bsnes/nall/windows/guid.hpp

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#ifndef NALL_WINDOWS_GUID_HPP
#define NALL_WINDOWS_GUID_HPP
#include <nall/random.hpp>
#include <nall/string.hpp>
namespace nall {
//generate unique GUID
inline string guid() {
LinearFeedbackShiftRegisterGenerator lfsr;
lfsr.seed(time(nullptr));
for(unsigned n = 0; n < 256; n++) lfsr();
string output;
for(unsigned n = 0; n < 4; n++) output.append(hex(lfsr(), 2L));
output.append("-");
for(unsigned n = 0; n < 2; n++) output.append(hex(lfsr(), 2L));
output.append("-");
for(unsigned n = 0; n < 2; n++) output.append(hex(lfsr(), 2L));
output.append("-");
for(unsigned n = 0; n < 2; n++) output.append(hex(lfsr(), 2L));
output.append("-");
for(unsigned n = 0; n < 6; n++) output.append(hex(lfsr(), 2L));
return {"{", output, "}"};
}
}
#endif