bsnes/nall/vector/assign.hpp

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#pragma once
namespace nall {
template<typename T> auto vector<T>::operator=(const vector<T>& source) -> vector<T>& {
if(this == &source) return *this;
_pool = (T*)memory::allocate(sizeof(T) * source._size);
_size = source._size;
_left = 0;
_right = 0;
for(uint n : range(_size)) new(_pool + n) T(source._pool[n]);
return *this;
}
template<typename T> auto vector<T>::operator=(vector<T>&& source) -> vector<T>& {
if(this == &source) return *this;
_pool = source._pool;
_size = source._size;
_left = source._left;
_right = source._right;
source._pool = nullptr;
source._size = 0;
source._left = 0;
source._right = 0;
return *this;
}
}