bsnes/snespurify/phoenix/windows/timer.cpp

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static linear_vector<pTimer*> timers;
static void CALLBACK Timer_timeoutProc(HWND hwnd, UINT msg, UINT_PTR timerID, DWORD time) {
foreach(timer, timers) {
if(timer->htimer == timerID) {
if(timer->timer.onTimeout) timer->timer.onTimeout();
return;
}
}
}
void pTimer::setEnabled(bool enabled) {
if(htimer) {
KillTimer(NULL, htimer);
htimer = 0;
}
if(enabled == true) {
htimer = SetTimer(NULL, 0U, timer.state.milliseconds, Timer_timeoutProc);
}
}
void pTimer::setInterval(unsigned milliseconds) {
//destroy and recreate timer if interval changed
setEnabled(timer.state.enabled);
}
void pTimer::constructor() {
timers.append(this);
htimer = 0;
}