2015-07-01 10:58:42 +00:00
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struct {
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2015-06-28 08:44:56 +00:00
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uint16 slot[8] = {0};
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2015-07-01 10:58:42 +00:00
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uint32 addr = 0; //read location of slot buffer
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uint32 load = 0; //write location of slot buffer
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2015-11-16 08:38:05 +00:00
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int wait = 0; //number of clocks before next slot load
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2015-06-27 02:38:08 +00:00
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2015-07-01 10:58:42 +00:00
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auto empty() const { return addr == load; }
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auto full() const { return load - addr == 16; }
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2015-06-27 02:38:08 +00:00
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} prefetch;
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Update to v099r13 release.
byuu says:
Changelog:
- GB core code cleanup completed
- GBA core code cleanup completed
- some more cleanup on missed processor/arm functions/variables
- fixed FC loading icarus bug
- "Load ROM File" icarus functionality restored
- minor code unification efforts all around (not perfect yet)
- MMIO->IO
- mmio.cpp->io.cpp
- read,write->readIO,writeIO
It's been a very long work in progress ... starting all the way back with
v094r09, but the major part of the higan code cleanup is now completed! Of
course, it's very important to note that this is only for the basic style:
- under_score functions and variables are now camelCase
- return-type function-name() are now auto function-name() -> return-type
- Natural<T>/Integer<T> replace (u)intT_n types where possible
- signed/unsigned are now int/uint
- most of the x==true,x==false tests changed to x,!x
A lot of spot improvements to consistency, simplicity and quality have
gone in along the way, of course. But we'll probably never fully finishing
beautifying every last line of code in the entire codebase. Still,
this is a really great start. Going forward, WIP diffs should start
being smaller and of higher quality once again.
I know the joke is, "until my coding style changes again", but ... this
was way too stressful, way too time consuming, and way too risky. I'm
too old and tired now for extreme upheavel like this again. The only
major change I'm slowly mulling over would be renaming the using
Natural<T>/Integer<T> = (u)intT; shorthand to something that isn't as
easily confused with the (u)int_t types ... but we'll see. I'll definitely
continue to change small things all the time, but for the larger picture,
I need to just accept the style I have and live with it.
2016-06-29 11:10:28 +00:00
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auto prefetchSync(uint32 addr) -> void;
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auto prefetchStep(uint clocks) -> void;
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auto prefetchWait() -> void;
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auto prefetchRead() -> uint16;
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