Update to v082r33 release.
byuu says:
Added MMC2, MMC4, VRC4, VRC7 (no audio.)
Split NES audio code up into individual modules.
Fixed libsnes to compile: Themaister, can you please test to make sure
it works? I don't have a libsnes client on my work PC to test it.
Added about / license information to bottom of advanced settings screen
for now (better than nothing, I guess.)
Blocked PPU reads/writes while rendering for now, easier than coming up
with a bus address locking thing :/
I can't seem to fix MMC5 graphics during the intro to Uchuu Keibitai.
Without that, trying to implement vertical-split screen mode doesn't
make sense.
So as far as special audio chips go ...
* VRC6 is completed
* Sunsoft 5B has everything the only game to use it uses, but there are
more unused channels I'd like to support anyway (they aren't
documented, though.)
* MMC5 audio unsupported for now
* VRC7 audio unsupported, probably for a long time (hardest audio driver
of all. More complex than core NES APU.)
* audio PCM games (Moero Pro Yakyuu!) I probably won't ever support
(they require external WAV packs.)
2011-10-12 12:03:58 +00:00
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//MMC4
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struct NES_FxROM : Board {
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enum Revision : unsigned {
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FJROM,
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FKROM,
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} revision;
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uint4 prg_bank;
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uint5 chr_bank[2][2];
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bool mirror;
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bool latch[2];
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uint8 prg_read(unsigned addr) {
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if(addr < 0x6000) return cpu.mdr();
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if(addr < 0x8000) return prgram.read(addr);
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unsigned bank = addr < 0xc000 ? prg_bank : (uint4)0x0f;
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return prgrom.read((bank * 0x4000) | (addr & 0x3fff));
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}
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void prg_write(unsigned addr, uint8 data) {
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if(addr < 0x6000) return;
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if(addr < 0x8000) return prgram.write(addr, data);
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switch(addr & 0xf000) {
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case 0xa000: prg_bank = data & 0x0f; break;
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case 0xb000: chr_bank[0][0] = data & 0x1f; break;
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case 0xc000: chr_bank[0][1] = data & 0x1f; break;
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case 0xd000: chr_bank[1][0] = data & 0x1f; break;
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case 0xe000: chr_bank[1][1] = data & 0x1f; break;
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case 0xf000: mirror = data & 0x01; break;
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}
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}
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unsigned ciram_addr(unsigned addr) const {
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switch(mirror) {
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case 0: return ((addr & 0x0400) >> 0) | (addr & 0x03ff); //vertical mirroring
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case 1: return ((addr & 0x0800) >> 1) | (addr & 0x03ff); //horizontal mirroring
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}
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}
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uint8 chr_read(unsigned addr) {
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if(addr & 0x2000) return ppu.ciram_read(ciram_addr(addr));
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bool region = addr & 0x1000;
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unsigned bank = chr_bank[region][latch[region]];
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if((addr & 0x0ff8) == 0x0fd8) latch[region] = 0;
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if((addr & 0x0ff8) == 0x0fe8) latch[region] = 1;
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return Board::chr_read((bank * 0x1000) | (addr & 0x0fff));
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}
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void chr_write(unsigned addr, uint8 data) {
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if(addr & 0x2000) return ppu.ciram_write(ciram_addr(addr), data);
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bool region = addr & 0x1000;
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unsigned bank = chr_bank[region][latch[region]];
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if((addr & 0x0ff8) == 0x0fd8) latch[region] = 0;
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if((addr & 0x0ff8) == 0x0fe8) latch[region] = 1;
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return Board::chr_write((bank * 0x1000) | (addr & 0x0fff), data);
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}
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void power() {
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}
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void reset() {
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prg_bank = 0;
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chr_bank[0][0] = 0;
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chr_bank[0][1] = 0;
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chr_bank[1][0] = 0;
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chr_bank[1][1] = 0;
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mirror = 0;
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latch[0] = 0;
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latch[1] = 0;
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}
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void serialize(serializer &s) {
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Board::serialize(s);
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s.integer(prg_bank);
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s.integer(chr_bank[0][0]);
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s.integer(chr_bank[0][1]);
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s.integer(chr_bank[1][0]);
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s.integer(chr_bank[1][1]);
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s.integer(mirror);
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s.array(latch);
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}
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2012-05-26 08:18:42 +00:00
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NES_FxROM(XML::Document &document) : Board(document) {
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Update to v082r33 release.
byuu says:
Added MMC2, MMC4, VRC4, VRC7 (no audio.)
Split NES audio code up into individual modules.
Fixed libsnes to compile: Themaister, can you please test to make sure
it works? I don't have a libsnes client on my work PC to test it.
Added about / license information to bottom of advanced settings screen
for now (better than nothing, I guess.)
Blocked PPU reads/writes while rendering for now, easier than coming up
with a bus address locking thing :/
I can't seem to fix MMC5 graphics during the intro to Uchuu Keibitai.
Without that, trying to implement vertical-split screen mode doesn't
make sense.
So as far as special audio chips go ...
* VRC6 is completed
* Sunsoft 5B has everything the only game to use it uses, but there are
more unused channels I'd like to support anyway (they aren't
documented, though.)
* MMC5 audio unsupported for now
* VRC7 audio unsupported, probably for a long time (hardest audio driver
of all. More complex than core NES APU.)
* audio PCM games (Moero Pro Yakyuu!) I probably won't ever support
(they require external WAV packs.)
2011-10-12 12:03:58 +00:00
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revision = Revision::FKROM;
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}
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};
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