
|
mapper = ExHiROM;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mapperid == 0x20 && (rom_type == 0x13 || rom_type == 0x14 || rom_type == 0x15 || rom_type == 0x1a)) {
|
|
|
|
has_superfx = true;
|
|
|
|
mapper = SuperFXROM;
|
|
|
|
ram_size = 1024 << (data[index - 3] & 7);
|
|
|
|
if(ram_size == 1024) ram_size = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mapperid == 0x23 && (rom_type == 0x32 || rom_type == 0x34 || rom_type == 0x35)) {
|
|
|
|
has_sa1 = true;
|
|
|
|
mapper = SA1ROM;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mapperid == 0x35 && rom_type == 0x55) {
|
2013-01-17 11:14:58 +00:00
|
|
|
has_sharprtc = true;
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if(mapperid == 0x32 && (rom_type == 0x43 || rom_type == 0x45)) {
|
|
|
|
has_sdd1 = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mapperid == 0x3a && (rom_type == 0xf5 || rom_type == 0xf9)) {
|
|
|
|
has_spc7110 = true;
|
2013-01-17 11:14:58 +00:00
|
|
|
has_epsonrtc = (rom_type == 0xf9);
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
mapper = SPC7110ROM;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mapperid == 0x20 && rom_type == 0xf3) {
|
|
|
|
has_cx4 = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if((mapperid == 0x20 || mapperid == 0x21) && rom_type == 0x03) {
|
|
|
|
has_dsp1 = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mapperid == 0x30 && rom_type == 0x05 && company != 0xb2) {
|
|
|
|
has_dsp1 = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mapperid == 0x31 && (rom_type == 0x03 || rom_type == 0x05)) {
|
|
|
|
has_dsp1 = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(has_dsp1 == true) {
|
|
|
|
if((mapperid & 0x2f) == 0x20 && size <= 0x100000) {
|
|
|
|
dsp1_mapper = DSP1LoROM1MB;
|
|
|
|
} else if((mapperid & 0x2f) == 0x20) {
|
|
|
|
dsp1_mapper = DSP1LoROM2MB;
|
|
|
|
} else if((mapperid & 0x2f) == 0x21) {
|
|
|
|
dsp1_mapper = DSP1HiROM;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mapperid == 0x20 && rom_type == 0x05) {
|
|
|
|
has_dsp2 = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mapperid == 0x30 && rom_type == 0x05 && company == 0xb2) {
|
|
|
|
has_dsp3 = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mapperid == 0x30 && rom_type == 0x03) {
|
|
|
|
has_dsp4 = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mapperid == 0x30 && rom_type == 0x25) {
|
|
|
|
has_obc1 = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mapperid == 0x30 && rom_type == 0xf6 && rom_size >= 10) {
|
|
|
|
has_st010 = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mapperid == 0x30 && rom_type == 0xf6 && rom_size < 10) {
|
|
|
|
has_st011 = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mapperid == 0x30 && rom_type == 0xf5) {
|
|
|
|
has_st018 = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned SuperFamicomCartridge::find_header(const uint8_t *data, unsigned size) {
|
|
|
|
unsigned score_lo = score_header(data, size, 0x007fc0);
|
|
|
|
unsigned score_hi = score_header(data, size, 0x00ffc0);
|
|
|
|
unsigned score_ex = score_header(data, size, 0x40ffc0);
|
|
|
|
if(score_ex) score_ex += 4; //favor ExHiROM on images > 32mbits
|
|
|
|
|
|
|
|
if(score_lo >= score_hi && score_lo >= score_ex) {
|
|
|
|
return 0x007fc0;
|
|
|
|
} else if(score_hi >= score_ex) {
|
|
|
|
return 0x00ffc0;
|
|
|
|
} else {
|
|
|
|
return 0x40ffc0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned SuperFamicomCartridge::score_header(const uint8_t *data, unsigned size, unsigned addr) {
|
|
|
|
if(size < addr + 64) return 0; //image too small to contain header at this location?
|
|
|
|
int score = 0;
|
|
|
|
|
|
|
|
uint16_t resetvector = data[addr + ResetVector] | (data[addr + ResetVector + 1] << 8);
|
|
|
|
uint16_t checksum = data[addr + Checksum ] | (data[addr + Checksum + 1] << 8);
|
|
|
|
uint16_t complement = data[addr + Complement ] | (data[addr + Complement + 1] << 8);
|
|
|
|
|
|
|
|
uint8_t resetop = data[(addr & ~0x7fff) | (resetvector & 0x7fff)]; //first opcode executed upon reset
|
|
|
|
uint8_t mapper = data[addr + Mapper] & ~0x10; //mask off irrelevent FastROM-capable bit
|
|
|
|
|
|
|
|
//$00:[000-7fff] contains uninitialized RAM and MMIO.
|
|
|
|
//reset vector must point to ROM at $00:[8000-ffff] to be considered valid.
|
|
|
|
if(resetvector < 0x8000) return 0;
|
|
|
|
|
|
|
|
//some images duplicate the header in multiple locations, and others have completely
|
|
|
|
//invalid header information that cannot be relied upon.
|
|
|
|
//below code will analyze the first opcode executed at the specified reset vector to
|
|
|
|
//determine the probability that this is the correct header.
|
|
|
|
|
|
|
|
//most likely opcodes
|
|
|
|
if(resetop == 0x78 //sei
|
|
|
|
|| resetop == 0x18 //clc (clc; xce)
|
|
|
|
|| resetop == 0x38 //sec (sec; xce)
|
|
|
|
|| resetop == 0x9c //stz $nnnn (stz $4200)
|
|
|
|
|| resetop == 0x4c //jmp $nnnn
|
|
|
|
|| resetop == 0x5c //jml $nnnnnn
|
|
|
|
) score += 8;
|
|
|
|
|
|
|
|
//plausible opcodes
|
|
|
|
if(resetop == 0xc2 //rep #$nn
|
|
|
|
|| resetop == 0xe2 //sep #$nn
|
|
|
|
|| resetop == 0xad //lda $nnnn
|
|
|
|
|| resetop == 0xae //ldx $nnnn
|
|
|
|
|| resetop == 0xac //ldy $nnnn
|
|
|
|
|| resetop == 0xaf //lda $nnnnnn
|
|
|
|
|| resetop == 0xa9 //lda #$nn
|
|
|
|
|| resetop == 0xa2 //ldx #$nn
|
|
|
|
|| resetop == 0xa0 //ldy #$nn
|
|
|
|
|| resetop == 0x20 //jsr $nnnn
|
|
|
|
|| resetop == 0x22 //jsl $nnnnnn
|
|
|
|
) score += 4;
|
|
|
|
|
|
|
|
//implausible opcodes
|
|
|
|
if(resetop == 0x40 //rti
|
|
|
|
|| resetop == 0x60 //rts
|
|
|
|
|| resetop == 0x6b //rtl
|
|
|
|
|| resetop == 0xcd //cmp $nnnn
|
|
|
|
|| resetop == 0xec //cpx $nnnn
|
|
|
|
|| resetop == 0xcc //cpy $nnnn
|
|
|
|
) score -= 4;
|
|
|
|
|
|
|
|
//least likely opcodes
|
|
|
|
if(resetop == 0x00 //brk #$nn
|
|
|
|
|| resetop == 0x02 //cop #$nn
|
|
|
|
|| resetop == 0xdb //stp
|
|
|
|
|| resetop == 0x42 //wdm
|
|
|
|
|| resetop == 0xff //sbc $nnnnnn,x
|
|
|
|
) score -= 8;
|
|
|
|
|
|
|
|
//at times, both the header and reset vector's first opcode will match ...
|
|
|
|
//fallback and rely on info validity in these cases to determine more likely header.
|
|
|
|
|
|
|
|
//a valid checksum is the biggest indicator of a valid header.
|
|
|
|
if((checksum + complement) == 0xffff && (checksum != 0) && (complement != 0)) score += 4;
|
|
|
|
|
|
|
|
if(addr == 0x007fc0 && mapper == 0x20) score += 2; //0x20 is usually LoROM
|
|
|
|
if(addr == 0x00ffc0 && mapper == 0x21) score += 2; //0x21 is usually HiROM
|
|
|
|
if(addr == 0x007fc0 && mapper == 0x22) score += 2; //0x22 is usually ExLoROM
|
|
|
|
if(addr == 0x40ffc0 && mapper == 0x25) score += 2; //0x25 is usually ExHiROM
|
|
|
|
|
|
|
|
if(data[addr + Company] == 0x33) score += 2; //0x33 indicates extended header
|
|
|
|
if(data[addr + RomType] < 0x08) score++;
|
|
|
|
if(data[addr + RomSize] < 0x10) score++;
|
|
|
|
if(data[addr + RamSize] < 0x08) score++;
|
|
|
|
if(data[addr + CartRegion] < 14) score++;
|
|
|
|
|
|
|
|
if(score < 0) score = 0;
|
|
|
|
return score;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|