mirror of https://github.com/bsnes-emu/bsnes.git
91 lines
3.4 KiB
C++
91 lines
3.4 KiB
C++
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#ifndef Button_SetImageList
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//MinGW/32-bit has painfully outdated platform headers ...
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typedef struct {
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HIMAGELIST himl;
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RECT margin;
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UINT uAlign;
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} BUTTON_IMAGELIST, *PBUTTON_IMAGELIST;
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#define BUTTON_IMAGELIST_ALIGN_LEFT 0
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#define BUTTON_IMAGELIST_ALIGN_RIGHT 1
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#define BUTTON_IMAGELIST_ALIGN_TOP 2
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#define BUTTON_IMAGELIST_ALIGN_BOTTOM 3
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#define BUTTON_IMAGELIST_ALIGN_CENTER 4
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#define BCM_FIRST 0x1600
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#define BCM_SETIMAGELIST (BCM_FIRST+2)
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#define Button_SetImageList(hwnd, pbuttonImagelist) (WINBOOL)SNDMSG((hwnd),BCM_SETIMAGELIST,0,(LPARAM)(pbuttonImagelist))
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#endif
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Geometry pButton::minimumGeometry() {
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Geometry geometry = pFont::geometry(hfont, button.state.text);
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if(button.state.orientation == Orientation::Horizontal) {
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geometry.width += button.state.image.width;
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geometry.height = max(button.state.image.height, geometry.height);
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}
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if(button.state.orientation == Orientation::Vertical) {
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geometry.width = max(button.state.image.width, geometry.width);
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geometry.height += button.state.image.height;
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}
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return { 0, 0, geometry.width + 20, geometry.height + 10 };
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}
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void pButton::setImage(const image &image, Orientation orientation) {
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nall::image nallImage = image;
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nallImage.transform(0, 32, 255u << 24, 255u << 16, 255u << 8, 255u << 0);
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if(hbitmap) { DeleteObject(hbitmap); hbitmap = 0; }
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if(himagelist) { ImageList_Destroy(himagelist); himagelist = 0; }
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if(OsVersion() >= WindowsVista) {
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hbitmap = CreateBitmap(nallImage);
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SendMessage(hwnd, BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hbitmap);
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switch(orientation) {
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case Orientation::Horizontal: SetWindowLongPtr(hwnd, GWL_STYLE, GetWindowLongPtr(hwnd, GWL_STYLE) & ~BS_TOP); break;
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case Orientation::Vertical: SetWindowLongPtr(hwnd, GWL_STYLE, GetWindowLongPtr(hwnd, GWL_STYLE) | BS_TOP); break;
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}
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} else {
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//Windows XP and earlier cannot display bitmaps and text at the same time with BM_SETIMAGE
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//Use BCM_SETIMAGELIST instead. It does not support alpha blending, so blend with button color
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//The XP theme and above use a gradient fade background, so it won't be a perfect match there
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nallImage.alphaBlend(GetSysColor(COLOR_BTNFACE));
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hbitmap = CreateBitmap(nallImage);
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himagelist = ImageList_Create(nallImage.width, nallImage.height, ILC_COLOR32, 1, 0);
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ImageList_Add(himagelist, hbitmap, NULL);
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BUTTON_IMAGELIST list;
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list.himl = himagelist;
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switch(orientation) {
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case Orientation::Horizontal: SetRect(&list.margin, 5, 0, 0, 0); list.uAlign = BUTTON_IMAGELIST_ALIGN_LEFT; break;
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case Orientation::Vertical: SetRect(&list.margin, 0, 5, 0, 0); list.uAlign = BUTTON_IMAGELIST_ALIGN_TOP; break;
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}
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Button_SetImageList(hwnd, &list);
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}
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}
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void pButton::setText(const string &text) {
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SetWindowText(hwnd, utf16_t(text));
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}
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void pButton::constructor() {
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hwnd = CreateWindow(L"BUTTON", L"", WS_CHILD | WS_TABSTOP, 0, 0, 0, 0, parentWindow->p.hwnd, (HMENU)id, GetModuleHandle(0), 0);
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SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)&button);
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setDefaultFont();
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setImage(button.state.image, button.state.orientation);
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setText(button.state.text);
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synchronize();
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}
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void pButton::destructor() {
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if(hbitmap) { DeleteObject(hbitmap); hbitmap = 0; }
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if(himagelist) { ImageList_Destroy(himagelist); himagelist = 0; }
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DestroyWindow(hwnd);
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}
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void pButton::orphan() {
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destructor();
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constructor();
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}
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