bsnes/hiro/core/widget/combo-edit.cpp

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#if defined(Hiro_ComboEdit)
auto mComboEdit::allocate() -> pObject* {
return new pComboEdit(*this);
}
auto mComboEdit::destruct() -> void {
mWidget::destruct();
}
//
auto mComboEdit::append(sComboEditItem item) -> type& {
state.items.append(item);
item->setParent(this, itemCount() - 1);
signal(append, item);
return *this;
}
auto mComboEdit::backgroundColor() const -> Color {
return state.backgroundColor;
}
auto mComboEdit::doActivate() const -> void {
if(state.onActivate) return state.onActivate();
}
auto mComboEdit::doChange() const -> void {
if(state.onChange) return state.onChange();
}
auto mComboEdit::foregroundColor() const -> Color {
return state.foregroundColor;
}
auto mComboEdit::item(uint position) const -> ComboEditItem {
if(position < itemCount()) return state.items[position];
return {};
}
auto mComboEdit::itemCount() const -> uint {
return state.items.size();
}
auto mComboEdit::items() const -> vector<ComboEditItem> {
vector<ComboEditItem> items;
for(auto& item : state.items) items.append(item);
return items;
}
auto mComboEdit::onActivate(const function<void ()>& callback) -> type& {
state.onActivate = callback;
return *this;
}
auto mComboEdit::onChange(const function<void ()>& callback) -> type& {
state.onChange = callback;
return *this;
}
auto mComboEdit::remove(sComboEditItem item) -> type& {
signal(remove, item);
state.items.remove(item->offset());
for(auto n : range(item->offset(), itemCount())) {
state.items[n]->adjustOffset(-1);
}
item->setParent();
return *this;
}
auto mComboEdit::reset() -> type& {
signal(reset);
for(auto& item : state.items) item->setParent();
state.items.reset();
return *this;
}
auto mComboEdit::setBackgroundColor(Color color) -> type& {
state.backgroundColor = color;
signal(setBackgroundColor, color);
return *this;
}
auto mComboEdit::setForegroundColor(Color color) -> type& {
state.foregroundColor = color;
signal(setForegroundColor, color);
return *this;
}
auto mComboEdit::setParent(mObject* parent, int offset) -> type& {
for(auto& item : state.items) item->destruct();
mObject::setParent(parent, offset);
for(auto& item : state.items) item->setParent(this, item->offset());
return *this;
}
auto mComboEdit::setText(const string& text) -> type& {
state.text = text;
signal(setText, text);
return *this;
}
auto mComboEdit::text() const -> string {
return state.text;
}
#endif