bsnes/snespurify/phoenix/qt/action/radio-item.cpp

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bool pRadioItem::checked() {
return qtAction->isChecked();
}
void pRadioItem::setChecked() {
locked = true;
foreach(item, radioItem.state.group) {
bool checkState = item.p.qtAction == qtAction;
item.state.checked = checkState;
item.p.qtAction->setChecked(checkState);
}
locked = false;
}
void pRadioItem::setGroup(const reference_array<RadioItem&> &group) {
}
void pRadioItem::setText(const string &text) {
qtAction->setText(QString::fromUtf8(text));
}
void pRadioItem::constructor() {
qtAction = new QAction(0);
qtGroup = new QActionGroup(0);
qtAction->setCheckable(true);
qtAction->setActionGroup(qtGroup);
qtAction->setChecked(true);
connect(qtAction, SIGNAL(triggered()), SLOT(onTick()));
}
void pRadioItem::onTick() {
if(radioItem.state.checked == false) {
setChecked();
if(locked == false && radioItem.onTick) radioItem.onTick();
}
}