bsnes/purify/nall/config.hpp

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Update to v073 release. byuu says: This release marks a major step forward, offering full low-level emulation of all four DSP coprocessors based on the NEC uPD77C25 processor core. Many people were responsible for this milestone: Dr. Decapitator for the actual decapping and extraction; Lord Nightmare for the cartridges and some special analysis tools; myself, Jonas Quinn and Cydrak for the uPD77C25 emulation; and all of the donors who raised the necessary $1,000 for the necessary hardware and equipment needed to pull this all off. To say thanks to the donors, I am releasing the uPD77C25 emulation core to the public domain, so that everyone can benefit from it. All four DSP emulations will be improved by this by way of having realistic timing; the DSP-4 will benefit further as the high-level emulation was incomplete and somewhat buggy; and the DSP-3 will benefit the most as the high-levle emulation there was not complete enough to be playable. As a result, most notably, this means bsnes v073 is the first emulator to fully be able to play SD Gundam GX (J)! As bsnes' primary goal is accuracy, the LLE DSP support renders the old HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source code, and replaced it with the uPD77C25 core, which comprises a mere 20KB of source code. As this LLE module supports save states, this also means that for the first time, DSP-3 and DSP-4 games have save state support. On the other hand, this also means that to run any DSP game, you will need the appropriate program ROM. As these are copyrighted, I cannot distribute them nor tell you where to get them. All I can do is provide you with the necessary filenames and hashes. Changelog (since v072 release): * added NEC uPD77C25 emulation core * added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4 coprocessors * removed high-level emulation of the DSP-n coprocessors * added blargg's libco::ppc.c module, which is far more portable, even running on the PS3 * added software filter support via binary plugins * added debugger (currently Linux-only); but it is as yet unstable * added pause shortcut * updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
#ifndef NALL_CONFIG_HPP
#define NALL_CONFIG_HPP
#include <nall/file.hpp>
#include <nall/string.hpp>
#include <nall/vector.hpp>
namespace nall {
namespace configuration_traits {
template<typename T> struct is_boolean { enum { value = false }; };
template<> struct is_boolean<bool> { enum { value = true }; };
template<typename T> struct is_signed { enum { value = false }; };
template<> struct is_signed<signed> { enum { value = true }; };
template<typename T> struct is_unsigned { enum { value = false }; };
template<> struct is_unsigned<unsigned> { enum { value = true }; };
template<typename T> struct is_double { enum { value = false }; };
template<> struct is_double<double> { enum { value = true }; };
template<typename T> struct is_string { enum { value = false }; };
template<> struct is_string<string> { enum { value = true }; };
}
class configuration {
public:
enum type_t { boolean_t, signed_t, unsigned_t, double_t, string_t, unknown_t };
struct item_t {
uintptr_t data;
string name;
string desc;
type_t type;
inline string get() const {
Update to v073 release. byuu says: This release marks a major step forward, offering full low-level emulation of all four DSP coprocessors based on the NEC uPD77C25 processor core. Many people were responsible for this milestone: Dr. Decapitator for the actual decapping and extraction; Lord Nightmare for the cartridges and some special analysis tools; myself, Jonas Quinn and Cydrak for the uPD77C25 emulation; and all of the donors who raised the necessary $1,000 for the necessary hardware and equipment needed to pull this all off. To say thanks to the donors, I am releasing the uPD77C25 emulation core to the public domain, so that everyone can benefit from it. All four DSP emulations will be improved by this by way of having realistic timing; the DSP-4 will benefit further as the high-level emulation was incomplete and somewhat buggy; and the DSP-3 will benefit the most as the high-levle emulation there was not complete enough to be playable. As a result, most notably, this means bsnes v073 is the first emulator to fully be able to play SD Gundam GX (J)! As bsnes' primary goal is accuracy, the LLE DSP support renders the old HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source code, and replaced it with the uPD77C25 core, which comprises a mere 20KB of source code. As this LLE module supports save states, this also means that for the first time, DSP-3 and DSP-4 games have save state support. On the other hand, this also means that to run any DSP game, you will need the appropriate program ROM. As these are copyrighted, I cannot distribute them nor tell you where to get them. All I can do is provide you with the necessary filenames and hashes. Changelog (since v072 release): * added NEC uPD77C25 emulation core * added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4 coprocessors * removed high-level emulation of the DSP-n coprocessors * added blargg's libco::ppc.c module, which is far more portable, even running on the PS3 * added software filter support via binary plugins * added debugger (currently Linux-only); but it is as yet unstable * added pause shortcut * updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
switch(type) {
case boolean_t: return { *(bool*)data };
case signed_t: return { *(signed*)data };
case unsigned_t: return { *(unsigned*)data };
case double_t: return { *(double*)data };
case string_t: return { "\"", *(string*)data, "\"" };
Update to v073 release. byuu says: This release marks a major step forward, offering full low-level emulation of all four DSP coprocessors based on the NEC uPD77C25 processor core. Many people were responsible for this milestone: Dr. Decapitator for the actual decapping and extraction; Lord Nightmare for the cartridges and some special analysis tools; myself, Jonas Quinn and Cydrak for the uPD77C25 emulation; and all of the donors who raised the necessary $1,000 for the necessary hardware and equipment needed to pull this all off. To say thanks to the donors, I am releasing the uPD77C25 emulation core to the public domain, so that everyone can benefit from it. All four DSP emulations will be improved by this by way of having realistic timing; the DSP-4 will benefit further as the high-level emulation was incomplete and somewhat buggy; and the DSP-3 will benefit the most as the high-levle emulation there was not complete enough to be playable. As a result, most notably, this means bsnes v073 is the first emulator to fully be able to play SD Gundam GX (J)! As bsnes' primary goal is accuracy, the LLE DSP support renders the old HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source code, and replaced it with the uPD77C25 core, which comprises a mere 20KB of source code. As this LLE module supports save states, this also means that for the first time, DSP-3 and DSP-4 games have save state support. On the other hand, this also means that to run any DSP game, you will need the appropriate program ROM. As these are copyrighted, I cannot distribute them nor tell you where to get them. All I can do is provide you with the necessary filenames and hashes. Changelog (since v072 release): * added NEC uPD77C25 emulation core * added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4 coprocessors * removed high-level emulation of the DSP-n coprocessors * added blargg's libco::ppc.c module, which is far more portable, even running on the PS3 * added software filter support via binary plugins * added debugger (currently Linux-only); but it is as yet unstable * added pause shortcut * updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
}
return "???";
}
inline void set(string s) {
Update to v073 release. byuu says: This release marks a major step forward, offering full low-level emulation of all four DSP coprocessors based on the NEC uPD77C25 processor core. Many people were responsible for this milestone: Dr. Decapitator for the actual decapping and extraction; Lord Nightmare for the cartridges and some special analysis tools; myself, Jonas Quinn and Cydrak for the uPD77C25 emulation; and all of the donors who raised the necessary $1,000 for the necessary hardware and equipment needed to pull this all off. To say thanks to the donors, I am releasing the uPD77C25 emulation core to the public domain, so that everyone can benefit from it. All four DSP emulations will be improved by this by way of having realistic timing; the DSP-4 will benefit further as the high-level emulation was incomplete and somewhat buggy; and the DSP-3 will benefit the most as the high-levle emulation there was not complete enough to be playable. As a result, most notably, this means bsnes v073 is the first emulator to fully be able to play SD Gundam GX (J)! As bsnes' primary goal is accuracy, the LLE DSP support renders the old HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source code, and replaced it with the uPD77C25 core, which comprises a mere 20KB of source code. As this LLE module supports save states, this also means that for the first time, DSP-3 and DSP-4 games have save state support. On the other hand, this also means that to run any DSP game, you will need the appropriate program ROM. As these are copyrighted, I cannot distribute them nor tell you where to get them. All I can do is provide you with the necessary filenames and hashes. Changelog (since v072 release): * added NEC uPD77C25 emulation core * added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4 coprocessors * removed high-level emulation of the DSP-n coprocessors * added blargg's libco::ppc.c module, which is far more portable, even running on the PS3 * added software filter support via binary plugins * added debugger (currently Linux-only); but it is as yet unstable * added pause shortcut * updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
switch(type) {
case boolean_t: *(bool*)data = (s == "true"); break;
case signed_t: *(signed*)data = integer(s); break;
case unsigned_t: *(unsigned*)data = decimal(s); break;
case double_t: *(double*)data = fp(s); break;
case string_t: s.trim("\""); *(string*)data = s; break;
Update to v073 release. byuu says: This release marks a major step forward, offering full low-level emulation of all four DSP coprocessors based on the NEC uPD77C25 processor core. Many people were responsible for this milestone: Dr. Decapitator for the actual decapping and extraction; Lord Nightmare for the cartridges and some special analysis tools; myself, Jonas Quinn and Cydrak for the uPD77C25 emulation; and all of the donors who raised the necessary $1,000 for the necessary hardware and equipment needed to pull this all off. To say thanks to the donors, I am releasing the uPD77C25 emulation core to the public domain, so that everyone can benefit from it. All four DSP emulations will be improved by this by way of having realistic timing; the DSP-4 will benefit further as the high-level emulation was incomplete and somewhat buggy; and the DSP-3 will benefit the most as the high-levle emulation there was not complete enough to be playable. As a result, most notably, this means bsnes v073 is the first emulator to fully be able to play SD Gundam GX (J)! As bsnes' primary goal is accuracy, the LLE DSP support renders the old HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source code, and replaced it with the uPD77C25 core, which comprises a mere 20KB of source code. As this LLE module supports save states, this also means that for the first time, DSP-3 and DSP-4 games have save state support. On the other hand, this also means that to run any DSP game, you will need the appropriate program ROM. As these are copyrighted, I cannot distribute them nor tell you where to get them. All I can do is provide you with the necessary filenames and hashes. Changelog (since v072 release): * added NEC uPD77C25 emulation core * added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4 coprocessors * removed high-level emulation of the DSP-n coprocessors * added blargg's libco::ppc.c module, which is far more portable, even running on the PS3 * added software filter support via binary plugins * added debugger (currently Linux-only); but it is as yet unstable * added pause shortcut * updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
}
}
};
vector<item_t> list;
Update to v073 release. byuu says: This release marks a major step forward, offering full low-level emulation of all four DSP coprocessors based on the NEC uPD77C25 processor core. Many people were responsible for this milestone: Dr. Decapitator for the actual decapping and extraction; Lord Nightmare for the cartridges and some special analysis tools; myself, Jonas Quinn and Cydrak for the uPD77C25 emulation; and all of the donors who raised the necessary $1,000 for the necessary hardware and equipment needed to pull this all off. To say thanks to the donors, I am releasing the uPD77C25 emulation core to the public domain, so that everyone can benefit from it. All four DSP emulations will be improved by this by way of having realistic timing; the DSP-4 will benefit further as the high-level emulation was incomplete and somewhat buggy; and the DSP-3 will benefit the most as the high-levle emulation there was not complete enough to be playable. As a result, most notably, this means bsnes v073 is the first emulator to fully be able to play SD Gundam GX (J)! As bsnes' primary goal is accuracy, the LLE DSP support renders the old HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source code, and replaced it with the uPD77C25 core, which comprises a mere 20KB of source code. As this LLE module supports save states, this also means that for the first time, DSP-3 and DSP-4 games have save state support. On the other hand, this also means that to run any DSP game, you will need the appropriate program ROM. As these are copyrighted, I cannot distribute them nor tell you where to get them. All I can do is provide you with the necessary filenames and hashes. Changelog (since v072 release): * added NEC uPD77C25 emulation core * added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4 coprocessors * removed high-level emulation of the DSP-n coprocessors * added blargg's libco::ppc.c module, which is far more portable, even running on the PS3 * added software filter support via binary plugins * added debugger (currently Linux-only); but it is as yet unstable * added pause shortcut * updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
template<typename T>
inline void append(T &data, const char *name, const char *desc = "") {
item_t item = { (uintptr_t)&data, name, desc };
if(configuration_traits::is_boolean<T>::value) item.type = boolean_t;
else if(configuration_traits::is_signed<T>::value) item.type = signed_t;
else if(configuration_traits::is_unsigned<T>::value) item.type = unsigned_t;
else if(configuration_traits::is_double<T>::value) item.type = double_t;
else if(configuration_traits::is_string<T>::value) item.type = string_t;
else item.type = unknown_t;
list.append(item);
Update to v073 release. byuu says: This release marks a major step forward, offering full low-level emulation of all four DSP coprocessors based on the NEC uPD77C25 processor core. Many people were responsible for this milestone: Dr. Decapitator for the actual decapping and extraction; Lord Nightmare for the cartridges and some special analysis tools; myself, Jonas Quinn and Cydrak for the uPD77C25 emulation; and all of the donors who raised the necessary $1,000 for the necessary hardware and equipment needed to pull this all off. To say thanks to the donors, I am releasing the uPD77C25 emulation core to the public domain, so that everyone can benefit from it. All four DSP emulations will be improved by this by way of having realistic timing; the DSP-4 will benefit further as the high-level emulation was incomplete and somewhat buggy; and the DSP-3 will benefit the most as the high-levle emulation there was not complete enough to be playable. As a result, most notably, this means bsnes v073 is the first emulator to fully be able to play SD Gundam GX (J)! As bsnes' primary goal is accuracy, the LLE DSP support renders the old HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source code, and replaced it with the uPD77C25 core, which comprises a mere 20KB of source code. As this LLE module supports save states, this also means that for the first time, DSP-3 and DSP-4 games have save state support. On the other hand, this also means that to run any DSP game, you will need the appropriate program ROM. As these are copyrighted, I cannot distribute them nor tell you where to get them. All I can do is provide you with the necessary filenames and hashes. Changelog (since v072 release): * added NEC uPD77C25 emulation core * added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4 coprocessors * removed high-level emulation of the DSP-n coprocessors * added blargg's libco::ppc.c module, which is far more portable, even running on the PS3 * added software filter support via binary plugins * added debugger (currently Linux-only); but it is as yet unstable * added pause shortcut * updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
}
//deprecated
template<typename T>
inline void attach(T &data, const char *name, const char *desc = "") {
append(data, name, desc);
}
inline virtual bool load(const string &filename) {
Update to v073 release. byuu says: This release marks a major step forward, offering full low-level emulation of all four DSP coprocessors based on the NEC uPD77C25 processor core. Many people were responsible for this milestone: Dr. Decapitator for the actual decapping and extraction; Lord Nightmare for the cartridges and some special analysis tools; myself, Jonas Quinn and Cydrak for the uPD77C25 emulation; and all of the donors who raised the necessary $1,000 for the necessary hardware and equipment needed to pull this all off. To say thanks to the donors, I am releasing the uPD77C25 emulation core to the public domain, so that everyone can benefit from it. All four DSP emulations will be improved by this by way of having realistic timing; the DSP-4 will benefit further as the high-level emulation was incomplete and somewhat buggy; and the DSP-3 will benefit the most as the high-levle emulation there was not complete enough to be playable. As a result, most notably, this means bsnes v073 is the first emulator to fully be able to play SD Gundam GX (J)! As bsnes' primary goal is accuracy, the LLE DSP support renders the old HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source code, and replaced it with the uPD77C25 core, which comprises a mere 20KB of source code. As this LLE module supports save states, this also means that for the first time, DSP-3 and DSP-4 games have save state support. On the other hand, this also means that to run any DSP game, you will need the appropriate program ROM. As these are copyrighted, I cannot distribute them nor tell you where to get them. All I can do is provide you with the necessary filenames and hashes. Changelog (since v072 release): * added NEC uPD77C25 emulation core * added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4 coprocessors * removed high-level emulation of the DSP-n coprocessors * added blargg's libco::ppc.c module, which is far more portable, even running on the PS3 * added software filter support via binary plugins * added debugger (currently Linux-only); but it is as yet unstable * added pause shortcut * updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
string data;
if(data.readfile(filename) == true) {
data.replace("\r", "");
lstring line;
line.split("\n", data);
for(unsigned i = 0; i < line.size(); i++) {
if(auto position = qstrpos(line[i], "#")) line[i][position()] = 0;
if(!qstrpos(line[i], " = ")) continue;
lstring part;
part.qsplit(" = ", line[i]);
part[0].trim();
part[1].trim();
for(unsigned n = 0; n < list.size(); n++) {
if(part[0] == list[n].name) {
list[n].set(part[1]);
break;
}
}
}
return true;
} else {
return false;
}
}
inline virtual bool save(const string &filename) const {
Update to v073 release. byuu says: This release marks a major step forward, offering full low-level emulation of all four DSP coprocessors based on the NEC uPD77C25 processor core. Many people were responsible for this milestone: Dr. Decapitator for the actual decapping and extraction; Lord Nightmare for the cartridges and some special analysis tools; myself, Jonas Quinn and Cydrak for the uPD77C25 emulation; and all of the donors who raised the necessary $1,000 for the necessary hardware and equipment needed to pull this all off. To say thanks to the donors, I am releasing the uPD77C25 emulation core to the public domain, so that everyone can benefit from it. All four DSP emulations will be improved by this by way of having realistic timing; the DSP-4 will benefit further as the high-level emulation was incomplete and somewhat buggy; and the DSP-3 will benefit the most as the high-levle emulation there was not complete enough to be playable. As a result, most notably, this means bsnes v073 is the first emulator to fully be able to play SD Gundam GX (J)! As bsnes' primary goal is accuracy, the LLE DSP support renders the old HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source code, and replaced it with the uPD77C25 core, which comprises a mere 20KB of source code. As this LLE module supports save states, this also means that for the first time, DSP-3 and DSP-4 games have save state support. On the other hand, this also means that to run any DSP game, you will need the appropriate program ROM. As these are copyrighted, I cannot distribute them nor tell you where to get them. All I can do is provide you with the necessary filenames and hashes. Changelog (since v072 release): * added NEC uPD77C25 emulation core * added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4 coprocessors * removed high-level emulation of the DSP-n coprocessors * added blargg's libco::ppc.c module, which is far more portable, even running on the PS3 * added software filter support via binary plugins * added debugger (currently Linux-only); but it is as yet unstable * added pause shortcut * updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
file fp;
if(fp.open(filename, file::mode::write)) {
for(unsigned i = 0; i < list.size(); i++) {
string output;
output.append(list[i].name, " = ", list[i].get());
if(list[i].desc != "") output.append(" # ", list[i].desc);
output.append("\r\n");
Update to v073 release. byuu says: This release marks a major step forward, offering full low-level emulation of all four DSP coprocessors based on the NEC uPD77C25 processor core. Many people were responsible for this milestone: Dr. Decapitator for the actual decapping and extraction; Lord Nightmare for the cartridges and some special analysis tools; myself, Jonas Quinn and Cydrak for the uPD77C25 emulation; and all of the donors who raised the necessary $1,000 for the necessary hardware and equipment needed to pull this all off. To say thanks to the donors, I am releasing the uPD77C25 emulation core to the public domain, so that everyone can benefit from it. All four DSP emulations will be improved by this by way of having realistic timing; the DSP-4 will benefit further as the high-level emulation was incomplete and somewhat buggy; and the DSP-3 will benefit the most as the high-levle emulation there was not complete enough to be playable. As a result, most notably, this means bsnes v073 is the first emulator to fully be able to play SD Gundam GX (J)! As bsnes' primary goal is accuracy, the LLE DSP support renders the old HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source code, and replaced it with the uPD77C25 core, which comprises a mere 20KB of source code. As this LLE module supports save states, this also means that for the first time, DSP-3 and DSP-4 games have save state support. On the other hand, this also means that to run any DSP game, you will need the appropriate program ROM. As these are copyrighted, I cannot distribute them nor tell you where to get them. All I can do is provide you with the necessary filenames and hashes. Changelog (since v072 release): * added NEC uPD77C25 emulation core * added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4 coprocessors * removed high-level emulation of the DSP-n coprocessors * added blargg's libco::ppc.c module, which is far more portable, even running on the PS3 * added software filter support via binary plugins * added debugger (currently Linux-only); but it is as yet unstable * added pause shortcut * updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
fp.print(output);
}
fp.close();
return true;
} else {
return false;
}
}
};
}
#endif