bsnes/gba/apu/sequencer.cpp

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void APU::runsequencer() {
auto& r = sequencer;
if(r.base == 0) { //512hz
if(r.step == 0 || r.step == 2 || r.step == 4 || r.step == 6) { //256hz
square1.clocklength();
square2.clocklength();
wave.clocklength();
noise.clocklength();
}
if(r.step == 2 || r.step == 6) { //128hz
square1.clocksweep();
}
if(r.step == 7) { //64hz
square1.clockenvelope();
square2.clockenvelope();
noise.clockenvelope();
}
r.step++;
}
r.base++;
if(r.enable[0]) square1.run();
if(r.enable[1]) square2.run();
if(r.enable[2]) wave.run();
if(r.enable[3]) noise.run();
}
uint8 APU::Sequencer::read(unsigned addr) const {
switch(addr) {
case 0: return (rvolume << 0) | (lvolume << 4);
case 1: return (
(renable[0] << 0)
| (renable[1] << 1)
| (renable[2] << 2)
| (renable[3] << 3)
| (lenable[0] << 4)
| (lenable[1] << 5)
| (lenable[2] << 6)
| (lenable[3] << 7)
);
case 2: return (
(enable[0] << 0)
| (enable[1] << 1)
| (enable[2] << 2)
| (enable[3] << 3)
| (masterenable << 7)
);
}
}
void APU::Sequencer::write(unsigned addr, uint8 byte) {
switch(addr) {
case 0: //NR50
rvolume = byte >> 0;
lvolume = byte >> 4;
break;
case 1: //NR51
renable[0] = byte >> 0;
renable[1] = byte >> 1;
renable[2] = byte >> 2;
renable[3] = byte >> 3;
lenable[0] = byte >> 4;
lenable[1] = byte >> 5;
lenable[2] = byte >> 6;
lenable[3] = byte >> 7;
break;
case 2: //NR52
enable[0] = byte >> 0;
enable[1] = byte >> 1;
enable[2] = byte >> 2;
enable[3] = byte >> 3;
masterenable = byte >> 7;
break;
}
}
void APU::Sequencer::power() {
lvolume = 0;
rvolume = 0;
for(auto& n : lenable) n = 0;
for(auto& n : renable) n = 0;
for(auto& n : enable) n = 0;
masterenable = 0;
base = 0;
step = 0;
lsample = 0;
rsample = 0;
}