bsnes/Shaders/MasterShader.fsh

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#version 150
uniform sampler2D image;
uniform sampler2D previousImage;
uniform bool uMixPrevious;
uniform vec2 uResolution;
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uniform vec2 uOrigin;
const vec2 textureDimensions = vec2(160, 144);
out vec4 frag_color;
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vec4 modified_frag_cord;
#define gl_FragCoord modified_frag_cord
#line 1
{filter}
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#undef gl_FragCoord
void main() {
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modified_frag_cord = gl_FragCoord - vec4(uOrigin.x, uOrigin.y, 0, 0);
if (uMixPrevious) {
frag_color = mix(scale(image), scale(previousImage), 0.5);
}
else {
frag_color = scale(image);
}
}