2012-03-19 11:19:53 +00:00
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#ifndef GBA_HPP
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#define GBA_HPP
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#include <base/base.hpp>
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2012-03-23 10:43:39 +00:00
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#include <processor/arm/arm.hpp>
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2012-03-19 11:19:53 +00:00
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namespace GBA {
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namespace Info {
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static const char Name[] = "bgba";
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static const unsigned SerializerVersion = 1;
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}
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}
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/*
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bgba - Game Boy Advance emulator
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author: byuu
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license: GPLv3
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project started: 2012-03-19
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*/
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#include <libco/libco.h>
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namespace GBA {
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enum : unsigned { Byte = 8, Half = 16, Word = 32 };
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2012-03-23 10:43:39 +00:00
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struct Thread {
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2012-03-19 11:19:53 +00:00
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cothread_t thread;
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unsigned frequency;
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signed clock;
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inline void create(void (*entrypoint)(), unsigned frequency) {
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if(thread) co_delete(thread);
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thread = co_create(65536 * sizeof(void*), entrypoint);
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this->frequency = frequency;
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clock = 0;
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}
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inline void serialize(serializer &s) {
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s.integer(frequency);
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s.integer(clock);
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}
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2012-03-23 10:43:39 +00:00
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inline Thread() : thread(nullptr) {
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2012-03-19 11:19:53 +00:00
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}
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2012-03-23 10:43:39 +00:00
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inline ~Thread() {
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2012-03-19 11:19:53 +00:00
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if(thread) co_delete(thread);
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}
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};
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#include <gba/memory/memory.hpp>
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#include <gba/interface/interface.hpp>
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#include <gba/scheduler/scheduler.hpp>
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#include <gba/system/system.hpp>
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#include <gba/cartridge/cartridge.hpp>
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#include <gba/cpu/cpu.hpp>
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#include <gba/ppu/ppu.hpp>
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#include <gba/apu/apu.hpp>
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#include <gba/video/video.hpp>
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}
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#endif
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