Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
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#ifndef NALL_EMULATION_GAME_BOY_HPP
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#define NALL_EMULATION_GAME_BOY_HPP
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#include <nall/sha256.hpp>
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#include <nall/string.hpp>
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namespace nall {
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struct GameBoyCartridge {
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string markup;
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inline GameBoyCartridge(uint8_t *data, unsigned size);
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//private:
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struct Information {
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string mapper;
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bool ram;
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bool battery;
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bool rtc;
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bool rumble;
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unsigned romsize;
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unsigned ramsize;
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bool cgb;
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bool cgbonly;
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} info;
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};
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GameBoyCartridge::GameBoyCartridge(uint8_t *romdata, unsigned romsize) {
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markup = "";
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if(romsize < 0x4000) return;
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info.mapper = "unknown";
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info.ram = false;
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info.battery = false;
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info.rtc = false;
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info.rumble = false;
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info.romsize = 0;
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info.ramsize = 0;
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unsigned base = romsize - 0x8000;
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if(romdata[base + 0x0104] == 0xce && romdata[base + 0x0105] == 0xed
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&& romdata[base + 0x0106] == 0x66 && romdata[base + 0x0107] == 0x66
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&& romdata[base + 0x0108] == 0xcc && romdata[base + 0x0109] == 0x0d
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&& romdata[base + 0x0147] >= 0x0b && romdata[base + 0x0147] <= 0x0d
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) {
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//MMM01 stores header at bottom of image
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//flip this around for consistency with all other mappers
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uint8_t header[0x8000];
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memcpy(header, romdata + base, 0x8000);
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memmove(romdata + 0x8000, romdata, romsize - 0x8000);
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memcpy(romdata, header, 0x8000);
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}
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info.cgb = (romdata[0x0143] & 0x80) == 0x80;
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info.cgbonly = (romdata[0x0143] & 0xc0) == 0xc0;
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switch(romdata[0x0147]) {
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case 0x00: info.mapper = "none"; break;
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case 0x01: info.mapper = "MBC1"; break;
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case 0x02: info.mapper = "MBC1"; info.ram = true; break;
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case 0x03: info.mapper = "MBC1"; info.ram = true; info.battery = true; break;
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case 0x05: info.mapper = "MBC2"; info.ram = true; break;
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case 0x06: info.mapper = "MBC2"; info.ram = true; info.battery = true; break;
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case 0x08: info.mapper = "none"; info.ram = true; break;
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case 0x09: info.mapper = "MBC0"; info.ram = true; info.battery = true; break;
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case 0x0b: info.mapper = "MMM01"; break;
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case 0x0c: info.mapper = "MMM01"; info.ram = true; break;
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case 0x0d: info.mapper = "MMM01"; info.ram = true; info.battery = true; break;
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case 0x0f: info.mapper = "MBC3"; info.rtc = true; info.battery = true; break;
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case 0x10: info.mapper = "MBC3"; info.rtc = true; info.ram = true; info.battery = true; break;
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case 0x11: info.mapper = "MBC3"; break;
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case 0x12: info.mapper = "MBC3"; info.ram = true; break;
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case 0x13: info.mapper = "MBC3"; info.ram = true; info.battery = true; break;
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case 0x19: info.mapper = "MBC5"; break;
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case 0x1a: info.mapper = "MBC5"; info.ram = true; break;
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case 0x1b: info.mapper = "MBC5"; info.ram = true; info.battery = true; break;
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case 0x1c: info.mapper = "MBC5"; info.rumble = true; break;
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case 0x1d: info.mapper = "MBC5"; info.rumble = true; info.ram = true; break;
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case 0x1e: info.mapper = "MBC5"; info.rumble = true; info.ram = true; info.battery = true; break;
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case 0xfc: break; //Pocket Camera
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case 0xfd: break; //Bandai TAMA5
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case 0xfe: info.mapper = "HuC3"; break;
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case 0xff: info.mapper = "HuC1"; info.ram = true; info.battery = true; break;
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}
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switch(romdata[0x0148]) { default:
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case 0x00: info.romsize = 2 * 16 * 1024; break;
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case 0x01: info.romsize = 4 * 16 * 1024; break;
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case 0x02: info.romsize = 8 * 16 * 1024; break;
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case 0x03: info.romsize = 16 * 16 * 1024; break;
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case 0x04: info.romsize = 32 * 16 * 1024; break;
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case 0x05: info.romsize = 64 * 16 * 1024; break;
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case 0x06: info.romsize = 128 * 16 * 1024; break;
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case 0x07: info.romsize = 256 * 16 * 1024; break;
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case 0x52: info.romsize = 72 * 16 * 1024; break;
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case 0x53: info.romsize = 80 * 16 * 1024; break;
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case 0x54: info.romsize = 96 * 16 * 1024; break;
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}
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switch(romdata[0x0149]) { default:
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case 0x00: info.ramsize = 0 * 1024; break;
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case 0x01: info.ramsize = 2 * 1024; break;
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case 0x02: info.ramsize = 8 * 1024; break;
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case 0x03: info.ramsize = 32 * 1024; break;
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}
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if(info.mapper == "MBC2") info.ramsize = 512; //512 x 4-bit
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Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
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markup = "";
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markup.append("cartridge\n");
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markup.append(" board type=", info.mapper, "\n");
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markup.append(" rom name=program.rom size=0x", hex(romsize), "\n");
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if(info.ramsize > 0) markup.append(" ram name=save.ram size=0x", hex(info.ramsize), "\n");
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Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
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}
|
|
|
|
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}
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#endif
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