bsnes/gb/cpu/memory.cpp

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auto CPU::op_io() -> void {
cycle_edge();
add_clocks(4);
}
auto CPU::op_read(uint16 addr) -> uint8 {
cycle_edge();
add_clocks(4);
if(oamdma.active && (addr < 0xff80 || addr == 0xffff)) return 0x00;
return bus.read(addr);
}
auto CPU::op_write(uint16 addr, uint8 data) -> void {
cycle_edge();
add_clocks(4);
if(oamdma.active && (addr < 0xff80 || addr == 0xffff)) return;
bus.write(addr, data);
}
auto CPU::cycle_edge() -> void {
if(r.ei) {
r.ei = false;
r.ime = 1;
}
}
//VRAM DMA source can only be ROM or RAM
auto CPU::dma_read(uint16 addr) -> uint8 {
if(addr < 0x8000) return bus.read(addr); //0000-7fff
if(addr < 0xa000) return 0x00; //8000-9fff
if(addr < 0xe000) return bus.read(addr); //a000-dfff
return 0x00; //e000-ffff
}
//VRAM DMA target is always VRAM
auto CPU::dma_write(uint16 addr, uint8 data) -> void {
addr = 0x8000 | (addr & 0x1fff); //8000-9fff
return bus.write(addr, data);
}
auto CPU::debugger_read(uint16 addr) -> uint8 {
return bus.read(addr);
}