bsnes/higan/sfc/system/device.cpp

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Device device;
Device::Device() {
connect(0, ID::None);
connect(1, ID::None);
connect(2, ID::None);
}
Device::~Device() {
if(controllerPort1) delete controllerPort1;
if(controllerPort2) delete controllerPort2;
}
auto Device::connect(uint port, Device::ID id) -> void {
if(port == 0 || port == 1) {
Controller*& controller = (port == 0 ? controllerPort1 : controllerPort2);
if(controller) {
delete controller;
controller = nullptr;
}
switch(id) { default:
case ID::None: controller = new Controller(port); break;
case ID::Gamepad: controller = new Gamepad(port); break;
case ID::Multitap: controller = new Multitap(port); break;
case ID::Mouse: controller = new Mouse(port); break;
case ID::SuperScope: controller = new SuperScope(port); break;
case ID::Justifier: controller = new Justifier(port, false); break;
case ID::Justifiers: controller = new Justifier(port, true); break;
case ID::USART: controller = new USART(port); break;
}
switch(port) {
case 0: settings.controllerPort1 = (uint)id; break;
case 1: settings.controllerPort2 = (uint)id; break;
}
}
if(port == 2) {
settings.expansionPort = (uint)id;
}
}