2018-02-21 00:12:09 +00:00
|
|
|
namespace Heuristics {
|
2015-08-21 11:29:53 +00:00
|
|
|
|
2018-02-21 00:12:09 +00:00
|
|
|
struct GameBoy : Heuristics {
|
|
|
|
GameBoy(vector<uint8_t>& data, string location);
|
|
|
|
explicit operator bool() const;
|
|
|
|
auto manifest() const -> string;
|
2015-08-21 11:29:53 +00:00
|
|
|
|
2018-02-21 00:12:09 +00:00
|
|
|
private:
|
|
|
|
auto read(uint offset) const -> uint8_t { return data[headerAddress + offset]; }
|
|
|
|
|
|
|
|
vector<uint8_t>& data;
|
|
|
|
string location;
|
|
|
|
uint headerAddress = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
GameBoy::GameBoy(vector<uint8_t>& data, string location) : data(data), location(location) {
|
|
|
|
headerAddress = data.size() < 0x8000 ? data.size() : data.size() - 0x8000;
|
|
|
|
if(read(0x0104) == 0xce && read(0x0105) == 0xed && read(0x0106) == 0x66 && read(0x0107) == 0x66
|
|
|
|
&& read(0x0108) == 0xcc && read(0x0109) == 0x0d && read(0x0147) >= 0x0b && read(0x0147) <= 0x0d
|
|
|
|
) { //MMM01 stores header at bottom of data[]
|
|
|
|
} else { //all other mappers store header at top of data[]
|
|
|
|
headerAddress = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GameBoy::operator bool() const {
|
|
|
|
return data.size() >= 0x4000;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto GameBoy::manifest() const -> string {
|
|
|
|
if(!operator bool()) return {};
|
|
|
|
|
|
|
|
bool black = (read(0x0143) & 0xc0) == 0x80; //cartridge works in DMG+CGB mode
|
|
|
|
bool clear = (read(0x0143) & 0xc0) == 0xc0; //cartridge works in CGB mode only
|
2015-08-21 11:29:53 +00:00
|
|
|
|
Update to v103r23 release.
byuu says:
Changelog:
- gb: added accelerometer X-axis, Y-Axis inputs¹
- gb: added rumble input¹
- gb/mbc5: added rumble support²
- gb/mbc6: added skeleton driver, but it doesn't boot Net de Get
- gb/mbc7: added mostly complete driver (only missing EEPROM), but it
doesn't boot Kirby Tilt 'n' Tumble
- gb/tama: added leap year assignment
- tomoko: fixed macOS compilation [MerryMage]
- hiro/cocoa: fix table cell redrawing on updates and automatic column
resizing [ncbncb]
- hiro/cocoa: fix some weird issue with clicking table view checkboxes
on Retina displays [ncbncb]
- icarus: enhance Game Boy heuristics³
- nall: fix three missing return statements [Jonas Quinn]
- ruby: hopefully fixed all compilation errors reported by Screwtape
et al⁴
¹: because there's no concept of a controller for cartridge inputs,
I'm attaching to the base platform for now. An idea I had was to make
separate ports for each cartridge type ... but this would duplicate the
rumble input between MBC5 and MBC7. And would also be less discoverable.
But it would be more clean in that users wouldn't think the Game Boy
hardware had this functionality. I'll think about it.
²: it probably won't work yet. Rumble isn't documented anywhere, but
I dug through an emulator named GEST and discovered that it seems to use
bit 3 of the RAM bank select to be rumble. I don't know if it sets the
bit for rumbling, then clears when finished, or if it sets it and then
after a few milliseconds it stops rumbling. I couldn't test on my
FreeBSD box because SDL 1.2 doesn't support rumble, udev doesn't exist
on FreeBSD, and nobody has ever posted any working code for how to use
evdev (or whatever it's called) on FreeBSD.
³: I'm still thinking about specifying the MBC7 RAM as EEPROM, since
it's not really static RAM.
⁴: if possible, please test all drivers if you can. I want to ensure
they're all working. Especially let me know if the following work:
macOS: input.carbon Linux: audio.pulseaudiosimple, audio.ao (libao)
If I can confirm these are working, I'm going to then remove them from
being included with stock higan builds.
I'm also considering dropping SDL video on Linux/BSD. XShm is much
faster and supports blurring. I may also drop SDL input on Linux, since
udev works better. That will free a dependency on SDL 1.2 for building
higan. FreeBSD is still going to need it for joypad support, however.
2017-07-30 13:00:31 +00:00
|
|
|
bool flash = false;
|
2017-07-26 12:42:06 +00:00
|
|
|
bool battery = false;
|
|
|
|
bool ram = false;
|
|
|
|
bool rtc = false;
|
|
|
|
bool accelerometer = false;
|
Update to v103r23 release.
byuu says:
Changelog:
- gb: added accelerometer X-axis, Y-Axis inputs¹
- gb: added rumble input¹
- gb/mbc5: added rumble support²
- gb/mbc6: added skeleton driver, but it doesn't boot Net de Get
- gb/mbc7: added mostly complete driver (only missing EEPROM), but it
doesn't boot Kirby Tilt 'n' Tumble
- gb/tama: added leap year assignment
- tomoko: fixed macOS compilation [MerryMage]
- hiro/cocoa: fix table cell redrawing on updates and automatic column
resizing [ncbncb]
- hiro/cocoa: fix some weird issue with clicking table view checkboxes
on Retina displays [ncbncb]
- icarus: enhance Game Boy heuristics³
- nall: fix three missing return statements [Jonas Quinn]
- ruby: hopefully fixed all compilation errors reported by Screwtape
et al⁴
¹: because there's no concept of a controller for cartridge inputs,
I'm attaching to the base platform for now. An idea I had was to make
separate ports for each cartridge type ... but this would duplicate the
rumble input between MBC5 and MBC7. And would also be less discoverable.
But it would be more clean in that users wouldn't think the Game Boy
hardware had this functionality. I'll think about it.
²: it probably won't work yet. Rumble isn't documented anywhere, but
I dug through an emulator named GEST and discovered that it seems to use
bit 3 of the RAM bank select to be rumble. I don't know if it sets the
bit for rumbling, then clears when finished, or if it sets it and then
after a few milliseconds it stops rumbling. I couldn't test on my
FreeBSD box because SDL 1.2 doesn't support rumble, udev doesn't exist
on FreeBSD, and nobody has ever posted any working code for how to use
evdev (or whatever it's called) on FreeBSD.
³: I'm still thinking about specifying the MBC7 RAM as EEPROM, since
it's not really static RAM.
⁴: if possible, please test all drivers if you can. I want to ensure
they're all working. Especially let me know if the following work:
macOS: input.carbon Linux: audio.pulseaudiosimple, audio.ao (libao)
If I can confirm these are working, I'm going to then remove them from
being included with stock higan builds.
I'm also considering dropping SDL video on Linux/BSD. XShm is much
faster and supports blurring. I may also drop SDL input on Linux, since
udev works better. That will free a dependency on SDL 1.2 for building
higan. FreeBSD is still going to need it for joypad support, however.
2017-07-30 13:00:31 +00:00
|
|
|
bool rumble = false;
|
2015-08-21 11:29:53 +00:00
|
|
|
|
Update to v103r23 release.
byuu says:
Changelog:
- gb: added accelerometer X-axis, Y-Axis inputs¹
- gb: added rumble input¹
- gb/mbc5: added rumble support²
- gb/mbc6: added skeleton driver, but it doesn't boot Net de Get
- gb/mbc7: added mostly complete driver (only missing EEPROM), but it
doesn't boot Kirby Tilt 'n' Tumble
- gb/tama: added leap year assignment
- tomoko: fixed macOS compilation [MerryMage]
- hiro/cocoa: fix table cell redrawing on updates and automatic column
resizing [ncbncb]
- hiro/cocoa: fix some weird issue with clicking table view checkboxes
on Retina displays [ncbncb]
- icarus: enhance Game Boy heuristics³
- nall: fix three missing return statements [Jonas Quinn]
- ruby: hopefully fixed all compilation errors reported by Screwtape
et al⁴
¹: because there's no concept of a controller for cartridge inputs,
I'm attaching to the base platform for now. An idea I had was to make
separate ports for each cartridge type ... but this would duplicate the
rumble input between MBC5 and MBC7. And would also be less discoverable.
But it would be more clean in that users wouldn't think the Game Boy
hardware had this functionality. I'll think about it.
²: it probably won't work yet. Rumble isn't documented anywhere, but
I dug through an emulator named GEST and discovered that it seems to use
bit 3 of the RAM bank select to be rumble. I don't know if it sets the
bit for rumbling, then clears when finished, or if it sets it and then
after a few milliseconds it stops rumbling. I couldn't test on my
FreeBSD box because SDL 1.2 doesn't support rumble, udev doesn't exist
on FreeBSD, and nobody has ever posted any working code for how to use
evdev (or whatever it's called) on FreeBSD.
³: I'm still thinking about specifying the MBC7 RAM as EEPROM, since
it's not really static RAM.
⁴: if possible, please test all drivers if you can. I want to ensure
they're all working. Especially let me know if the following work:
macOS: input.carbon Linux: audio.pulseaudiosimple, audio.ao (libao)
If I can confirm these are working, I'm going to then remove them from
being included with stock higan builds.
I'm also considering dropping SDL video on Linux/BSD. XShm is much
faster and supports blurring. I may also drop SDL input on Linux, since
udev works better. That will free a dependency on SDL 1.2 for building
higan. FreeBSD is still going to need it for joypad support, however.
2017-07-30 13:00:31 +00:00
|
|
|
uint flashSize = 0;
|
2017-07-26 12:42:06 +00:00
|
|
|
uint romSize = 0;
|
|
|
|
uint ramSize = 0;
|
|
|
|
uint rtcSize = 0;
|
2015-08-21 11:29:53 +00:00
|
|
|
|
2018-02-21 00:12:09 +00:00
|
|
|
string mapper = "MBC0";
|
2017-07-26 12:42:06 +00:00
|
|
|
|
2018-02-21 00:12:09 +00:00
|
|
|
switch(read(0x0147)) {
|
2017-07-26 12:42:06 +00:00
|
|
|
|
|
|
|
case 0x00:
|
|
|
|
mapper = "MBC0";
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x01:
|
|
|
|
mapper = "MBC1";
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x02:
|
|
|
|
mapper = "MBC1";
|
|
|
|
ram = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x03:
|
|
|
|
mapper = "MBC1";
|
|
|
|
battery = true;
|
|
|
|
ram = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x05:
|
|
|
|
mapper = "MBC2";
|
|
|
|
ram = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x06:
|
|
|
|
mapper = "MBC2";
|
|
|
|
battery = true;
|
|
|
|
ram = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x08:
|
|
|
|
mapper = "MBC0";
|
|
|
|
ram = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x09:
|
|
|
|
mapper = "MBC0";
|
|
|
|
battery = true;
|
|
|
|
ram = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x0b:
|
|
|
|
mapper = "MMM01";
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x0c:
|
|
|
|
mapper = "MMM01";
|
|
|
|
ram = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x0d:
|
|
|
|
mapper = "MMM01";
|
|
|
|
battery = true;
|
|
|
|
ram = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x0f:
|
|
|
|
mapper = "MBC3";
|
|
|
|
battery = true;
|
|
|
|
rtc = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x10:
|
|
|
|
mapper = "MBC3";
|
|
|
|
battery = true;
|
|
|
|
ram = true;
|
|
|
|
rtc = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x11:
|
|
|
|
mapper = "MBC3";
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x12:
|
|
|
|
mapper = "MBC3";
|
|
|
|
ram = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x13:
|
|
|
|
mapper = "MBC3";
|
|
|
|
battery = true;
|
|
|
|
ram = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x19:
|
|
|
|
mapper = "MBC5";
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x1a:
|
|
|
|
mapper = "MBC5";
|
|
|
|
ram = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x1b:
|
|
|
|
mapper = "MBC5";
|
|
|
|
battery = true;
|
|
|
|
ram = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x1c:
|
|
|
|
mapper = "MBC5";
|
|
|
|
rumble = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x1d:
|
|
|
|
mapper = "MBC5";
|
|
|
|
ram = true;
|
|
|
|
rumble = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x1e:
|
|
|
|
mapper = "MBC5";
|
|
|
|
battery = true;
|
|
|
|
ram = true;
|
|
|
|
rumble = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x20:
|
|
|
|
mapper = "MBC6";
|
Update to v103r23 release.
byuu says:
Changelog:
- gb: added accelerometer X-axis, Y-Axis inputs¹
- gb: added rumble input¹
- gb/mbc5: added rumble support²
- gb/mbc6: added skeleton driver, but it doesn't boot Net de Get
- gb/mbc7: added mostly complete driver (only missing EEPROM), but it
doesn't boot Kirby Tilt 'n' Tumble
- gb/tama: added leap year assignment
- tomoko: fixed macOS compilation [MerryMage]
- hiro/cocoa: fix table cell redrawing on updates and automatic column
resizing [ncbncb]
- hiro/cocoa: fix some weird issue with clicking table view checkboxes
on Retina displays [ncbncb]
- icarus: enhance Game Boy heuristics³
- nall: fix three missing return statements [Jonas Quinn]
- ruby: hopefully fixed all compilation errors reported by Screwtape
et al⁴
¹: because there's no concept of a controller for cartridge inputs,
I'm attaching to the base platform for now. An idea I had was to make
separate ports for each cartridge type ... but this would duplicate the
rumble input between MBC5 and MBC7. And would also be less discoverable.
But it would be more clean in that users wouldn't think the Game Boy
hardware had this functionality. I'll think about it.
²: it probably won't work yet. Rumble isn't documented anywhere, but
I dug through an emulator named GEST and discovered that it seems to use
bit 3 of the RAM bank select to be rumble. I don't know if it sets the
bit for rumbling, then clears when finished, or if it sets it and then
after a few milliseconds it stops rumbling. I couldn't test on my
FreeBSD box because SDL 1.2 doesn't support rumble, udev doesn't exist
on FreeBSD, and nobody has ever posted any working code for how to use
evdev (or whatever it's called) on FreeBSD.
³: I'm still thinking about specifying the MBC7 RAM as EEPROM, since
it's not really static RAM.
⁴: if possible, please test all drivers if you can. I want to ensure
they're all working. Especially let me know if the following work:
macOS: input.carbon Linux: audio.pulseaudiosimple, audio.ao (libao)
If I can confirm these are working, I'm going to then remove them from
being included with stock higan builds.
I'm also considering dropping SDL video on Linux/BSD. XShm is much
faster and supports blurring. I may also drop SDL input on Linux, since
udev works better. That will free a dependency on SDL 1.2 for building
higan. FreeBSD is still going to need it for joypad support, however.
2017-07-30 13:00:31 +00:00
|
|
|
flash = true;
|
|
|
|
battery = true;
|
|
|
|
ram = true;
|
2017-07-26 12:42:06 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x22:
|
|
|
|
mapper = "MBC7";
|
|
|
|
battery = true;
|
|
|
|
ram = true;
|
|
|
|
accelerometer = true;
|
Update to v103r23 release.
byuu says:
Changelog:
- gb: added accelerometer X-axis, Y-Axis inputs¹
- gb: added rumble input¹
- gb/mbc5: added rumble support²
- gb/mbc6: added skeleton driver, but it doesn't boot Net de Get
- gb/mbc7: added mostly complete driver (only missing EEPROM), but it
doesn't boot Kirby Tilt 'n' Tumble
- gb/tama: added leap year assignment
- tomoko: fixed macOS compilation [MerryMage]
- hiro/cocoa: fix table cell redrawing on updates and automatic column
resizing [ncbncb]
- hiro/cocoa: fix some weird issue with clicking table view checkboxes
on Retina displays [ncbncb]
- icarus: enhance Game Boy heuristics³
- nall: fix three missing return statements [Jonas Quinn]
- ruby: hopefully fixed all compilation errors reported by Screwtape
et al⁴
¹: because there's no concept of a controller for cartridge inputs,
I'm attaching to the base platform for now. An idea I had was to make
separate ports for each cartridge type ... but this would duplicate the
rumble input between MBC5 and MBC7. And would also be less discoverable.
But it would be more clean in that users wouldn't think the Game Boy
hardware had this functionality. I'll think about it.
²: it probably won't work yet. Rumble isn't documented anywhere, but
I dug through an emulator named GEST and discovered that it seems to use
bit 3 of the RAM bank select to be rumble. I don't know if it sets the
bit for rumbling, then clears when finished, or if it sets it and then
after a few milliseconds it stops rumbling. I couldn't test on my
FreeBSD box because SDL 1.2 doesn't support rumble, udev doesn't exist
on FreeBSD, and nobody has ever posted any working code for how to use
evdev (or whatever it's called) on FreeBSD.
³: I'm still thinking about specifying the MBC7 RAM as EEPROM, since
it's not really static RAM.
⁴: if possible, please test all drivers if you can. I want to ensure
they're all working. Especially let me know if the following work:
macOS: input.carbon Linux: audio.pulseaudiosimple, audio.ao (libao)
If I can confirm these are working, I'm going to then remove them from
being included with stock higan builds.
I'm also considering dropping SDL video on Linux/BSD. XShm is much
faster and supports blurring. I may also drop SDL input on Linux, since
udev works better. That will free a dependency on SDL 1.2 for building
higan. FreeBSD is still going to need it for joypad support, however.
2017-07-30 13:00:31 +00:00
|
|
|
rumble = true;
|
2017-07-26 12:42:06 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case 0xfc:
|
|
|
|
mapper = "CAMERA";
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0xfd:
|
|
|
|
mapper = "TAMA";
|
|
|
|
battery = true;
|
|
|
|
ram = true;
|
|
|
|
rtc = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0xfe:
|
|
|
|
mapper = "HuC3";
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0xff:
|
|
|
|
mapper = "HuC1";
|
|
|
|
battery = true;
|
|
|
|
ram = true;
|
|
|
|
break;
|
|
|
|
|
2015-08-21 11:29:53 +00:00
|
|
|
}
|
|
|
|
|
2018-02-21 00:12:09 +00:00
|
|
|
switch(read(0x0148)) { default:
|
2017-07-26 12:42:06 +00:00
|
|
|
case 0x00: romSize = 2 * 16 * 1024; break;
|
|
|
|
case 0x01: romSize = 4 * 16 * 1024; break;
|
|
|
|
case 0x02: romSize = 8 * 16 * 1024; break;
|
|
|
|
case 0x03: romSize = 16 * 16 * 1024; break;
|
|
|
|
case 0x04: romSize = 32 * 16 * 1024; break;
|
|
|
|
case 0x05: romSize = 64 * 16 * 1024; break;
|
|
|
|
case 0x06: romSize = 128 * 16 * 1024; break;
|
|
|
|
case 0x07: romSize = 256 * 16 * 1024; break;
|
|
|
|
case 0x52: romSize = 72 * 16 * 1024; break;
|
|
|
|
case 0x53: romSize = 80 * 16 * 1024; break;
|
|
|
|
case 0x54: romSize = 96 * 16 * 1024; break;
|
2015-08-21 11:29:53 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r23 release.
byuu says:
Changelog:
- gb: added accelerometer X-axis, Y-Axis inputs¹
- gb: added rumble input¹
- gb/mbc5: added rumble support²
- gb/mbc6: added skeleton driver, but it doesn't boot Net de Get
- gb/mbc7: added mostly complete driver (only missing EEPROM), but it
doesn't boot Kirby Tilt 'n' Tumble
- gb/tama: added leap year assignment
- tomoko: fixed macOS compilation [MerryMage]
- hiro/cocoa: fix table cell redrawing on updates and automatic column
resizing [ncbncb]
- hiro/cocoa: fix some weird issue with clicking table view checkboxes
on Retina displays [ncbncb]
- icarus: enhance Game Boy heuristics³
- nall: fix three missing return statements [Jonas Quinn]
- ruby: hopefully fixed all compilation errors reported by Screwtape
et al⁴
¹: because there's no concept of a controller for cartridge inputs,
I'm attaching to the base platform for now. An idea I had was to make
separate ports for each cartridge type ... but this would duplicate the
rumble input between MBC5 and MBC7. And would also be less discoverable.
But it would be more clean in that users wouldn't think the Game Boy
hardware had this functionality. I'll think about it.
²: it probably won't work yet. Rumble isn't documented anywhere, but
I dug through an emulator named GEST and discovered that it seems to use
bit 3 of the RAM bank select to be rumble. I don't know if it sets the
bit for rumbling, then clears when finished, or if it sets it and then
after a few milliseconds it stops rumbling. I couldn't test on my
FreeBSD box because SDL 1.2 doesn't support rumble, udev doesn't exist
on FreeBSD, and nobody has ever posted any working code for how to use
evdev (or whatever it's called) on FreeBSD.
³: I'm still thinking about specifying the MBC7 RAM as EEPROM, since
it's not really static RAM.
⁴: if possible, please test all drivers if you can. I want to ensure
they're all working. Especially let me know if the following work:
macOS: input.carbon Linux: audio.pulseaudiosimple, audio.ao (libao)
If I can confirm these are working, I'm going to then remove them from
being included with stock higan builds.
I'm also considering dropping SDL video on Linux/BSD. XShm is much
faster and supports blurring. I may also drop SDL input on Linux, since
udev works better. That will free a dependency on SDL 1.2 for building
higan. FreeBSD is still going to need it for joypad support, however.
2017-07-30 13:00:31 +00:00
|
|
|
if(mapper == "MBC6" && flash) flashSize = 1024 * 1024;
|
|
|
|
|
2018-02-21 00:12:09 +00:00
|
|
|
switch(read(0x0149)) { default:
|
2017-07-26 12:42:06 +00:00
|
|
|
case 0x00: ramSize = 0 * 1024; break;
|
|
|
|
case 0x01: ramSize = 2 * 1024; break;
|
|
|
|
case 0x02: ramSize = 8 * 1024; break;
|
|
|
|
case 0x03: ramSize = 32 * 1024; break;
|
2015-08-21 11:29:53 +00:00
|
|
|
}
|
|
|
|
|
2017-07-26 12:42:06 +00:00
|
|
|
if(mapper == "MBC2" && ram) ramSize = 256;
|
Update to v103r23 release.
byuu says:
Changelog:
- gb: added accelerometer X-axis, Y-Axis inputs¹
- gb: added rumble input¹
- gb/mbc5: added rumble support²
- gb/mbc6: added skeleton driver, but it doesn't boot Net de Get
- gb/mbc7: added mostly complete driver (only missing EEPROM), but it
doesn't boot Kirby Tilt 'n' Tumble
- gb/tama: added leap year assignment
- tomoko: fixed macOS compilation [MerryMage]
- hiro/cocoa: fix table cell redrawing on updates and automatic column
resizing [ncbncb]
- hiro/cocoa: fix some weird issue with clicking table view checkboxes
on Retina displays [ncbncb]
- icarus: enhance Game Boy heuristics³
- nall: fix three missing return statements [Jonas Quinn]
- ruby: hopefully fixed all compilation errors reported by Screwtape
et al⁴
¹: because there's no concept of a controller for cartridge inputs,
I'm attaching to the base platform for now. An idea I had was to make
separate ports for each cartridge type ... but this would duplicate the
rumble input between MBC5 and MBC7. And would also be less discoverable.
But it would be more clean in that users wouldn't think the Game Boy
hardware had this functionality. I'll think about it.
²: it probably won't work yet. Rumble isn't documented anywhere, but
I dug through an emulator named GEST and discovered that it seems to use
bit 3 of the RAM bank select to be rumble. I don't know if it sets the
bit for rumbling, then clears when finished, or if it sets it and then
after a few milliseconds it stops rumbling. I couldn't test on my
FreeBSD box because SDL 1.2 doesn't support rumble, udev doesn't exist
on FreeBSD, and nobody has ever posted any working code for how to use
evdev (or whatever it's called) on FreeBSD.
³: I'm still thinking about specifying the MBC7 RAM as EEPROM, since
it's not really static RAM.
⁴: if possible, please test all drivers if you can. I want to ensure
they're all working. Especially let me know if the following work:
macOS: input.carbon Linux: audio.pulseaudiosimple, audio.ao (libao)
If I can confirm these are working, I'm going to then remove them from
being included with stock higan builds.
I'm also considering dropping SDL video on Linux/BSD. XShm is much
faster and supports blurring. I may also drop SDL input on Linux, since
udev works better. That will free a dependency on SDL 1.2 for building
higan. FreeBSD is still going to need it for joypad support, however.
2017-07-30 13:00:31 +00:00
|
|
|
if(mapper == "MBC6" && ram) ramSize = 32 * 1024;
|
|
|
|
if(mapper == "MBC7" && ram) ramSize = 256;
|
2017-07-26 12:42:06 +00:00
|
|
|
if(mapper == "TAMA" && ram) ramSize = 32;
|
|
|
|
|
|
|
|
if(mapper == "MBC3" && rtc) rtcSize = 13;
|
|
|
|
if(mapper == "TAMA" && rtc) rtcSize = 21;
|
2015-08-21 11:29:53 +00:00
|
|
|
|
2018-02-21 00:12:09 +00:00
|
|
|
string output;
|
|
|
|
output.append("game\n");
|
|
|
|
output.append(" sha256: ", Hash::SHA256(data).digest(), "\n");
|
|
|
|
output.append(" board: ", mapper, "\n");
|
|
|
|
if(accelerometer) output.append(" accelerometer\n");
|
|
|
|
if(rumble) output.append(" rumble\n");
|
|
|
|
output.append(" name: ", Location::prefix(location), "\n");
|
|
|
|
output.append(" label: ", Location::prefix(location), "\n");
|
|
|
|
output.append(memory("ROM", data.size(), "program.rom"));
|
|
|
|
if(flash && flashSize) output.append(memory("NAND", flashSize, "download.rom"));
|
|
|
|
if(ram && ramSize) output.append(memory(battery ? "NVRAM" : "RAM", ramSize, "save.ram"));
|
|
|
|
if(rtc && rtcSize) output.append(memory("RTC", rtcSize, "rtc.ram"));
|
|
|
|
return output;
|
|
|
|
}
|
|
|
|
|
2015-08-21 11:29:53 +00:00
|
|
|
}
|