bsnes/Cocoa/GBViewMetal.m

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#import "GBViewMetal.h"
static const vector_float2 rect[] =
{
{-1, -1},
{ 1, -1},
{-1, 1},
{ 1, 1},
};
@implementation GBViewMetal
{
id<MTLDevice> device;
id<MTLTexture> texture, previous_texture;
id<MTLBuffer> vertices;
id<MTLRenderPipelineState> pipeline_state;
id<MTLCommandQueue> command_queue;
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id<MTLBuffer> mix_previous_buffer;
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id<MTLBuffer> output_resolution_buffer;
vector_float2 output_resolution;
}
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+ (bool)isSupported
{
if (MTLCopyAllDevices) {
return [MTLCopyAllDevices() count];
}
return false;
}
- (void) allocateTextures
{
if (!device) return;
MTLTextureDescriptor *texture_descriptor = [[MTLTextureDescriptor alloc] init];
texture_descriptor.pixelFormat = MTLPixelFormatRGBA8Unorm;
texture_descriptor.width = GB_get_screen_width(self.gb);
texture_descriptor.height = GB_get_screen_height(self.gb);
texture = [device newTextureWithDescriptor:texture_descriptor];
previous_texture = [device newTextureWithDescriptor:texture_descriptor];
}
- (void)createInternalView
{
MTKView *view = [[MTKView alloc] initWithFrame:self.frame device:(device = MTLCreateSystemDefaultDevice())];
view.delegate = self;
self.internalView = view;
view.paused = YES;
vertices = [device newBufferWithBytes:rect
length:sizeof(rect)
options:MTLResourceStorageModeShared];
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static const bool default_mix_value = false;
mix_previous_buffer = [device newBufferWithBytes:&default_mix_value
length:sizeof(default_mix_value)
options:MTLResourceStorageModeShared];
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output_resolution_buffer = [device newBufferWithBytes:&output_resolution
length:sizeof(output_resolution)
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options:MTLResourceStorageModeShared];
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output_resolution = (simd_float2){view.drawableSize.width, view.drawableSize.height};
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(loadShader) name:@"GBFilterChanged" object:nil];
[self loadShader];
}
- (void) loadShader
{
NSError *error = nil;
NSString *shader_source = [NSString stringWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"MasterShader"
ofType:@"metal"
inDirectory:@"Shaders"]
encoding:NSUTF8StringEncoding
error:nil];
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NSString *shader_name = [[NSUserDefaults standardUserDefaults] objectForKey:@"GBFilter"];
NSString *scaler_source = [NSString stringWithContentsOfFile:[[NSBundle mainBundle] pathForResource:shader_name
ofType:@"fsh"
inDirectory:@"Shaders"]
encoding:NSUTF8StringEncoding
error:nil];
shader_source = [shader_source stringByReplacingOccurrencesOfString:@"{filter}"
withString:scaler_source];
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MTLCompileOptions *options = [[MTLCompileOptions alloc] init];
options.fastMathEnabled = YES;
id<MTLLibrary> library = [device newLibraryWithSource:shader_source
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options:options
error:&error];
if (error) {
NSLog(@"Error: %@", error);
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if (!library) {
return;
}
}
id<MTLFunction> vertex_function = [library newFunctionWithName:@"vertex_shader"];
id<MTLFunction> fragment_function = [library newFunctionWithName:@"fragment_shader"];
// Set up a descriptor for creating a pipeline state object
MTLRenderPipelineDescriptor *pipeline_state_descriptor = [[MTLRenderPipelineDescriptor alloc] init];
pipeline_state_descriptor.vertexFunction = vertex_function;
pipeline_state_descriptor.fragmentFunction = fragment_function;
pipeline_state_descriptor.colorAttachments[0].pixelFormat = ((MTKView *)self.internalView).colorPixelFormat;
error = nil;
pipeline_state = [device newRenderPipelineStateWithDescriptor:pipeline_state_descriptor
error:&error];
if (error) {
NSLog(@"Failed to created pipeline state, error %@", error);
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return;
}
command_queue = [device newCommandQueue];
}
- (void)mtkView:(nonnull MTKView *)view drawableSizeWillChange:(CGSize)size
{
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output_resolution = (vector_float2){size.width, size.height};
dispatch_async(dispatch_get_main_queue(), ^{
[(MTKView *)self.internalView draw];
});
}
- (void)drawInMTKView:(nonnull MTKView *)view
{
if (!(view.window.occlusionState & NSWindowOcclusionStateVisible)) return;
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if (texture.width != GB_get_screen_width(self.gb) ||
texture.height != GB_get_screen_height(self.gb)) {
[self allocateTextures];
}
MTLRegion region = {
{0, 0, 0}, // MTLOrigin
{texture.width, texture.height, 1} // MTLSize
};
[texture replaceRegion:region
mipmapLevel:0
withBytes:[self currentBuffer]
bytesPerRow:texture.width * 4];
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if ([self shouldBlendFrameWithPrevious]) {
[previous_texture replaceRegion:region
mipmapLevel:0
withBytes:[self previousBuffer]
bytesPerRow:texture.width * 4];
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}
MTLRenderPassDescriptor *render_pass_descriptor = view.currentRenderPassDescriptor;
id<MTLCommandBuffer> command_buffer = [command_queue commandBuffer];
if(render_pass_descriptor != nil)
{
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*(bool *)[mix_previous_buffer contents] = [self shouldBlendFrameWithPrevious];
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*(vector_float2 *)[output_resolution_buffer contents] = output_resolution;
id<MTLRenderCommandEncoder> render_encoder =
[command_buffer renderCommandEncoderWithDescriptor:render_pass_descriptor];
[render_encoder setViewport:(MTLViewport){0.0, 0.0,
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output_resolution.x,
output_resolution.y,
-1.0, 1.0}];
[render_encoder setRenderPipelineState:pipeline_state];
[render_encoder setVertexBuffer:vertices
offset:0
atIndex:0];
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[render_encoder setFragmentBuffer:mix_previous_buffer
offset:0
atIndex:0];
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[render_encoder setFragmentBuffer:output_resolution_buffer
offset:0
atIndex:1];
[render_encoder setFragmentTexture:texture
atIndex:0];
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[render_encoder setFragmentTexture:previous_texture
atIndex:1];
[render_encoder drawPrimitives:MTLPrimitiveTypeTriangleStrip
vertexStart:0
vertexCount:4];
[render_encoder endEncoding];
[command_buffer presentDrawable:view.currentDrawable];
}
[command_buffer commit];
}
- (void)flip
{
[super flip];
dispatch_async(dispatch_get_main_queue(), ^{
[(MTKView *)self.internalView draw];
});
}
@end