mirror of https://github.com/bsnes-emu/bsnes.git
24 lines
540 B
C++
24 lines
540 B
C++
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#if defined(Hiro_Cursor)
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struct Cursor {
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using type = Cursor;
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Cursor(int offset = 0, int length = 0);
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explicit operator bool() const;
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auto operator==(const Cursor& source) const -> bool;
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auto operator!=(const Cursor& source) const -> bool;
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auto length() const -> int;
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auto offset() const -> int;
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auto setCursor(int offset = 0, int length = 0) -> type&;
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auto setLength(int length = 0) -> type&;
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auto setOffset(int offset = 0) -> type&;
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//private:
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struct State {
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int offset;
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int length;
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} state;
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};
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#endif
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